Skyrim Special Edition

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ak0d

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ak0d

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About this mod

Dol Khazun is a medium-sized Orcish stronghold nestled in the mountains just east of North Brittleshin Pass.
It features a detailed lore-friendly backstory, full crafting access, and a number of secrets and easter eggs.

Permissions and credits
PLEASE VISIT THE OVERHAUL INSTEAD:
https://www.nexusmods.com/skyrimspecialedition/mods/71178

Read: this was my first mod, made before I knew all about good modding practices. It's provided "as is", and generally works fine, but I am no longer supporting it.


Dol Khazun - Mountain Stronghold


I am Morn gra-Nargol, once chief of this hold. It insults me to write in this filthy language of yours, but I digress. Within the pages you hold in your dirty outlander hands you will find the history of this stronghold, its chieftains, and the story of its downfall.

Description

Dol Khazun is a medium-sized Orcish stronghold nestled in the mountains just east of North Brittleshin Pass.
Built into a large nook carved out by a now-extinct waterfall, the stronghold has remained standing for hundreds of years by virtue of its nigh-impregnable structure, strategic location, and savage inhabitants. Featuring a detailed backstory, great care was taken to ensure maximum immersion and lore-friendliness--you won't find any over-the-top Dovahkiin nonsense or mountains of mannequins here.

Attention to detail was high on the priority list during construction. For instance, silver and corundum was chosen for the mine as these two minerals, silver and copper, often occur together in real life. Most every placed object has a story and purpose for being, and the stronghold
itself has a detailed backstory delivered in the form of a journal and a number of notes that you can discover while exploring the stronghold.
Additionally, there are a number of easter eggs and secrets scattered in and around the stronghold waiting for you to find them.

Dol Khazun has smithing, enchanting, alchemy, and cooking facilities, four interiors including a chieftain's room (i.e the player home proper); an underground hold with living & sleeping quarters and a kitchen; an ancient grotto with a hotspring and custom Shrine of Malacath accessible through the hold; and a small mine containing corundum and silver ore veins. All containers should be safe storage, but let me know if I missed any.

Parts of Dol Khazun will initially be locked to you. There is a key hidden somewhere in the stronghold (hint: others have tried searching for it before you), which unlocks its full potential as a player home.

Dol Khazun was born out of a dissatisfaction with the current scope of Stronghold player homes for SE (and LE, for that matter). Not only are there too few, but many seem to follow the very basic vanilla layout too closely or are placed in strange locations--too out in the open, or too near to encounter points, etc. With this mod I hope to address these concerns and deliver a seamless, Tamriel-friendly experience. Orsimer are beasts hiding in far and hidden reaches of Skyrim, and Dol Khazun reflects that.

Finally, please upload your screenshots!

Technical Details


Damerian and rennex2 have graciously provided navmeshed versions, so now your followers will be able to join you in the stronghold.
See Known Issues below if you have problems with their pathing by the entrance.


Installation

Install via your mod management tool of choice. I seriously recommend ModOrganizer 2.
If you absolutely must install manually, simply drop the appropriate files into your Skyrim data folder.


Uninstallation

For MO2 users, untick the mod from the left panel, or just remove it altogether.
For manual users, delete the .esp file and the folders from \Data\Meshes\ and \Data\Textures\.


Compatibility

There have been reports that using this with SMIM (or other mesh replacers) causes some objects to be misplaced. If this happens, try resetting the interiors (console -> help "dolkhazun" -> resetinterior ... ) and purging cell buffers (console -> pcb). Alternatively, reset individual objects by clicking on them with console open and typing "recycleactor". Make sure you take everything out of containers in the cells you want to reset, otherwise it'll all be gone.
Others say it's fine, so your mileage may vary.

Any mod that alters the same area as Dol Khazun will be incompatible. Enhanced Landscapes does not directly edit the stronghold area but does obscure one of the secret locations.


Known Issues or Bugs

There may be a critical incompatibility with Alpine Forest of Whiterun. If you use that mod, please let me know if you have any issues.
Update: I think this might have been caused by a deleted navmesh. If you have this problem, please try the update file.

Followers may have some trouble going up and down the flight of stairs at the very bottom, by the gate.
 
Please feel free to report any bugs that you're sure are related to Dol Khazun in the posts section so I can fix them as soon as possible!


Changelog

Version 2.1b
- .esp with fixed deleted navmesh, provided by kalipou. Thanks!

Version 2.1
- Adjusted lighting.
- Added a follower comment trigger to the Grotto.
- Added a counter with some clutter to the kitchen in the Hold.
- Fixed Hold interior door placement.

Version 2.0
- Added a new interior, the Grotto, accessible via the Hold. Notably, the Grotto contains some more lore and a Shrine of Malacath
that buffs your stamina regeneration and smithing.
- Changed the original follower bed area in the Hold into a storage area with some shoddy beds for servants,
refugees, etc.
- Added a cosy new room in the Hold with five beds for followers.
- Removed the original hotspring room, as it was too cramped. Head to the Grotto for your bathing needs.
- Reduced lighting in the mine, hold, and chieftain's quarters a bit.
- Added some skulls and bones to the front gates.
- Made music more consistent across the entire stronghold.
- Miscellaneous clutter and lighting improvements.

Version 1.4
- Added more containers to the Chieftain's Quarters, along with some new clutter. Beds in the Hold are now single beds.
- Added Darker Interiors version to Optional Files.

Version 1.3
- Added navmesh.

Version 1.2
- Fixed the rotation of the blacksmith's chest.
- The bed in the Chieftain's Quarters now gives the player a well-rested bonus when slept in.

Version 1.1
- Fixed the bad bed activator.

Version 1.0
- Initial Release


Credits

Thanks to Markus Liberty for his excellent Orc hut resource, which can be found here:
https://www.nexusmods.com/skyrim/mods/52289
Thanks to Oaristys for their custom clutter assets:
https://www.nexusmods.com/skyrim/mods/16525/
Thanks to Leodoidao for their stalactite assets:
https://www.nexusmods.com/skyrim/mods/24733/?tab=files

Some mods visible in the screenshots are Nordic Snow, Amidianborn Cave and Ebony Armour Textures, Bijin Skin, KS Hairdos.
ENB preset is a tweaked version of NVT + Obsidian Weathers.


Permissions

Generally speaking, if you wish to include this mod in any kind of compilation, please ask permission. If you want to make any edits, compatibility patches, optional versions, conversions etc. contact me and we'll sort something out.

My Other Mods

Sami Hut - Cosy Player Home 
Solitude Rectory - Tiny Temple Home
Mhulchazn - Morrowind Dwemer Home
Nordic Lore Integration - The Stone of Snow-Throat
Solstheim Soundtracks in Skyrim
The Northerner Diaries - Skyrim and Solstheim