Skyrim Special Edition

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Knight Life

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Knight4Life

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About this mod

This mod adds a lore-friendly and much needed general goods store with an Argonian merchant to Morthal. It is compatible with JK's Skyrim, Morthal Overhaul II, Cities of the North - Morthal, and many others.

Requirements
Permissions and credits
Translations
  • French
Changelogs
DESCRIPTION

Every hold capital should have three basic services. People visiting the capital need an inn to stay at. A blacksmith is needed to keep the weapons and armor of the guards in good shape. Lastly, a general store is needed so people can buy things that they can't make or grow themselves. For whatever reason, Morthal was lacking two of the three. If you using a mod like JK's Skyrim, it adds a blacksmith but still lacks a general store. This mod was designed to add a general store to JK's version of Morthal. Hjaalmarch is a poor hold, so the store was designed with that in mind. It was designed to blend in with vanilla stores as well as modded stores. While the mod was designed to be used with JK's Skyrim, it can be used alone or with other compatible Morthal overhauls. This mod doesn't make any edits to the exterior NavMesh or landscape, so it won't cause NavMesh or landscape compatibility issues. It instead uses NavCut and some clever modding. This is a clean, optimized, and stable mod that blends in perfectly with the rest of Morthal. This mod only needs to load after other Morthal overhauls if they edit the tree to the left or the closer boat to the right. This mod can be added or remove at anytime. Version two of this mod is a light plugin (ESPFE/esl flagged) and will not take up any of the 254 esm/esp slots. A light version without the building is also available. This light version works great with mods such as Expanded Towns and Cities. It can even be use to complement other Morthal shop mods.


FEATURES

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  • One new building with one new NPC
  • Shop is also open at night
  • Shop sells tavern clothes, wedding sandals, Hearthfire building materials, and linen wraps
  • Shop is radiant quest enabled
  • All items on the shelves and under the counter can be purchase
  • NPC has immersive AI packages and will move about the city
  • Lore-friendly and lightweight
  • No Navmesh edits (will not cause NavMesh compatibility issues)
  • Designed to preserve the picturesque beauty of Morthal
  • Version two is esl flagged (won't require an extra slot)
  • Light version with higher compatibility
  • Can be use alone or to complement other Morthal mods
  • Clean, optimized, and stable



REQUIREMENTS

Capitals and Towns of Skyrim is required for MorthalWheresWares-CATOS
Capital of Hjaalmarch of Skyrim is required for MorthalWheresWares-COH
Farmhouse Chimneys is required for MorthalWheresWares-FC
Holidays is required for MorthalWheresWares - Holidays
RedBag's Morthal - SE is required for MorthalWheresWares-Lite-RBM and MorthalWheresWares-Lite-RBM-L2
Sounds of Skyrim Complete SE is required for MorthalWheresWares-SOS


INSTALLATION AND USAGE

Add the contents of archive to the Data directory manually or with a mod manager. Make a clean save before enabling the mod if you are adding the mod midplaythrough. Sort your load order. The mod should load after any mod that edits the tree to the left or the boat to the right of the store. When using patches, the load order should follow that of the patch. Enable the mod and play. Click the spoiler tag below for more detailed instructions for each plugin.

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MorthalWheresWares-FC
The optional MorthalWheresWares-FC patch will give Morthal Where's Wares a chimney from Farmhouse Chimneys. This is done to give the store a more consistent appearance if you are using Farmhouse Chimneys. This patch requires both mods and must load after them. This patch will work with both versions one and two of Morthal Where's Wares. This is a light plugin (ESPFE/esl flagged) and will not take up any of the 254 esm/esp slots. It can be added or removed at anytime.

MorthalWheresWares - Holidays
Adds holiday decorations from the Holidays mod to Morthal Wheres Wares. Requires and should load after Holidays and Morthal Wheres Waress. (ESPFE/esl flagged)

MorthalWheresWares-CATOS and MorthalWheresWares-COH
MorthalWheresWares-CATOS.esp and MorthalWheresWares-COH.esp are compatibility patches for Capitals and Towns of Skyrim and Capital of Hjaalmarch respectively. Each patch requires and must load after its respective mod. These patches will work with both versions one and two of Morthal Where's Wares. They are esl flagged and will not take up any of the 254 esm/esp slots. They can be added or removed at anytime. However, if you are using a mod such as CACO which edits the BaseID of the hanging fishes, you have to add the patches at the same time as their respective mods. If you add the patches afterwards, the changes by CACO will prevent the patches from moving the fishes. This is also true of other harvestable objects edited by CACO. The fishes can be manually moved by console commands or by using a positioning mod such as Jaxonz Positioner. Once moved, they will continue to stay at the new location. Note that they need to be manually moved. Jaxonz Positioner's Reset (move to original location) won't work.

MorthalWheresWares-Lite
MorthalWheresWares-Lite is a standalone light version without the building. Where-She-Goes will now vend by her boat. This is more compatible than the main version. You can use this if the main version isn't compatible or if you just prefer not having the store. While the main version was originally designed to complement the Morthal from JKs Skyrim, this version is designed to complement mods, such as Expanded Towns and Cities, which already have a general store or isn't compatible with the main version. It can be use with any compatible Morthal overhaul even if it already has a general store. Morthal lacks stall vendors and Khajiit traders. This mod will nicely fill that gap. If your visiting Morthal after the other stores are closed, you can still trade with Where-She-Goes as long as she is near her boat. Even if you have no interest in adding another vendor, this is still a great mod to improve immersion and aesthetics. Load it before other Morthal overhauls. Note that this version is not compatible with the main version of Morthal Where's Wares or its patches. This is a light plugin (ESPFE/esl flagged) and will not take up any of the 254 esm/esp slots. It can be added or removed at anytime.

MorthalWheresWares-Lite-L1A (Location 1 Alternative)
This patch for MorthalWheresWares-Lite rearranges location one for compatibility with Seasonal Landscapes - Unfrozen. Use this patch if the main light version isn't compatible with your mods or if you just prefer this location instead. This must load after MorthalWheresWares-Lite. Load it before other Morthal overhauls. It is a light plugin (ESPFE/esl flagged) and will not take up any of the 254 esm/esp slots. It can be added or removed at anytime.

MorthalWheresWares-Lite-L2  (Location 2)
This patch for MorthalWheresWares-Lite moves Where-She-Goes and her boat to location two. Use this patch if the main light version isn't compatible with your mods or if you just prefer this location instead. This must load after MorthalWheresWares-Lite. Load it before other Morthal overhauls unless they move the driftwood by the crate. It is a light plugin (ESPFE/esl flagged) and will not take up any of the 254 esm/esp slots. It can be added or removed at anytime.

MorthalWheresWares-Lite-RBM  (RedBag's Morthal)
Compatibility patch for MorthalWheresWares-Lite and RedBag's Morthal. Load after both mods. It is a light plugin (ESPFE/esl flagged) and will not take up any of the 254 esm/esp slots. It can be added or removed at anytime.

MorthalWheresWares-Lite-RBM-L2 (RedBag's Morthal Location 2)
Compatibility patch for MorthalWheresWares-Lite, RedBag's Morthal, and the Redbag's Morthal - 3DNPC patch. Load after all three plugins. Use this instead of MorthalWheresWares-Lite-RBM if using the Redbag's Morthal - 3DNPC patch. It is a light plugin (ESPFE/esl flagged) and will not take up any of the 254 esm/esp slots. It can be added or removed at anytime.

MorthalWheresWares-LiteSwitch
MorthalWheresWares-LiteSwitch is a patch for MorthalWheresWares-Lite that will make the trader behave like the Khajiit traders and only appear a few days each week. It only needs to load after MorthalWheresWares-Lite and will work with any of the patches for MorthalWheresWares-Lite. This is a light plugin (ESPFE/esl flagged) and will not take up any of the 254 esm/esp slots. It can be added or removed at anytime.

MorthalWheresWares-SOS
This add-on adds sound markers from Sounds Of Skyrim to Morthal Wheres Wares. Requires Morthal Wheres Wares and Sounds Of Skyrim and should load after them. This is a light plugin (ESPFE/esl flagged) and will not take up any of the 254 esm/esp slots. It can be added or removed at anytime.

MorthalWheresWares v1

This is version one of the mod. It adds a lore-friendly and much needed general goods store with an Argonian merchant to Morthal. It is compatible with Morthal Overhaul II. This version is NOT esl flagged. Use this version only if you are using Morthal Where's Wares Patch for Morthal Overhaul II. That patch is currently only available for version one. Everyone else should use version two or the lite versions.

WeddingSandalsAEFix
This standalone patch restores the name of the wedding sandals that was removed by the Skyrim AE update. This will allow you to interact with them and buy them from Where-She-Goes. This is a light plugin (ESPFE/esl flagged) and will not take up any of the 254 esm/esp slots. It can be added or removed at anytime. You can use this with other mods.



UPDATING

General updating procedure for mods with minor updates (reference additions, but no reference changes):
Make a clean save. Note the load order position of the old mod. Uninstall the old mod. Install the updated mod. Place the updated mod at the same load order position as the old mod. Enable the mod and play.

General updating procedure for mods with major updates (reference changes, switching to esl/ESPFE or compacted mods):
Remove all personal items that are in containers from the mod. Remove all personal items that are in the new areas from the mod. Remove any unique item from the mod from your inventory if possible. Make a clean save. Exit the game. Note the load order position of the old mod. Uninstall the old mod. Start the game without the new mod and make another save. Exit the game. Install the updated mod. Place the updated mod at the same load order position as the old mod. Enable the mod and play.

Just replace the files if you are updating to v2.24 from v2.220404. See the Notes section about patches.



UNINSTALLING

Remove any personal items that are in containers added by the mod. Remove any personal items that are in new areas added by the mod. Remove any unique item added by the mod from your inventory if possible. Make a clean save. Remove the contents that were in the archive manually or with a mod manager.


COMPATIBILITY

The following are compatible unless otherwise stated. Note that some third party patches are currently only for version one. Note that unless otherwise stated, most mods will be compatible with all versions. Mods that are stated to be compatible with MorthalWheresWares-Lite are compatible with both light versions but not the main version. Click the spoiler tag below for list.

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  • AI Overhaul
  • AW Morthal Blacksmith and Follower
  • Battle Birds Morthal Blacksmith SSE
  • Blowing in the Wind
  • Blowing in the Wind Lite (moveable lanterns with Base Object Swapper)
  • Capitals and Towns of Skyrim (use and load MorthalWheresWares-CATOS patch after Capitals and Towns of Skyrim, Capitals and Towns of Skyrim must load before Where's Wares) (No patch or specific load order needed for the light versions)
  • Capital of Hjaalmarch (use and load MorthalWheresWares-COH patch after Capital of Hjaalmarch, Capital of Hjaalmarch must load before Where's Wares) (No patch or specific load order needed for the light versions)
  • Cities of the North - Morthal (COTN Morthal - Where's Wares Patch thanks to Janquel, ra2phoenix) (No patch or specific load order needed for the light versions)
  • Cities of the North -JK's Skyrim Patch (load after COTN Morthal - Where's Wares Patch) (No patch or specific load order needed for the light versions)
  • COTN Morthal - Capital of Hjaalmarch Patch (compatible with MorthalWheresWares-Lite)
  • COTN Morthal - The Great Cities Patch (only compatible with MorthalWheresWares-Lite-L2)
  • COTN Morthal - The Great City of Morthal Patch (only compatible with MorthalWheresWares-Lite-L2
  • Crows- Mihail Monsters and Animals, Ravens- Mihail Monsters and Animals, Crows and Ravens- Mihail Monsters and Animals
  • Expanded Towns and Cities SE (compatible with MorthalWheresWares-Lite and MorthalWheresWares-Lite-L2)
  • Farmhouse Chimneys (optional patch available for main version)
  • Hearthfire (store sells Hearthfire construction materials)
  • Holds The City Overhaul (compatible with MorthalWheresWares-Lite)
  • Immersive Citizens - AI Overhaul
  • Immersive Laundry
  • Improved Bridges of Skyrim
  • Interesting NPCs (adds a blacksmith to Morthal)
  • JKs Skyrim (load before Morthal Where's Wares) (No patch or specific load order needed for the light versions)
  • Lanterns of Skyrim SE, Lanterns Of Skyrim II
  • Lux (optional Lux - Morthal Where's Wares v2 and Lux - COTN Morthal Where's Wares v2 patches available in Lux installer thanks to GGUNIT)
  • More Wooden Bridges
  • Morthal Expanded (load before Morthal Where's Wares) (No patch or specific load order needed for the light versions)
  • Morthal Quartermaster
  • Morthal Overhaul II (Morthal Overhaul II - Where's Wares Patch thanks to BN30003) (only for v1)
  • Morthal overhauls that don't modifies the same area (Morthal Overhauls that already have a store are usually not compatible)
  • Morthal Tree Overhaul
  • Morthal Vendor and Blacksmith SSE (compatible with MorthalWheresWares-Lite)
  • RedBag's Morthal (use MorthalWheresWares-Lite-RBM or MorthalWheresWares-Lite-RBM-L2)
  • Seasonal Landscapes - Unfrozen (use main version or MorthalWheresWares-Lite-L1A)
  • Skyrim AE, Skyrim SE
  • Skyrim Bridges, Skyrim Bridges Tweaked
  • Small-Town Merchants
  • Spaghetti's Cities - AIO, Spaghetti's Cities - Morthal
  • The Great Cities - Minor Cities and Towns SSE Edition, The Great City Of Morthal SSE Edition (only compatible with MorthalWheresWares-Lite-L2)
  • The Great Cities of JK's North - Patch (only compatible with MorthalWheresWares-Lite-L2)
  • The Marshlands (compatible with MorthalWheresWares-Lite)
  • The People Of Skyrim 2
  • The People Of Skyrim Complete SSE
  • THE PEOPLE OF SKYRIM V10 AE



PATCHES

COTN Morthal - Where's Wares Patch

Lux - COTN Morthal Where's Wares v2

Lux - Morthal Where's Wares v2

Morthal Overhaul II - Where's Wares Patch


Patch for Morthal Where's Wares and No Snow Under The Roof


NOTES

Click the spoiler tag and read what's below if you're having issues or just want to be smarter. Most of your questions related to the mod are probably already answered here.

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Version two of the mod is not compatible with patches made for version one. If you are using those patches, continue to use version one. Other than the change in FormIDs, there is no significant difference.

The merchant is essential and has an AI package that will blend in perfectly with AI mods.

If the merchant doesn't return to the shop and just stands in place, loading the mod after any mod that edits Morthal's NavMeshes should fix this.

The shop is open most of the day as well as most of the night in order to maximize profit. It has tavern clothes and a complete set of steel armor for sale. The shop can't be invested in, but does work with the Master Trader perk. The hours for the light version are different.

Due to changes in the AE edition, the wedding sandals can no longer be purchase.

This mod does not contain the external NavMesh data to avoid compatibility issues. It only needs the Navigation Mesh Info Map for NPC navigation. This is a clever way of making small mods that do not cause NavMesh compatibility issues. This method require more time and effort and not every mod can be made this way. Loading this mod in the creation kit will remove the current Navigation Mesh Info Map and you will have to create a new one. The reason for removing the NavMesh data is to avoid the need for compatibility patches. If you use mods A, B, and C, you may need a patch for A-B, B-C, A-C, or A-B-C. By making mod A this way, you will only need a patch for B-C regardless of the mod combination. For example, if this mod included the external NavMesh and was loaded after JKs Skyrim, it will overwrite the NavMeshes from JKs Skyrim and cause navigation issues. If it is loaded before JKs Skyrim, the boat wouldn't get moved. This will require a compatibility patch regardless of load order. By removing the unnecessary exterior NavMeshes from Morthal Where's Wares, it can properly load after JKs Skyrim or any other mod without causing issues. However, the external NavMesh with the green triangle is needed to generate the correct Navigation Mesh Info Map while using the Creation Kit. Without the correct Navigation Mesh Info Map, NPCs may not be able to exit Morthal Where's Wares. When editing this mod in the Creation Kit, the external cell with the teleport marker must have the NavMesh finalized to get the green triangle and the correct Navigation Mesh Info Map. Once the correct Navigation Mesh Info Map is obtained, the NavMesh can later be remove with SSEEdit. This modding method can only be used for NavMeshes that have not been changed in any way except for the green triangle. For example, if this is use on JKs Skyrim, NPCs will not know how to navigate to, around, and out of the new buildings. NPCs need both the NavMesh and Navigation Mesh Info Map to navigate properly. This method works for Morthal Where's Wares because the mod contains the correct Navigation Mesh Info Map and the NavMesh around the store is provided by the vanilla game. If a mod moved or removed the NavMeshes around the store such that there is no longer any NavMesh around the store, NPCs would not be able to navigate properly.

The terrain-water seam to the right side of the store is an optical illusion caused by the whitish land texture and darker water. It is a vanilla anomaly and is not from this mod. This mod does not make any edits to the landscape or water.

Morthal is actually one of the most, if not the most, picturesque settlements. The scene of the bridge and lumber mill, when viewed from the walkways near Falions' house, is worthy of being in a painting. Likewise, the scene of the walkways and Falions' house, when viewed from the bridge, is just as scenic. This mod was design to maintain and add to that beauty instead of just blocking the scenic views.

It is possible for the basic forks that hold the lanterns at the front door to fall down or look out of place if the vanilla fork mesh is replaced. While uncommon, it can occur and users who have it may not even notice it.

Some mods can cause vanilla signs to stick. Sometimes, entering an interior cell and coming back out will fix it. You can also try bumping into the sign. You may have to save the game, exit the game, and load the game again for it to work.

There are a lot of confusion about esl and mod limits, so here is a brief summary.
There are a total of 256 slots in the game. This is the case with Morrowind and Oblivion as well. Of the 256 slots, one is reserved for the ess file. This leaves 255 slots for esm/esp files. 255 is the esm/esp limit, not the mod limit. Some mods do not take up any slots. The five official masters are part of the game and shouldn't be consider mods. Therefore, the esm/esp mod limit is actually 250. It has often been stated that esl and esl flagged esp files do not take up a slot. That is incorrect. Using one or more esl or esl flagged esp file will reduce the 255 esm/esp slot limit to 254.



CHANGE LOG

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v2.25
Improved compatibility with Northern Vanilla Farmhouses. Added water height to cell.

v2.24
Relocated one browse marker in main version for compatibility with Seasonal Landscapes - Unfrozen. Increased amount of potions, linen wraps, rolls of paper, salt piles, and troll fats in merchant's chest.

v2.220404
Added linen wrap, roll of paper, salt pile, and troll fat to merchant's chest.

v2.211020
Tweaked lighting. Windows now have proper emittance. Store is now radiant quest enabled. Added NavCut to some objects. Other minor tweaks and improvements. Unless new issues are found, this will be the final version.

v2.210918
Added ice floe to reduce appearance of terrain-water seam. Compacted FormIDs and flagged mod as an esl.

v1.200508
Initial release



CREDITS AND THANKS

Linthar for More Informative Console
LOOT Team for LOOT
MO2 Team for Mod Organizer 2
Nukem for SSE CreationKit Fixes
SKSE Team for Skyrim Script Extender
Wrye Bash Team for Wrye Bash
xEdit team for SSEEdit

Bethesda for the game and Creation Kit


MY MODS

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Ebony Armor Male Neck Fix SE (fix for neck gap and neck clipping in the male ebony armor)
Jorrvaskr Holidays (allows you to decorate Jorrvaskr for the holidays)
Jorrvaskr Tavern And Companions NPCs (turns Jorrvaskr into a lively tavern and adds new NPCs to Jorrvaskr)
Jorrvaskr Trapdoor (adds trap doors between the main hall and living quarters)
Jorrvaskr Wuuthrad Display (allows weapons and shields to be mounted on the display)
Karthwasten The Silver Anvil (adds a blacksmith/inn)
Kolskeggr Miner's Hall (adds a blacksmith and more miners)
Kolskeggr Mining Hamlet (a great Kolskeggr settlement overhaul with services)
Morthal Where's Wares (adds a much needed general store)
Morthal Quartermaster (adds a blacksmith to the Guardhouse)
No Grassias (a universal grass mod fix that works well with Landscape Fixes and No Grass In Objects)
SICKM - Skyrim Interface Controller Keyboard Mouse
Skyforge Complete (adds missing blacksmith stations and a blacksmith sign)
SMIM Upper Furniture Fix (2K-4K texture fix for SMIM's mismatched upper furnitures)
This Is Jorrvaskr (a great and customizable Jorrvaskr overhaul, turns Jorrvaskr into an awesome player home)
Whiterun Watchtowers (minor improvements to Western Watchtower and Whitewatch Tower)


PERMISSION

Patches and translations have open permission.