Combos with Solitude Expansion, JK's Skyrim, Dawn of Skyrim
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
Get in touch if you have any other queries re permissions...
File credits
Bethesda for the base game, CK and tools Mikey Nexus for Swinging Stained Glass Lanterns LogicDragon for SKSE sunset/dawn detection.dll Patriotic for Solitude Tower Flags LadyTyrell for Blue Palace Courtyard Zuzmoo for Solitude Bathhouse Manny GT for Books of Skyrim Sa547 for Tower of the Wolf Yourenotsupposedtobeinhere for The Divine Octavo Princess Stomper for Barnacle cottage Elianora for The Rookery UWShocks for The Imperial Physician Jokerine for Cake O Clock Bakery Jokerine for The Golden Hen Restaurant Jokerine for The Honey Spirit Jokerine for Baus Pet Supplies Jokerine for The Golden Crossroads BluePianoTwo for Dawn Of Solitude CaptainSwoop, Brytag and Reindder51 for Solitude reborn Sialivi for Blowing In The Wind Vermunds for Bells Of Skyrim GrVulture for Textures from Ultimate Solitude TeaBag86 for JK DoS Compatibility file Sokkvabekk for Outlaws Refuges Mathy https://www.nexusmods.com/users/12770808?tab=user+files Gardden for Open Cities patch Lore for The RS Children patch JKromal for JK Skyrim BluePianoTwo for dawn Of Skyrim Directors Cut IceCreamAssasin for LotD ElSopa for Artwork MrNeverLost for Blender work and support Dunc001 for support JDSmith for Conversion work Laast for textures Osmodious for textures 32cm for textures Pfuscher for Textures SoupDragon for ShipLods Deviant Kaled for DK's Lore-Friendly Ships and Boats Resources Arthmoor for USLEEP Zilav for xEdit Mator for Mergeplugins Redbag for Solitude meshes Somebodys kid for the ES Shadows of the past patch Rob for Robs Bug Fixes Enhanced Solitude https://www.nexusmods.com/skyrimspecialedition/mods/65774 Atlas1245 for RS Children patch 1.2 https://forums.nexusmods.com/index.php?/user/13056430-atlas1245/ Grizzy for the AI Overhaul, Enhanced Landscapes, Happy Little Shrubs and Dlizzios Mesh Fixes patches. Leontristain for Modular Blue Palace terrace patches
Tweaked basket and chandeleir stand to fix collision/FPS bug
Adjusted lighting template and Image space
Baus Pet Shop
Replaced door
Updated exterior lighting
The Honey Spirit
Updated Exterior lighting
Bits and Pieces
Updated Exterior Lighting
Solitude
Unbury 2 lean markers, CW Attacker, tree, and other unrequired hidden statics
Remove missing mesh platform reference
Remove lanterns in wild edit cells caused by accidentally pressing macro key that inputs `set gamehour to 12`
Remove sign in wild edit macro key cell
Update courtyard lanterns etc for environment map shaderflags and correct texture path settings
Add new *._em.dds textures for lanterns
Add missing landscape under Bards College Festival Courtyard
Add missing landscape behind the Bathouse
Finalize, Clean Edgelinks, QAC, repack BSA
Add collsion planes around city walls, set to x marker XX1B6433, initially disabled for later MCM inclusion and EVGAT compatibility
Version ES Yuriana 1
Move floating posters onto wall
Version ES USSEP 1.4
Disabled clipping trees
Version ES USSEP 1.3
Forward MHDT data, correct worldspace size
Version ES USSEP 1.2
Disabled two trees.
Version ES USSEP 1.1
Converted plugin to ESP FE
Version ES Terrain patch 1.4
Update Header Records, despfey, resave in SECK, espfey, edgelinks, QAC
Version ES Terrain patch 1.3
Identical plugin - Reuploaded for version clarity
Version ES Terrain Patch 1.1
Paint over terrain with no grass textures
Version ES STOREFRONT 1
Added new patch file for ES and Storefront
Version ES SHADOW 1
Added new file for ES and shadows of the past
Version ES Redbag Occ 1
Initial upload.
Version ES Redbag 1.2
Navmesh repairs, Clean Edgelinks, QAC
Version ES Redbag 1.1
Fixed rocks blocking solitude load door arch
Tidied up exterior rock work on solitude wall
Fixed rock protruding through solitude base floor
Version ES RS Children 1.2
Added missing facegen, credits to Atlas1245 for the file
Version ES REDBAG 1
Added new file - patch that lowers the city walls.
Version ES OCC 1.1
Updated the ES EXterior FPS Boost patch plane marker positions in dock tunnel shortcut
Version ES Navmesh 2
Updated
Version ES LoS II 1.1
Disabled fxfires and sconce in water
Version ES Laundry 1.1
Disabled clipping laundry.
Version ES LOS II 1.4
More lighting edits and fixes across Solitude
Version ES LOS II 1.3
Removed broken record
Version ES LOS II 1.2
Patched for hundreds of lighting statics
reduced LOS bulb radius that were touching the solitudebasemarket nifs. doing this reduces light flicker, unless someone can split the solitude base mesh up, like a chad
added bulbs to keep LOS style in doorways
switched all los lighting statics onto scripts where required
fixed blue palace night lighting
Version ES ICAIO 1.1
Navmesh repairs, Clean Edgelinks, QAC
Version ES FLICKERFIX 1.3
Edited Erikers house for users with invisible Erikurs House
Version ES FLICKERFIX 1.2
Updated patch
Version ES FLICKERFIX 1.1
Updated patch
Version ES FLICKERFIX 1
Added new patch file for flickering buildings
Version ES EVGAT 1
Initial Upload
Version ES EL Patch 1
Initial upload. Disables conflicting trees, statics and terrain
Version ES ELFX 1.5
Copy all ELFX EXTERIORS Solitude refs into patch plugin and initially disable
Version ES ELFX 1.4
Fixed wrong cell size, added masters
Version ES Dlizzio M F 1
Initial upload.
Version ES Cherry plugin 1.1
removed floating fern next to square planter
Version ES Cherry Trees 1.4
Updated tree base records
Added new cherry trees outside main entrance
Moved bench and log pile to reduce clipping
Version ES Cherry Trees 1.3
Fixed floating fern, forward MHDT, QAC, ESL
Version ES Cherry Trees 1.2
Disabled a floating fern.
Version ES Bells 1.5
Navmesh repairs, Clean Edgelinks, QAC
Version ES Bells 1.4
Disabled clipping tree
Version ES Bells 1.3
Removed missing static records Added new stairs, rocks Moved barrel chair in guard house so NPC doesnt get trapped behind it when hes just trying to activate the bell, but cant because the barrel is in the way... Refinalized navmesh, Cleaned Edge Links, QAC, Forward MHDT, ESL
Version ES Bells 1.2
Converted plugin to ESP FE
Version ES BPTerrace 1.3
Tweaked arch to remove clipping opposite Golden Crossroads
Added statics under Bards College Courtyard to close gaps
Version ES BPTerrace 1.2
Adjust statics for compatibilty, update lighting
Version ES BPTerrace 1.1
Removed deleted records
Version ES BPT LOSII 1
Fixes conflicting lighting and statics in the Blue Palace Courtyard between LOSII, ES and BPT
Version ES AI Overhaul 1
Initial upload. Moves patrol guard idle marker.
Version ES 2.8 LOTD 1
Initial upload
Version ES 2.7.2
Included robs bug fixes 1.2 for ES 2.7.1
Added missing meshes
Removed unrequired ENB Addon Nodes
Included Robs Bug Fixes
Version ES 2.7.1
Added missing torch texture
Version ES 2.5.1
Reverted Solitude World objected bounds to vanilla
Version ES 2.4
Fixed lantern next to Divine Octavo
Placed main light control on to mnsgautolightswitch script
Version ES 2.3
BSA repack
Fixed Object Bounds NMA9 - Max "X" reference
Version Blubbos Trees v1
Initial Upload
Version Alpha 301
Added missing scripts
Version Alpha 3.1
Completed large chunk of MCM
Updated some lighting
Added more decor to Cake O Clock Bakery
Added collision to exterior arch
Added trigger zone to disable statics in new market, when player is in old market
Version Alpha 3
Initial upload
Version 2.7
Went over the whole city, fixing remaining lighting statics that switch out during the day
Fixed incorrect lantern switched off models in courtyard
Changed the lighting of the blue palace at night
Fixed the Solitude Arch load door
Cleaned navmesh edgelinks, QAC
BSA Repack
Version 2.6
Updated Lighting. All extinguishable light sources are disabled during the day and enabled at night. All light bulbs set to External Emittance and removed from lighting script.
Version 2.5
Removed Wild edits
Removed LVLI unrequired edits
Added missing resources
Added new lantern fittings
Removed EEC lantern
Version 2.2
edited lighting statics
edited heightmap
edited navmesh
ran make unique npcs persistent script
Version 2.1
Edited base record to enable removal of bad characters in nif name
For a capital city, vanilla Solitude is underwhelming. Solitude Docks aren't much better either. Mods can fix this, but bringing them all together under one roof is no easy task. However, I've been busy, and finally have a version of the Capital I'm proud to share. This is my vision of Solitude, and IMO it’s the best Solitude overhaul to date. It’s huge, it’s gorgeous and it Just Works TM.
I've overhauled the city using the best Solitude Mods I could find, and Enhanced Solitude uses the excellent Solitude Reborn as it’s base, an outstanding piece of work by CaptainSwoop, Brytag and Reindeer51, who deserve special credit. That mod alone has thousands of man hrs involved in its construction and adds an amazing amount of content. Just look at it’s description.
Combine that with all the other mods I’ve introduced and Enhanced Solitude comprises an insane amount of work, worthy of a DLC, but it’s here, free, for everyone! This is because it’s a community project. A modding community unlike any other, which is absolutely worth defending and fostering as It is this very community which made all of this possible. There's a reason it's the most modded game in existence. Let's keep it that way!
Another major part of the mod is individual building re-textures for all of Solitude. The textures are selected to reflect the owners circumstances, the buildings age and its location. This adds real diversity to the city and feels unique. I have also made a vanilla version of this texture overhaul, which doesn't require anything else except the vanilla game.
I have made an optional mod called Enhanced Ships of Solitude. This lightweight mod places new ship models in and around Solitude docks. The mod also includes new UltraHD Ship Lods plus other updates to vanilla ship lods, which need DynDOLOD to work.
Finally, a note on versions. This mod is a hungry beast. On Classic, its sub 30FPS in some spots. It's still perfectly playable though and whilst I have optimized this mod, it really shines in SSE. Therefore SSE will see the focus of this mod’s development. I'll keep publishing both versions where possible.
FEATURES Huge amount of content from the Nexus best modders New market area with stalls, merchants and shiny stuff for sale Several player homes including the excellent “The Rookery” by Elianora Swinging glass lanterns including hand picked stained glass versions, like the witch version, for The Rookery... Illuminated Blue Palace Courtyard with updated lighting New buildings, statics, and much more Many new shops with custom items New ship models for the docks New restaurant available to purchase New individual building textures for each building New escape routes for Vittoria's Wedding Quest Updated Navmesh, AI packages, FaceGeom and too many other fixes I can't remember. Overhauled lighting for v2
COMPATIBILITY INFORMATION Enhanced Solitude SSE is compatible with AE.
Enhanced Solitude already contains the following mods. If you have those mods in your game, you will have to disable them, because Enhanced Solitude already contains them.
Mods which edit Solitude City are likely INCOMPATIBLE with Enhanced Solitude Mods which edit Solitude Docks should be COMPATIBLE with Enhanced Solitude Mods which edit Solitude Docks should be COMPATIBLE with the Enhanced Ship module
Lanterns Of Skyrim II is COMPATIBLE Better Docks is COMPATIBLE ELFX is COMPATIBLE Blowing in the Wind is COMPATIBLE Immersive Citizens AI Overhaul is COMPATIBLE by following Load Order Rules Serenity is COMPATIBLE with K747 Patch (LE - Ask for details) Solitude Skyway is COMPATIBLE Proudspire Manor mods are COMPATIBLE Palaces and Castles Enhanced is COMPATIBLE Kainalten Keep is COMPATIBLE The Great City of Solitude is COMPATIBLE Realistic Solitude Arch is COMPATIBLE TPOS2 is COMPATIBLE This information from LOSII modpage is incorrect Lantern Workers is compatible with Enhanced Solitude and Enhanced Solitude Docks with this patch
Another Skyrim Solitude is NOT COMPATIBLE Towns and Villages Enhanced - Solitude is NOT-COMPATIBLE
PATCHES AVAILABLE - SEE STICKY POST FOR MORE INFO
LoTD (LE, SSE) Lanterns Of Skyrim II (SSE) Dev Aveza (LE, SSE) Blue Palace Terrace (LE, SSE) Palaces and Castles Enhanced (LE, SSE) Alternate main wall textures (LE, SSE) The Flora of Skyrim Hand Placed Uniques (LE, SSE) Bells of Skyrim (LE, SSE) Outlaws Refuges (SSE) Imperial Mail (LE, SSE) USSEP (SSE) Open Cities (SSE)
INSTALLATION Suggested Load Order
Unofficial Skyrim Special Edition Patch.esp Enhanced Solitude.esp (esm) Enhanced Solitude Docks.esp (esm) (optional) Other Mods Other ES Patches ES Terrain Patch at the bottom, after any other mods that edit terrain, like Water For ENB
SPECIAL THANKS I owe a very special thanks to Dunc001, ElSopa and MrNeverLost, a group of guys who have supported me throughout and provided a continuous stream of knowledge, artwork, fixes, files, links, laughs, lots of laughs, in fact some of the funniest stuff I've had the fortune to enjoy, and keeping me sane when life tries otherwise...basically ensuring these mods actually made it.