Sounds of Skyrim Complete is a merged version of the three individual mods, Sounds of Skyrim - Civilization, Sounds of Skyrim - The Wilds, and Sounds of Skyrim - The Dungeons.
Requirements
This mod does not have any known dependencies other than the base game.
SirJesto for his hard work making patches, fomod installer, merged version!!!!!!!!!!
Thane , Mitsarugi and Willy4x4 for Work on the Original LE version of the MCM menu.
Vendayn and Viltuska for the crash fix Zanderat, Dark_Ansem, Vermourn, Vinu and Shadowscales for testing The Community for suggesting additional sound effects and excellent ideas. Duncan for his Atmospheric Sound Effects mod for Morrowind, which inspired me to do Sounds of Skyrim (Also credited in the SoundCredits file)
Bethesda Game Studios for the best open-world RPGs and Construction Set Mark Lampert for his superb job as Bethesda's Sound Director. ;)
Summer Heavy Rainstorm with Thunder Author: Legend1060 436813__legend1060__summer-heavy-rainstorm-with-thunder.mp3
Light Rain and Thunder.wav florianreichelt 447809__florianreichelt__light-rain-and-thunder.wav instagram of author: https://www.instagram.com/florianreichelt/
Fix error in the Main plugin causing DynDOLOD to complain.
Corrected some FOMOD Installer issues.
Version 2.0
Installer now contains both FULL and LIGHT versions of the mod for you to choose from.
Most up to date plugin included which lowered the volume of the foxes.
Incorporated most up to date patches into the installer.
Fixed the incorrectly packed BSA for the LIGHT version of the mod.
HAPPY NEW YEAR !
Version 1.999
No longer needs main version
Attempt to fix language files dumbness
Version 1.99
Lite more Realistic Version by user RadiantQuest4E
Removed:
1) all easter eggs
2) buzzing insects
3) tavern yelling
4) laughing
5) burping
6) city talking
7) some cat and dog noises
Essentially now insects will never buzz in your ear, taverns will not sound so obnoxious, cities will sound more in line with the amount of denizens living in them, and there will be no more goat screams or Lysandus' yelling vengeance every 3 and a half seconds on the city streets.
Version 1.9.6
New hot fix uploaded. Sound reduced by about 60%. And a flag is added, for users who want to just disable the fox sounds, they can invoke the console and type: "set killwolfsound to 5"
Version 1.9.5
New patch for NAT ENB.
Reduced the volume of the Fox sound.
Fox sound will not play in as many regions as previously.
Edited all patches to reflect the Fox changes above.
Added the silent file in a folder loose with directions on how to use it.
Version 1.9
Patch Update for Cathedral Weathers.
New patch for Luminosity.
Fixed the Worldspace Wild Edits and ITM's.
Confirmed the MCM menu is working as intended.
Version 1.8
- Incorporated the MCM in the main version of the mod.
- Assets are now archived in a BSA.
- Patches are now ESL flagged ESP's.
- Forwarded a couple USSEP fixes to the main plugin.
- Removed a couple wild edits.
- Removed unused testing CELLs and associated edits.
- Removed now defunct records due to MCM being integrated.
- Removed a few missed records that are now unused due to the dedicated "Open Cities" patch.
- Added a patch for "Cathedral Weathers and Seasons" mod.
Version 1.7
Changed out sounds with versions that allow donation points.
Added disclaimer at the end of the FOMOD installer.
Sounds of Skyrim Complete SE
With Smart FOMOD Installer (detects and installs needed patches!)
What is Sounds of Skyrim?
Sounds of Skyrim is an audio project that adds around 460+ sound effects to the game world. It affects almost every cell and region in the game. The main goal is to not have one environment that is soundless to enhance immersion. The sounds are affected by the time of day, weather and location. So when walking in the city streets during the day, you'll hear the echo of doors opening and closing, children playing and workers sawing things. While at night, cats fight for territory and dogs bark.
The Wildsfocuses on adding sound effects in Skyrim's wilderness. With the 115 new sound effects, the purpose of The Wilds is to audibly enlarge Skyrim's fauna with the addition of various animals, birds and insects that play according to weather, time of day and region. In the forests, for example, you'll hear the sounds of foxes, deer and ravens. At night, you'll hear wolves howling from far away or common loons calling others. In The Reach, you might hear the occasional mountain goat or hawk.
In addition to animals, The Wilds also adds rain-impact sounds on tents and wooden structures, sounds of rustling bushes to simulate the movements of small mammals that scatter away as you approach and sounds of calm water waves hitting wood on tree logs or structures that are partially submerged in water.
The Dungeons includes 115+ sound effects to add life to the dungeons. The enemy type that inhabits a dungeon will make itself heard. At dungeons’ entrances, you also hear the exterior weather. If there’s a thunderstorm raging outside, you’ll hear the thunder rumbling in the fort or cave
There's a standard sound set for each type of dungeon: Cave, Dwemer Ruins, Forts and Sewers. These sounds play in these dungeons regardless of who or what lives in it. To spice it up, dungeons inhabited by Falmer or the Undead have their own sound sets in addition to the standard ones. Undead dungeons have zombies and wraiths screaming or moaning. In Falmer dungeons, you'll hear their occasional screams; a way of communicating with each other since they are nearly blind.
Civilization focuses on adding 223 new sound effects to cities, villages, farms and remote locations where civilization is present. In cities, you can hear the sound of a hammer being used by a villager repairing something, children playing, dogs barking or cats fighting. As you get closer to a tavern doorstep, the sounds of patron chatting from behind the door are played. When you get in, some patron may laugh out loud, yell or break something.
On farms or near them, you can hear the sounds of their animals, if they have any. Most of those sound effects can be heard inside buildings too, linking the interior cells with the exterior. If I take the farm example, you may hear the hen if you sit close to the window. If it’s raining, you’ll hear the rain hitting the windows; if there’s a snowstorm, you’ll hear the cold wind whistling by the windows.
Finally, this mod would never have been possible without the contribution of many sound recorders and artists from Freesound.org. There's a file in the archive with the credits for everyone who made the sounds. A HUGE thanks to them, otherwise the sounds would not have been as high quality as they are. You can also view the credits in the Credits tab above.
FAQ
Q:"I do not like "that" or "this" sound. What can I do?" A:You can use the MCM to disable individual sounds. There is also a silent sound file in the mod's sound folder that you can use to replace the sound effects you do not wish to hear.
Q:"Does Sounds of Skyrim decrease performance?" A: No. The way the new sounds play is the same way the game's default sounds are played.