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- Cities of the North - Morthal
Cities of the North - Morthal
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Version1.2
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File information
Last updated
Original upload
Created by
JPSteel2Uploaded by
JPSteel2Virus scan
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About this mod
A new set of unique buildings for the capital of Hjaalmarch.
- Requirements
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Nexus requirements
Mod name Notes Unofficial Skyrim Special Edition Patch Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You are allowed to use the assets in this file without permission or crediting me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
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Translations
- Spanish
- Russian
- Portuguese
- Polish
- Mandarin
- Italian
- German
- French
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Translations available on the Nexus
Language Name Portuguese Author:OMensageiro637 Cities of the North - Morthal PTBR French Author:JPSteel2 Cities of the North - Morthal - Traduction Francaise Polish Author:CaptainCraaazy Cities of the North - Morthal - Polish Translation (NEW) Mandarin Author:FirstAstor Cities of the North - Morthal(CHS) Spanish Author:eslizon Cities of the North - Morthal - Spanish Translation German Author:SkyHorizon Cities of the North - Morthal - German Italian Author:Ciccigomma Cities of the North - Morthal - TRADUZIONE ITALIANA - SKI Russian Author:iJetoxGod Cities of the North - Morthal - Russian Translation French Author:JPSteel2 (FR) Cities of the North - Morthal Polish Author:deleted00000000 Cities of the North - Morthal - Polish Translation - Changelogs
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Version 1.2
- Plugin compacted and ESL-flagged
- Navmesh cleaning
- Erroneous edits removal
- Misc bug fixes
- Patches moved to the Patch Collection
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Version 1.1 Marshlands
- Removed a clipping tree
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Version 1.1 JK + MLOS
- Fixed the navmesh
- Moved a boat to avoid clipping
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Version 1.1 JK
- Moved the blacksmith sign to resolve collision issue
- Removed plants overlapping an idle marker
- Repositioned a light source
- Fixed the navmesh
- Moved a boat to avoid clipping
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Version 1.1
- Removed three misplaced light sources in MorthalHighmoonHall cell
- Moved coins in Moorside Inn to match barrel's collision
- Removed two misplaced lean markers
- Added a wood beam to the lumber mill
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Cities of the North is my project to create a custom tileset for each of the four minor cities : Dawnstar, Morthal, Falkreath and Winterhold. There are more than enough overhauls for these on the Nexus, but I've never felt like each of these cities was truly unique. The difference between these four and the five major ones is simple : unique architecture. Solitude, Whiterun, Riften, Windhelm and Markarth each
have a strong visual identity and you immediately know whether you are in the Reach or the Rift just by looking at the buildings. I wanted to do the same for the hold capitals that were only made of farmhouses and thus had no real identity independently of which overhaul you used. This project aims to stay close to vanilla and be as compatible as possible. The idea is that you can use any of you favourite overhauls (or combination of), install this mod with the necessary patch, and give this unique architecture style to the version of the city you prefer. I hope this project brings you this little something that was missing in your cities. Enjoy !
Thanks to Arctic Scrolls for the video !
Video by Hodilton, thanks !

[size=5]* New unique model for every building in Morthal*
* New interiors matching the buildings*
* Completely navmeshed*
* LOD has been completely generated for the area*
*Smoke coming out of the chimneys and longhouse*
*The Jarl's longhouse music has been changed to match the major cities' ones*
[size=5]It is recommended to install this mod on a new save, otherwise some objects may not be placed correctly in the interiors. If
you have not entered Morthal's houses in your playthrough yet, you can install it on your current save.
I recommend using DynDOLOD if you intend to combine this mod with a Morthal overhaul. I have included the low-poly models in the BSA archive so DynDOLOD can use them when generating LOD for your load order.

The following patches are provided :
Alternate Start - Live Another Life (ESL)
JK's Skyrim (comes with 2 new models, LODs included)
Medieval Lanterns of Skyrim (ESL)
JK's Skyrim + Medieval Lanterns of Skyrim
Skyrim 3D Signs (ESL)
The Marshlands (ESL)
Patches uploaded by other users :
The Notice Board SE --> CLICK HERE
COTN Morthal Patch Collection --> CLICK HERE
Concerning patches : I generally only patch the mods I personally use. However, I have no issue with anyone making a patch for my mods and there is no need to ask for permission. Anyone can either send me the files of their personnal patch for me to upload it on this page or upload it themselves. Also feel free to make requests for patches in the comments, there are good chances I won't do it myself as it may be relatively time consuming, but someone passing there may be motivated to do one (especially if the mod is popular).

I've uploaded the loose files to be used as a modder's resource. Feel free to use it for anything you want as long as it's free, credits are not mandatory but always appreciated. You can also improve my models if you feel like it. Anyway, I'm looking forward to see what you will produce with these assets, cheers !