Translations are ok, as long as they only include the translated ESP and proper credit is given. Mod authors are permitted to make a patch for their own mod that requires JK's Skyrim as a master. Please post a comment notifying us that you have added a patch. Please contact me for any other permission requests.
File credits
FoodContainer Resource by Blary (used in the Rorikstead overhaul.) Harvestables by ChickenDownUnder (used in the Rorikstead overhaul.) Cyrodiil Ship and boat resource by Markus Liberty (used in the Dawnstar overhaul.)
Removed some minor edits in a couple of interior cells for greater compatibility
Added collision to Solitude Hall of the Dead posts (vanilla issue)
Added occlusion planes to all buildings in Rorikstead, Dragon Bridge and Dawnstar
Add occlusion plane to Windhelm
Updated WaterFlow records and carried forward any changes from the latest USSEP
Altered food baskets and crate meshes in Rorikstead for improved performance
Added Rorikstead Baker and Butcher for inbuilt compatibility with future Arthmoor's Rorikstead patch
Removed floating armor in Falkreath graveyard that refused to "rest in peace"!
Attached Stormcloak shield in Dragon Bridge to appropriate Xmarker
Changed Regner's (Rorikstead) voice to MaleBrute to better match his Blacksmith dialogue
Fixed some lower case building names
Landscaped some clipping grass in Rorikstead
Fixed alignment of Bit's and Pieces sign in Solitude
Compatibility
Released Dawn of Skyrim patch
No Snow Under the Roof Patch updated and released for SE
Added Arthmoor's Rorikstead Patch
Cutting Room Floor patch released removing duplicate Riften gate
Updated Realistic Water Two Patch with Markarth waterfall fix
Added Oblivion Gates Patch to adjust Windhelm gate position
Added Storefront patch to fix clipping Windhelm woodpile and Riften crates
Version 1.3
Fixed flora clipping in Solitude
Changed Windhelm Dunmer alchemist to female so her voice matches the vendor dialogue
Added Face Tints to Dunmer Refugees in Windhelm
Removed 2 wild edits; Dwarven load screen and dog idle marker, due to CK shenanigans
Added occlusion planes in Riften for improved performance
Changed Riverwood horse ownership (again) to WhiterunStablesFaction to stop Delphine joyriding
Compatibility
Added Greater Skaal Village Patch to fix clipping balcony behind the Greathall.
Version 1.2
Fixed flora clipping in towns and villages (big thanks to LoD7995 for his help and quality control)
Disabled Sky Haven Forge map marker from appearing before the player has visited
Changed horse ownership in Riverwood to stop Gerdur going on joy rides
Changed idle markers behind forge so Alvor will keep working
Stopped NPC's from sandboxing at Riverwood smelter
Lock routine added to all JK's buildings. The doors will now lock at night and when the owners are out
Updated NPC AI Packages so they interact more with the village
Initially disabled Stormcloak Banner inside Dragon Bridge shop
Added AI packages to Windhelm rats
Fixed havok settle for floating armor in Falkreath Graveyard
Added missing posts and ladder below the waterline for a dock in Dawnstar
Randomized contents of alcohol barrels in Dawnstar ship
Lowered dock in Dawnstar
Fixed misaligned post at Falkreath Jarl's Longhouse
Balanced the access to skill books in some homes
Compatibility
Moved sunken rowboat in Dawnstar for built in compatibility with BOYD
Shifted handcart at Dawnstar entrance to give Touring Carriages some turning room
Realistic Water Two Patch patch released to align blacksmith water troughs in Solitude and Markarth
Holidays patch released
Better Docks patch released
JK's Skyrim No Lights Patch released removing all lighting for compatibility with exterior lighting overhauls
Unique Vampire Dens SSE created and sent to mod author for hosting
Added Carriage & Ferries Transport Overhaul to available patches
Created patch for Training Dummies Provide XP for the mod author to host
Mirai patch released removes clipping outside Markarth patch
Version 1.1
Fixed conflict with Animated Clutter. Animated Clutter replaced the vanilla sack mesh which was causing a CTD with JK's static sacks in Dawnstar.
Added light markers to braziers at Riften's Temple of Mara and in Markarth.
Fixed flora clipping in various cities.
Added collision marker to wall and roof in Windhelm.
Removed guard tower in Rorikstead that clipped with Immersive Citizens animal shed.
Added Navcut marker to carriages in Rorikstead to improve follower pathing.
Added ownership to horse in Rorikstead.
Lowered pathway in Dawnstar for better fit with the environment.
Compatibility
Arthmoor's Dawnstar, Dragon Bridge and Ivarstead individual patches released. Merged patch released for Arthmoor's villages combined into one.
Bal Ruhn SE player home. Lowered snow drift in Windhelm for built in compatibility.
Better City Entrances patch released.
Leaf Rest patch released.
Thunderchild patch released moving the Pillar of Lightning Shield in Dawnstar 20 metres to the right.
CTFO - Carriage & Ferries - Classic patch has been updated and sent to mod author for hosting.
Sky Haven Temple - Gardens replacer esp has been updated and sent to the mod author for hosting.
Version 1
Initial Release.
Merged Files and Version number listed below.
All Classic Skyrim versions have been updated for SE.
USLEEP changes have been carried forward into main file.
Whiterun 1.4b SE
Whiterun Outskirts 1.4 SE
Windhelm 1.2b
Solitude 1.2
Markarth 1.1
Riften 1
Mod Description A lore-friendly and script-free Overhaul of the cities and towns of Skyrim. The vanilla theme of the towns has been greatly expanded upon giving each a unique, more immersive atmosphere; Riverwood (lumbar), Rorikstead (farming), Falkreath (graveyard), Dawnstar (port), Dragons Bridge (defensive outpost), etc. New buildings and vendors have been added to the villages making them more vibrant and useful. Town allegiance (banners, guards) dynamically change as the Civil War progresses.
Cities and Towns Overhauled The overhaul covers Skyrim's 5 major cities; Whiterun (and Whiterun exterior), Windhelm, Solitude, Markarth and Riften. The towns of Riverwood, Dragonbridge, Ivarstead and Rorikstead. The small open villages of Falkreath, Morthal, Dawnstar, Winterhold and Skaal Village. Sky Haven Temple Exterior unlocked during the Main Quest.
Compatibility Mods that significantly change the above mentioned towns and villages will most likely not be compatible. Mods altering the exterior of Windhelm, Solitude, Markarth and Riften are fully compatible. Whiterun's exterior has been modified inside the walled area. The stables have not been modified. All texture mods are fully compatible.
Exterior Lighting Overhauls Compatible. Use the optional file JKs Skyrim_No Lights_Patch which removes all lights and lighting markers from JK's Skyrim setting the lighting back to vanilla. This is designed to be used with all exterior Lighting Overhauls for full compatibility. Main file JK's Skyrim is still required.
Followers Interesting NPC's (3DNPC's) - Compatible Mirai - Compatible with patch provided to remove clipping outside her Markarth home Recorder - Compatible with patch on this mod page Rigmor of Bruma - Compatible. Minor clipping in Dawnstar
Miscellaneous Landscape Fixes for Grass Mods will reduce grass clipping if your grass is on steroids Thunderchild - Compatible with patch provided moving Pillar of Lightning Shield in Dawnstar 20 metres to the right
Modular Versions I may look at making a Major Towns only and Villages only file like I did for the classic version once everything has settled down and all bugs are fixed and patches are done. I won't be making separate downloadable versions for each town. If you want to remove an individual city follow this guide....
You can also watch the following tutorial made by GamerPoets, it goes in deep about removing towns and updating patches: