Skyrim Special Edition

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About this mod

This mod changes default 3D Skyrim map to a flat one.

Permissions and credits

Flat World Map Framework
SE/AE (all versions) | LE


We are AE 1.6.629 (and 1.6.640) compatible as well now thanks to shad0wshayd3. Pick your version of Skyrim (1.5.97, 1.6.353 or 1.6.629 (choose this for 1.6.640 too)) during FOMOD installation for a proper markers flattening. Please keep in mind that Flat Map Markers for 1.6.629 is not yet fully tested, if you encounter markers on wrong height or their weird behavior - don't hesitate to report, thank you.

I've added FOMOD with all default FWMF 1.7+ versions and all fixes included. It also contains Flat Map Markers SE/AE by Fudgyduff/MrD518 with config file with all FWMF maps whitelisted. You can find them in Optional Files as well on their respective pages (Flat Map Markers SSE/Flat Map Markers AE) if you need them separately.

Also added instructions how make FWMF work with DyndoLOD Alpha 3 (Installation section).

If you are not going to use FOMOD: 
1) all standalone FWMF 1.7x go with weather overhaul patches included. Do not activate any if you have vanilla, RAID, Obsidian or Cathedral Weathers. Pick Vivid Weathers fix or NAT fix for corresponding weather overhauls, but only one fix at the time. Be sure it sits below FWMF in plugin order.

2) Seasons of Skyrim users who are going to generate seasonal LODs, if you for some reason keep generated LODs in MO2 Overwrite folder don't forget to manually overwrite your output folder with FWMF SoS fixed meshes in Optional Files. Otherwise just install SoS fixes.

This mod improves ideas from different flat map designs (Chesko/Penguin's, Warburg/Duncanlarsen1's, Nushu/deland's) to create stable, clean, strictly flat maps. Topographical Map of Skyrim by Timothy Cook was chosen as a main flat map for a framework, most custom maps are based on it, but more immersive handmade flat maps are coming. 

Maps for a framework are fully flat with vertical look by default (limited inclination and rotation are possible) and cover not only Skyrim but a part of neighboring provinces. There are 4 main maps for FWMF that go with framework included:

  • Unmarked Clean - with no handmade markers for those who prefer less spoilers,
  • Marked Clean - with all handmade markers and names of geographical locations,
  • Marked Old Map - same as Marked but with old paper vibes,
  • Unmarked Old - with no handmade markers for those who prefer less spoilers but on old paper.

Many more custom maps which require one of aforementioned main FWMF versions are available:
1.4x compatible: 
1.6x+ compatible:

Add-Ons Maps


Installation & Unistallation
The archive is mod manager compatible.

Mod contains .esp with main map file and fix for weather in World Map mode to make lighting best suited for reading the map. If mod manager used, place .esp dead last in load orders (both mod and plugins).

For Vortex: Go to plugins. Click Manage Groups, right click then Add Group. You can call it Maps. Then hold CTRL and from the last group click and connect to Maps. Close. Double click on the "Flat World Map Framework..." area (not on the name). Change group to Maps, then click on Sort Now In the top orange bar. If you sort the plugins by load order, you can check if it moved the Map plugin.

For MO2: additionally check Overwrite folder if it has any esp that could possible overwrite framework entries (like DynDOLOD). 
Proper bottom of plugin order after installation should look like this:
  1. Dyndolod.
  2. Occlusions.
  3. FWMF of choice.
  4. Single FWMF Vivid/NAT fix (if you need one).
  5. Additional FWMF maps (Blackreach, Sovngarde, FV etc).


DyndoLOD 3 users, after generating LODs (lodgen > texgen > dyndolod) and making mods out of outputs (again, there should be no dyndolod esp/esm files in your Overwrite folder of MO2) have to reinstall FWMF and place it dead last again, after Dyndolod.esp and Occlusions.esp

Ideally, to avoid issues with changes paper maps during playthrough, uninstall FWMF bunch before generating LODs and install it again after LODs are created.

To uninstall just uncheck FWMF and its additional maps in your list of mods. FWMF doesn't have any scripts (since v1.6) that can cause issues with saves. In rare cases you may possibly need to make a clean save or restart mod manager.

If you previously used some other map mods check out skyrim.ini for uLockedTerrainLOD value. If you don't have that string or value is 32, you are fine, otherwise change it to 32 (16 there will try to load LOD 16 terrain meshes making paper map invisible).

(Versions 1.3 - 1.4x) If you don't like default map control settings (keyboard, mouse and gamepad speed in map mode) you can install loose version of the map, delete Scripts folder (script inside normally forces default mod settings) and add this section of settings to skyrim.ini:


This is baseline, first 3 settings cover bigger part of map control, mess with them to your liking. Detailed settings description you can find here.

(Versions 1.6x+) Dedicated ini file for tuning is inside mod archive. Every option paired with comment to let enthusiasts fine tuning of map control.

Note for gamepad users: map zoom in and zoom out by default is extremely slow, modify values fMapZoomMouseSpeed (recommended is 10) or fMapWorldZoomSpeed (recommended is 0.7-0.8) to fix issue. First value affect mouse wheel, second value affects both (kudos to VaDoncChier).

AE compatible (with Flat Map Markers AE).
Seasons of Skyrim compatible (patch included).
Water for ENB compatible (patch included on FWMF and WENB pages).
Vivid Weathers, NAT, RAID, Cathedral & Obsidian Weathers compatible (patches included).
xLODgen and DynDOLOD compatible (with FWMF being last or re-generating LODs). DynDOLOD 3 Alpha may cause issues unless you follow specific instuctions in Installation section.

Compatibility with other map mods not guaranteed. You may encounter lighting, camera, edge of the map etc issues (nothing critical tho).

Any mod that modifies world map weather should be put higher in load order. Mods that mess with mountains and its clouds/fogs could cause issues as well.

Featuring in modlists and collections
Do Not Go Gentle 
Path of the Dovahkiin

Serenity 2

Living Skyrim
Tales from the Northern Lands

Lost Legacy

Constellations - A true RPG

Recommended Mods
Atlas Map Markers - Updated with MCM works perfect and smaller markers make map more readable. Just be sure to put Atlas' .esp before Topographic Map in load order. DLC areas may show markers out of Skyrim border - disable those in Atlas MCM.

FWMF maps also get along with most UI overhauls. Beside basic SKY UI, I highly recommend Dear Diary UI.

And Outline Map Marker should complement most old maps setups.

  • I play with (vanilla/modded) 3D map, why do I need this? 
 Its both more immersive and practical. It has better readability, better textures resolution and more POIs to recognize.

  • I play with 2D map, why do I need this?
 Most available 2D maps are either somewhat outdated or have issues - with markers, camera, lighting etc. Some are stable but not actually flat. And all of them have very limited camera control and level of details. Well, not anymore.

  • Is it compatible with X?
Most certainly, yes, if you put FWMF dead last in plugins list. Few mods might cause issues tho - other map mods, map camera mods, some lighting mods. If you doubt, check Optional files, we made some patches.

  • All I see in map menu is blue/purple blank texture instead of map, send help!
Make sure FWMF plugin is absolutely last in plugins list. That means after dyndolod, synthesis, fnis, patches of all sorts etc. Dead last. It wont affect anything except your map and weather/lighting in map menu. If no matter what you want to keep DynDOLOD to be last in LO, please regenerate it first to let it forward FWMF worldpsace record as winning.

  • I have version 1.3x-1.4x, map inclined near edge map POIs/I see weird artifacts/map way too zoomed in/I see clouds only, I cant go to map from Journal, what should I do?
Install newer version instead, 95% issues were solved in 1.6x+.

  • I have version 1.6x+, issue persists, what do?
Report it on nexus or our discord, we will try to figure out how to help.

  • Where I can change settings for camera control with keyboard/mouse/gamepad?
All available options are in INI file with detailed comments how they work (for versions 1.6x+). For 1.4x you will need to delete scripts folder, add [Mapmenu] block to skyrim.ini and tune settings there.

For mod authors
Its very easy to create your own map for this framework. Basic knowledge of Photoshop/GIMP and, in some cases, Inkscape will be enough. Quick guide on creating map can be found here and you can always ask us a question in Discord.

Known Issues
Minor artifacts during foggy or stormy weathers.
Inclined map when menu launched in edge skyrim locations.
Some inconsistency in transition between Journal and Main menus
Blank texture instead of map
Slightly misplaced elevation lines on 1.6x topo maps
Lighting inconsistency with some weather overhauls
purple texture while on Throat of the World
invisible Skyrim map in rare cases
shadowed/invisible LODs on some setups (SoS, Four Seasons or Dyndolod 3 alpha)

Future Plans
better min zoom
.ini with comments
article for custom map creators
map with ore veins
unmarked old map

duncan's maps
Soul Cairn map

major addons isometric maps
Dayspring Canyon, Skuldafn, Apocrypha and Deepwood Vale maps 

This mod brings together hard work of Tim Cook, creator of topographical map of Skyrim and some of the ideas of IcePenguin/Chesko and Warburg/Duncanlarsen1 about flat map design. Also credits to underthesky and Fudgyduff for their skse plugins that flatten map markers and nushu and deland for their skyrim wordlspace meshes. 

Special thanks for testing and suggestions to: dragonknightvita, hazarduss, stevethecoala, ghoulified02, yermudrCkw25AnxiousHairballAlfadhirhaitijinxlajoker and zys52712.