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"See that ruin up there? Bleak Falls Barrow. When I was a boy, that place always used to give me nightmares. Draugr creeping down the mountain to climb through my window at night, that kind of thing. I admit, I still don't much like the look of it."
Why did I create this? Dungeons and ruins in Skyrim are generally underwhelming in my opinion. They are way too straight forward and made to be easily traversed. Exploration isn't a thing as there is only one path. That isn't fun in a game primarily about dungeon delving. Dungeons should be challenging, confusing and interesting. Bleak Falls Barrow is a famed and mysterious place for the inhabitants in the surrounding area but then when the dragonborn visits it's not that interesting. It should be.
What has been added? I don't want to spoil too much. A lot of new paths, rooms and enemies have been added. In total there should be about 10 new rooms and about 25 different ways of completing the dungeon. Everything added fits with the theme of the original dungeon, I always strive to be lore-friendly. I want my creations to be indistinguishable from the vanilla game. I have taken care to not add to much loot as to not inflate the players wealth and power. Bleak Falls Barrow should be about 30-60 minutes longer now. What I want to achieve An interesting new experience ideal for both new and returning players. You will get lost and have to retrace your steps... And that is the point! Traversing an ancient ruin shouldn't be on rails, and now it isn't!
Installation Install with mod manager of your choice. Do not install while your character is inside Bleak Falls Barrow as some things might get weird.
Notes on compatibility: This mod will be compatible with everything that does not touch or change the cells BleakFallsBarrow01 and BleakFallsBarrow02. Some mods that change the lighting in cells could be incompatible visually but should not break the game. Load BleakFallsBarrowRevisited.esp after your lighting mods to avoid issues.