Skyrim Special Edition

About this mod

This is a lore-friendly, immersive, optimized, customizable, and highly compatible overhaul of the exterior and interiors of Jorrvaskr. This mod features bug fixes, a bath, additional beds, fountains, additional idles, a kitchen, a loft, a lounge, a guest quarter, planters, a walk-in closet, safe storage, mannequins, and weapon and shield displays.

Requirements
Permissions and credits
Changelogs
DESCRIPTION

Discover or rediscover Jorrvaskr with this mod. This mod will change Jorrvaskr into Yourvaskr. Most players who join the Companions will ditch Jorrvaskr once Breezehome becomes available. The vanilla Jorrvaskr is lacking in storage containers and display racks and plaques. The Harbinger's quarter is no better than a room at an inn. Jorrvaskr is not at all practical as a main player home. This mod will not only turn Jorrvaskr into a player home that is worthy of the Harbinger, but also put Jorrvaskr more on par with the the best modded player homes. Players who have just joined the Companions can now have their own bed, some safe storage, and even a place near the bed to hang their weapons. This mod was designed to blend in with the vanilla game without looking too modded. It was also designed with compatibility in mind so that you are not limited to using just this mod. The vast amount of features and customization will allow you to customize Jorrvaskr to your liking. All displays have been properly set up. Mannequins will not stop wearing their armor and weapons won't be irretrievable when you place them. The Living Quarters is now more than doubled in size. The new guest quarter can accommodate an additional 16 NPCs without any children's beds or 18 NPCs with six children's beds. The optional loft can add six additional beds for NPCs to sleep in or 16 additional seats to relax in. The new lounge will give all NPCs an additional living space. The new areas are fully NavMeshed and have new idles for NPCs. To improve immersion, many of the added idle markers are customized. Instead of NPCs doing the same thing at the same spot over and over again, they may randomly read, write, browse, laugh, or drink. Many bugs that you noticed or didn't noticed in the vanilla game have been fixed. The lighting has been tweaked to give a flicker free experience with or without lighting mods. Some lights can be turn on and off or dimmed to help with this. Most of the enabled features can be disable using the "Decisions Board" that is in the cavern. Disable any feature that you don't want or that conflicts with other mods. Other features must be enabled using the Decisions Board in the Harbinger's bedroom. That board is only accessible after the changeover. With the Harbinger's Decisions Board, you can order a memorial fountain to be built for Kodlak and Skjor, build a tower to defend against dragons, or make changes to the Harbinger's room. This mod is clean, optimized, stable, and well made. The quality standard of this mod is as high as any mod available. This mod can be added or removed midplaythrough at any time. If you have already been to the living quarters before adding this mod, there may be a bunch of stuff on the floor. Simply think of this as someone having too much mead one night and making the mess. Tilma will clean it up within three days. Books and coin purses may take a bit longer. If you don't want to wait, both Jaxonz Positioner and Tidy Up can put things back in their correct places. This mod doesn't use any external scripts or assets, so it can't be made to look as fancy as some other player home mods. It also must maintain a certain level of lore-friendliness, compatibility, and aesthetics. This limits what this mod can do. However in terms of functionality, it is as good as any mod out there. This mod will give Jorrvaskr some features that are only found in much larger player home mods. The "This Is Jorrvaskr - KASA" add-on will allow you to turn the center room of the quest quarter into a kids room with 2-6 beds. When paired with Hearthfire multiple adoptions, you can adopt or move your family into Jorrvaskr. KASA will also allow you to sleep in the same bed as your Circle-member spouse. For those that want a fancier Jorrvaskr, many of the walls have purposely been kept bare so that you can put up painting or decorations using the right mod. You do not have to join the Companions in order to use this mod. Most non-Harbinger related features are available from the start. If you use a lot of follower mods, this is a great mod for relocating your warrior type followers. You, yourself, can even stay there as a guest as long as you don't steal anything or cause any trouble. The Companions are very successful and have plenty of beds to spare, so they won't mind.


FEATURES

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REQUIREMENTS

General Stores - Auto Sorting Cloud Storage Resource for packrats SE Convert is required for This Is Jorrvaskr - GS.
Hearthfire multiple adoptions is a soft requirement for This Is Jorrvaskr - KASA.
Sounds of Skyrim Complete SE is required for SoundsofSkyrimComplete - Trigger Patch.


INSTALLATION AND USAGE

General Procedure For Installing All Mods
If you are adding the mod midplaythrough, make a "clean save" before installing the mod. Install the mod by adding the contents of the archive to the Data directory manually or with a mod manager. Sort the load order according to what is stated with the individual mod, add-on, or patch. Enable the mod and play.

This Is Jorrvaskr

This Is Jorrvaskr should, in most cases, load after any mod that edits the NavMesh of The Living Quarters. If another mod needs to load after This Is Jorrvaskr but also edits the NavMesh, loading This Is Jorrvaskr - KASA after that mod will restore the NavMesh. After starting Skyrim, go down into the cavern and use the Cavern Decisions Board to remove any features that you don't want or that conflicts with other mods. Use the information provided in the Compatibility and Notes sections as a guide. The cavern is not a public place. If you go down there as a non-Companion, make sure that you are alone. The Harbinger's Decisions Board and walk-in closet are accessible once you become Harbinger. If you are adding this midplaythrough, you need to make a clean save before enabling this mod. If You don't, the weapons and shield displays will not work until you exit and re-enter the cell. This may cause mannequins to move about and display items to fall on the floor. Be aware that if you've already been to Jorrvaskr before adding this mod, certain data will be stored in your save. This includes the position of items that havok and the lock state of containers and doors. This means that items moved by this mod may end up on the floor until the cell resets. It also means that doors or containers that were unlocked or locked can't be changed by this mod. If you are replacing another Jorrvaskr mod with this mod midplaythrough, make a clean save without either mod enabled and wait/sleep for three days away from Jorrvasker before enabling this mod. You may also want to wait/sleep for three days away from Jorrvasker after adding this midplaythrough to avoid the above issues.

This Is Jorrvaskr - KASA (Kids And Spouse Add-on)
This multipurpose add-on will allow you to adopt and move your kids and spouse to Jorrvaskr when paired with Hearthfire multiple adoptions. This mod does not require Hearthfire multiple adoptions, but without it, the kids room is just for show. This requires This Is Jorrvaskr v2.200925 or later and must load after it. This Is Jorrvaskr - KASA should load after any mod that edits interior Jorrvaskr Cells or Locations data. It can load before or after image space enhancers depending on preference. This is a light plugin (ESPFE/esl flagged) and will not take up any of the 254 esm/esp slots. It can also be used as a patch to restore the NavMesh, Location, and Cell data if any mod loaded after This Is Jorrvaskr overwrites them. In order to move your family to Jorrvaskr, you must have all three plugins enabled. Use the Harbinger's Decisions Board to change the Harbinger's bed and set up the children's room. The children's room comes with beds 1 and 2 by default. You can also add beds 3 and 4 and beds 5 and 6. Next, cast the "Bless Home" spell while in the Living Quarters. You do not need to recast the spell if you change the number of beds later. Talk to your kids/spouse to adopt or move to the "New Home". If the dialogue to move doesn't appear, asking a steward for a children's room in any of the vanilla houses should make it appear. After adopting or moving, stay away from Jorrvaskr for a day or so before going back to give NPCs enough time to move into Jorrvaskr. Dragon attacks can cause delays. Note that unlike other player homes, you do not actually own Jorrvaskr. Thus you may not get all the comments that you would in other homes and some of the children's comment may seem odd. Just think of these comments as kids being kids. The noble chest and the two apothecary's satchels in the children's room should not be used for storage. All other containers are safe. Version 2.201026 allows you to sleep in the same bed as your Circle-member spouse. To use the beds, hang an Amulet Of Mara above the door on outside the spouse's bedroom and move your cross hair around the bed until you can sleep in it. An amulet can be placed for Skjor's room after the changeover. Due to the limitation of the vanilla scripts, you do not actually need to have an Amulet Of Mara. The sleeping positions may be off at times due to quirks in the Skyrim engine. You do not actually have to be married to share any of the beds, but it is highly frowned upon by Skjor if you are not. This feature is compatible with the Go To Bed mod. Even if you have no interest in adopting kids, this add-on is still useful as a patch and for the pet markers.

This Is Jorrvaskr - GS (General Stores)
This add-on adds General Stores activators to Jorrvaskr. This will allow you to sort your items and access the same storage from different containers and locations. This is great if you have multiple homes with General Store activators. You can access the same storage from different homes without having to move your items from one home to the other. The right side of the cupboard that's near the front doors in the main hall will access the General Stores Master Chest. Activating the ship logo on the express crates will also access the master chest. Many of the containers in the Living Quarters also have General Stores activators on the right side. Activating the left side or other parts of the containers will access the containers. This requires This Is Jorrvaskr v2.200925 or later and General Stores - Auto Sorting Cloud Storage Resource for packrats SE Convert. This add-on should load after This Is Jorrvaskr but before This Is Jorrvaskr - KASA. This is a light plugin (ESPFE/esl flagged) and will not take up any of the 254 esm/esp slots. It can be added or removed at anytime.

Jorrvaskr Holidays
This standalone mod allows you to decorate the interior and exterior of Jorrvaskr with holiday decorations. The decorations are very minimal to prevent compatibility issues, but are enough to indicate that it is a holiday. They are also not holiday specific, so that they can be put up for any holiday or even left out all year round. The Holidays mod by isoku works great with this mod and can be use to indicate when there is a holiday. To put up the decorations, go to the barrel in front of Skjor's room and activate the top of it. This is a standalone mod and does not require any other mod. It is design to be compatible with most Jorrvaskr mods (including DMT's Jorrvaskr Extreme Renovation, Jorrvaskr Enhanced, Jorrvaskr Quarters, and Orlando's Jorrvaskr Living) and should load before any of them. This mod is also compatible with most Whiterun mods (no known incompatibility) and can load before of after them. Open Cities is supported as of Version 1.1.  Any mod that isn't compatible can usually be made compatible by using a positioning mod to move the objects to compatible positions or below floors. This is a light plugin (ESPFE/esl flagged) and will not take up any of the 254 esm/esp slots. It can be added or removed at anytime.

Jorrvaskr Trapdoor
This standalone mod adds a trapdoor between Jorrvaskr's Main Hall and Living Quarters. This is to reduce congestion in the stairwell. If you use mods that add too many NPCs to Jorrvaskr, it can cause congestion in the stairwell. By adding another door, traffic can be divided between the doors and congestion in the stairwell can be reduced or eliminated. The door is also closer to the Harbinger quarters and Jorrvaskr's front doors. This will allow you to get to and from the Harbinger quarters quicker. This is a standalone mod and does not require any other mod. It is design to be compatible with most Jorrvaskr mods and should load before any of them. If you use this with the This Is Jorrvaskr mod, you should remove any shields that are in the path of the ladder before enabling this mod. If you don't, you won't be able to remove the shields afterwards. This is a light plugin (ESPFE/esl flagged) and will not take up any of the 254 esm/esp slots. It can be added or removed at anytime.

SoundsofSkyrimComplete - Trigger Patch
This patch changes the SoSCivSnoreTrigger Static from Sounds of Skyrim Complete SE into an invisible marker. This will prevent all floating and clipping issues caused by the static pots. This patch only requires Sounds of Skyrim Complete SE. This is a universal patch and can be used to fix compatibility with other mods as well. This plugin only needs to load after Sounds of Skyrim Complete SE and can load before or after other mods. This is a light plugin (ESPFE/esl flagged) and will not take up any of the 254 esm/esp slots. It can be added or removed at anytime.


UPDATING

Method One: (Try this method first when updating from any version.)

Before updating, there are a few things to be aware of if you are using version one. The barrel by the table in the kicthen in version one is now a sack in version two. Anything that was in the barrel will now be in the sack after updating with this method. One of the optional free chest in Skjor's room has been removed. Remove anything in any free chest in Skjor's room that you wish to keep before updating. The bookshelves in the walk-in-closet have been reworked in version two. Remove all items from these bookshelves before updating. You do not have to remove anything else from any displays, mannequins, or storage containers. They will correctly be where you left them even if the display, mannequin, or container has been moved. Other references that have been moved will not be in their new locations until the cell resets. These items may end up on the floor until then. Make a clean save before updating. Make the Clean Save by going to the Underforge or the Temple of Kynareth and saving. If something goes wrong you can fall back on this save. Exit the game. Take note of where the old mod is in the load order. Uninstall the old mod. Install the new mod. Position the new mod at the same load order position as the old mod. Enable the new mod and test out your game.

Method Two: (Use this method to update from any version if you have issues with the mod after using the first method.)

The following updating method will ensure that everything works. Make a clean save before updating. Make the Clean Save by going to the Underforge or the Temple of Kynareth and saving. If something goes wrong you can fall back on this save. Remove all items from containers, displays, bookshelves, mannequins, and anything left in the areas added by this mod. Make another clean save. Exit the game. Take note of where the old mod is in the load order. Uninstall the old mod. Start the game without this mod enabled. Make another clean save. This will flush out some left over data from the old mod. Install the new mod. Position the new mod at the same load order position as the old mod. Enable the new mod and test out your game. You will have to grab the master key again to unlock the closet. This may be a bit of a hassle, but it is sometimes necessary when you're updating between major version numbers.

General updating procedure for mods with minor updates (reference additions, but no reference changes).
Uninstall the old mod. Install the updated mod. Sort your load order. Enable the mod and play.

General updating procedure for mods with major updates (reference changes, switching to esl/ESPFE or compacted mods).
Remove all items from containers and new areas. Make a clean save. Exit the game. Uninstall the old mod. Start the game without the new mod and make another save. Exit the game. Install the updated mod. Sort your load order. Enable the mod and play.


UNINSTALLING

Remove all items from containers, displays, bookshelves, mannequins, and anything left in the floor area added by this mod. Clear all planters. Set the Wuuthrad display to the locked position. Put on the lights by the sides of the doors to the group sleeping quarter. Restore the table on the north side of the group sleeping quarter. Dim the lights in the Harbinger's bedroom. Use the Harbinger's Decisions Board to remove the apiaries, Harbinger's planters, loft, and memorial. Use the Harbinger's Decisions Board to restore the Harbinger's bed, the Harbinger's bedroom, and Skjor's bed and chest. Use the Cavern Decisions Board to remove the Dibela fountain, main hall dining chairs, and pelt station. Next, make a Clean Save by going to the Underforge or the Temple of Kynareth and saving. Now, you can remove the mod. Remove contents of the archive manually or with a mod manager. Some items may still need a cell reset to return to their correct position. You can sleep, wait, or stay away from Jorrvaskr for three days. Note that some changes made by this mod will persists even after its removal. For example, vanilla references that were altered to not respawn, will continue to not respawn.


COMPATIBILITY
The following are compatible unless otherwise stated. Note that some features must be enabled or disabled using the Decisions Boards or other activators to maintain compatibility with some mods. Mods without load order specification mean that load order does not matter with these mods. Mods specifying a preference base load order mean that the mods can load before or after, but there will be visual differences. Mods that are not on this list may still be compatible. They just have not been tested. This list will be updated as needed.

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NOTES
This section will answer most of your questions. Reading this section can give a +10 to intelligence. (A +10 should be enough for most people to understand how the Endorsement button works, but may not be enough to understand how or why Rickrolling became a thing.)

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RECOMMENDED MODS FOR USE WITH THIS MOD

Dreogan's Skyforge weapons and shields mods (adds additional variety of Skyforge weapons and shields)
Enhanced Skyrim Factions - The Companions Guild (adds better AI packages and improves quests, see Articles tab on how to port)
Jaxonz Positioner, Dylbill's Positioner, or Decorator Helper (allows you to place and move items in you home)
Jenna - Redguard Mercenary (a SFW follower that can be recruited if you are the Harbinger)
Hearthfire multiple adoptions (allows your family to live in Jorrvaskr)
Holidays (adds decorations to the front of Jorrvaskr during holidays)
iNeed, iNeed - Food Water and Sleep - Continued (adds eating animations and needs)
Keep It Clean (adds bathing animation and allows you to bathe in the bath or underground pool)
Lockable Locks (allows you to lock locks that have keys)
My Home is Your Home, My Home is Your Home (MHiYH 2plus), or MHIYH 4 In 1
Put anything in the Bookshelves or Unlimited Bookshelves (allows you to put more books and other stuff in bookshelves)
QueenAcademe's Placeable Paintings and Notes (use with Jaxonz Positioner, Dylbill's Positioner, or Decorator Helper)
Rise of the legend - Ysgramor (adds Ysgramor's armor into the game)
Skyshade - Create Your Own Paintings (create and place your own paintings in-game)
Tidy Up (allows you to put items that can be move back at their editor locations)
Unofficial Skyrim Special Edition Patch (fixes weapon display and mannequin issues)


CHANGE LOG

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CREDITS AND THANKS

Harvey2112 and Draco1122 for General Stores
Linthar for More Informative Console
LOOT Team for LOOT
Mark Fairchild for FallrimTools
MO2 Team for Mod Organizer 2
Nukem for SSE CreationKit Fixes
Rick Astley and Stock Aitken Waterman for Never Gonna Give You Up
SKSE Team for Skyrim Script Extender
TMPhoenix for Hearthfire multiple adoptions
Wrye Bash Team for Wrye Bash
xEdit team for SSEEdit

Bethesda for the game and Creation Kit

Also a thank you to the following 30 people for recognizing how good version one of the mod was and endorsing it:
9Zo9zO, alexei182, AlphaBlazeWolf, andreagaines, coreypikes, crfleo, DasPuter, diamondhead, DigitalCabbage, Ellierel, ganicustitan, Ghost2018, hinaisnew, infernalredpen, Kalr3nth, Mayuyu48, mjstee, msanders3434, naomis8329, NinjaYeti, optical34, OstrixTheOstrich, PiperCat1031, rick0307, Rosehla, SeanNaicker, Shahariel, Thiudareiks, Uchihamadara98765431, wazdah


MY MODS

Jorrvaskr Holidays (allows you to decorate Jorrvasker for the holidays)
Jorrvaskr Trapdoor (adds trap doors between the main hall and living quarters)
Jorrvaskr Wuuthrad Display (allows weapons and shields to be mounted on the display)
Karthwasten The Silver Anvil (adds a blacksmith/inn)
Kolskeggr Miner's Hall (adds a blacksmith and more miners)
Morthal Where's Wares (adds a general store)
No Grassias (a universal grass mod fix that works well with Landscape Fixes and No Grass In Objects)
Skyforge Complete (adds missing blacksmith stations)
This Is Jorrvaskr (the very underrated Jorrvaskr overhaul whose mod page you are on right now)
Whiterun Watchtowers (minor improvements to Western Watchtower and Whitewatch Tower)


PERMISSION

Patches and translations for This Is Jorrvaskr and add-ons have open permission. Jorrvaskr Holidays and Jorrvaskr Trapdoor have open permission. You can use Jorrvaskr Holidays and Jorrvaskr Trapdoor however you like as long as it isn't for profit or in violation of Bethesda's EULA.