Skyrim Special Edition

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Created by

isoku-TechAngel85-SparrowPrince

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isoku

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About this mod

Visually crisp and distinct water types and colors, robust improvements to water effects and meshes, improved water textures and new features. Fully compatible with ENBSeries.

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Changelogs



Overview

One of the many upgrades to Skyrim Special Edition is the new water flow system that allows water to bend around turns and change speed depending on the environment. While the water is much improved over the original edition of Skyrim, flowing water was applied to nearly all bodies of water, indiscriminately, resulting in odd looking water in certain situations, such as small marsh pools that flow like rivers. Realistic Water Two's (RWT) goal is to correct these issues; thus, providing realistic bodies of water. Lake, marsh, pond, river, and many more waters are provided to create visually distinct bodies of water.


Features 
  • Lakes and ocean water share the same water, visually, which fixes most distant LOD issues
  • Lakes, ponds, marsh, and small bodies of water no longer flow in any particular direction
  • Ponds, marsh, volcanic, and other waters have unique colors
  • Lakes, rivers, and oceans have new, extended ambient sound effects (from 30 to 50 seconds). Ponds are silent.
  • Realistic water for blacksmith troughs. Includes animated floating hammerscale debris from the forging process.
  • Icebergs and ice chunks will sometimes crack and gurgle
  • Coastal waves from Solstheim have been added to Skyrim shoreline
  • MCM to support RWT features and to expand those features to other mods
  • Rain ripples for water activators. Water activators don't receive ripples during rainfall in vanilla. RWT has a lightweight feature for adding ripples where these activators are used. It includes a lightweight script that enables/disable the ripples during/after rainfall.

Assets
  • Large waterfalls have improved textures, smoothed 3D geometry, faster animation, added particle splashes, expanded steam cloud particles, color edits, and increased effect distances
  • Coastal waves have been massively overhauled with new animation, particle effects, and textures
  • Quality (up to 4k) water surface textures that were taken from a high resolution 3D water simulation
  • Foam effects have been retextured and were generated from a high resolution 3D water simulation
  • Splash effects have been retextured and captured directly from high quality 3D particles
  • Fog and steam cloud textures have been retextured
  • Rapids have been changed to remove ugly lines and seams. Particle splashes have also been added to rapids near rocks.
  • Churning water and fountains have been edited to reduce visible seams and retextured.
  • Character splashes have been retextured and reworked. Their 3D model has also been tweaked to provide further realism.
  • Rain ripples will no longer slide across the water surface. They've also been retextured and transparency has been increased.
  • The green reflections emitted by some meshes when viewed at a certain angle is a bug that was introduced with Skyrim Special Edition. This bug is now fixed.
  • New meshes for volcanic water vents have a heat wave effect added
  • New sounds for water, waterfalls, waves, and ice

Installer Options (available in the main archive)
  • Half Res/Quarter Res Textures: These optional textures are provided for users desiring vanilla resolution textures or for those playing on low settings.
  • Smaller Water Drops: These optional textures will produce a smaller water droplet for water drip effects. This is provided for users you feel the droplets are too large in vanilla; however, this could make them difficult to see.
  • Alternative Volcanic Water: Changes the watercolor of the volcanic tundra water from vanilla's sulphur hues to a blue-teal.

MCM Options
  • Blacksmith Forge Water: Enables compatibility with 5 different location overhaul mods for correct placement of the forge water.
  • Skyrim Waves: Enables/disables the new hand-placed waves added along the coasts for mod compatibility.
  • Disable Hand-Placed Ripples: Enables/disables the hand-placed water ripples for mod compatibility.

Optional Files
  • Darker Gradients: This file provides a set of darker gradient textures. These are provided for users with ENBs or lighting mods that make the lighting of effects, such as waterfall mists and foams, too bright. Currently there is one set provided that reduces the brightness of the textures by 10%. This file should overwrite any conflicting assets within the Main File. See our article on how users can customize the gradients to their desired preferences.


Version Scheme
The scheme will be as follows:

Major.Minor.Hotfix
  • Major = major changes to assets which alter the look and feel of the mod, new scripts (if applicable), new meshes or textures, etc.
  • Minor = compatibility updates, new patches, larger bug fix roll-outs, existing mesh or texture edits, etc.
  • Hotfix = hot-fixes, single bug fixes, update to installer code, etc.


Installation / Updating / Uninstall

Installation
To install RWT, simply download the file using your respective manager and use the provided FOMOD installer.
  • File structure supports BAIN.
  • Manual installation is not supported. Use a mod manager! 
  • Supported mod managers include: MO2, Vortex, and WB

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Updating to new version:
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Uninstall:
Use your mod manager to remove the mod. It is not recommended to uninstall mods mid-game.



Compatibility

Compatible with Skyrim SE v1.5.97 and v1.6+
Anniversary Edition DLC is compatible but untouched


Compatibility Patches
Our beliefs on patching is that normal conflict resolution patching of mod lists has always been and should always be user-side task. Therefore, the only patches we provide are those to support new worldspace mods and mods that are more complicated to patch have normal.

To help users we've linked a video below that explains the basic concepts. It's for FO4, however, the process is the same for Skyrim. Besides the video, please also see the Conflict Resolution article linked above.

Available Patches
Plugin patches are currently provided within the FOMOD installer and additional patches are provided via MCM:
  • Arthmoor's village mods (MCM)
  • Beyond Reach
  • Beyond Skyrim Bruma
  • Cutting Room Floor (MCM)
  • Falskaar
  • Island Hobbit Home - Revisited
  • Myrwatch (CC or AE DLC)
  • Open Cities (also has MCM option)
  • Splashes of Skyrim (MCM)
  • Wyrmstooth

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Not Compatible
The following mods are not compatible with Realistic Water Two:
  • SSEEdit Script - Fix Oldrim Mods Waterflow - (link)
  • This mod checks for the existence of "RiverWaterFlow" on cell records. RWT intentionally changes some of these records to provide the various custom waters. This script cannot be run on any plugins provided by Realistic Water Two; doing so will break intended edits.


ENBSeries & RWT

The core textures are designed to work out-of-the-box with ENBSeries water effects (this includes wave displacement; aka '3D waves'). The following settings within enbseries.ini are suggestions to keep most of the intended look of RWT. They are based from editing a preset using OriginalPostProcessing during clear weather. Other weathers may vary, especially if the ENB uses multiple weathers. Therefore, use these as a baseline and adjust as needed.

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Recommendations

Specific Mod Recommendations
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Recommended Mods to Install
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Bug Reports

A quick statistic: 90% of reports are user error!

Before reporting any bugs please ensure the issue has been narrowed down to Realistic Water Two and is not a conflict between mods. To do this:
  1. First, search Bug Reports and Posts to see if the issue has already been addressed and if not, continue below.
  2. Remove all the mods except the game's content, the unofficial patches, and Realistic Water Two.
  3. Ensure Realistic Water Two plugins are loaded and the ESP is the last mod. If you have other plugins from RWT, follow the load order above.
  4. Run the game.
  5. At the menu screen, open the console (~)
  6. type in: coc riverwood
  7. Once in game, open the console again and type in: tmm 1
  8. Open your map and travel to the location where the issue was presenting itself. If combat is an issue, you can turn it off with the console command: tcai

If the issue is no longer present, it is either your mod list or your save file that is the issue. If the issue is still there, you've likely found an issue with the mod. Please report the issue using the "BUGS" tab above. If you're able to narrow the issue down between RWT and another mod, please report it so that I can look into making a patch.

Else, if you're not sure whether or not it's a RWT issue, you should simply post in the POSTS section. If it's a bug, we can move it to the bug reports later.

Due to the statistic above, users who don't follow these procedures to narrow down the issue before posting a bug report, will simply have their bug reported deleted. These users didn't take the time to follow these procedures and wasted our time by having to do it for them. We don't have time to sort through bug reports that end up being user error. We will help any users who have diligently attempted to narrow down the issue to RWT.

Frequently Asked Questions
We have put together a FAQ for users. This should be the first thing users check when investigating issues. Read it before posting a bug report or posting about issues!