Patch - At Your Own Pace (TG), Crows, Haladoon's Dogs
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DawnstarExterior09 [CELL:00008ED4] (in Tamriel "Skyrim" [WRLD:0000003C] at 7,24)
Renumbered the following new navmeshes to be overwrites of existing navmesh
0A0179AE - 0010CD66
0A0BF0AE - 000E054E
0A0074C5 - 000E05C8
Reviewed conflicts via The Method, forwarded various misc USSEP changes, and created a .ModGroups file to hide any remaining conflicts.
Version 1.2
Beitild's House: All floating references disabled
Windpeak Inn: All floating references disabled. Giant's fire moved slightly down
Barracks: All floating references disabled, 3 shadow-blockers put in the second story floor to prevent light from leaking from downstairs
The White Hall: All floating references disabled
Fruki's House: All floating references disabled
Rustleif's House: All floating references disabled. 4 Shadow-blockers put around fire. Light source for fire moved slightly lower
Leigelf's House: All floating references disabled. 2 shadow-blockers put in the second story floor
Irgnir's House: All floating references disabled
Mortar and Pestle: All floating references disabled. 3 shadow-blockers put in the second story floor to prevent light from leaking from downstairs
Brina's House: All floating references disabled. 4 Shadow-blockers put around fire. Lightsource for fire moved slightly lower
Silus's House: All floating references disabled. 4 Shadow-blockers put around fire. Lightsource for fire moved slightly lower. Pommel Reference moved to inside display. XMarker from USSEP forwarded
Removed LOD references to stuff in Riften and Whiterun
Removed placement of the Shrine of Azura
Removed Bard's College Tower LOD reference
Removed LOD references in Solitude's worldspace
Version 1.1
Fixed the bright rocks bug
Moved some overlapping statics
Improved the navmesh
Version 1.0.1
Fixed a bug causing CTDs near the major cities
Cities of the North is my project to create a custom tileset for each of the four minor cities : Dawnstar, Morthal, Falkreath and Winterhold. There are more than enough overhauls for these on the Nexus, but I've never felt like each of these cities was truly unique. The difference between these four and the five major ones is simple : unique architecture. Solitude, Whiterun, Riften, Windhelm and Markarth each have a strong visual identity and you immediately know whether you are in the Reach or the Rift just by looking at the buildings. I wanted to do the same for the hold capitals that were only made of farmhouses and thus had no real identity independently of which overhaul you used. This project aims to stay close to vanilla and be as compatible as possible. The idea is that you can use any of you favourite overhauls (or combination of), install this mod with the necessary patch, and give this unique architecture style to the version of the city you prefer. I hope this project brings you this little something that was missing in your cities. Enjoy !
Video by Arctic Scrolls, many thanks !
Thanks to Hodilton for the video !
*[/size] New unique model for every building in Dawnstar* * New interiors matching the buildings* * Completely navmeshed* * LOD has been completely generated for the area* *The Jarl's longhouse music has been changed to match the major cities' ones*
It is recommended to install this mod on anew save, otherwise some objects may not be placed correctly in the interiors. If you have not entered Dawnstar's houses in your playthrough yet, you can install it on your current save.
I recommend using DynDOLOD if you intend to combine this mod with a Dawnstar overhaul. I have included the low-poly models in the BSA archive so DynDOLOD can use them when generating LOD for your load order.
Concerning patches : I generally patch only the mods I personally use. However, I have no issue with anyone making a patch for my mods and there is no need to ask for permission. Anyone can either send me the files of their personnal patch for me to upload it on this page or upload it themselves. Also feel free to make requests for patches in the comments, there are good chances I won't do it myself as it may be relatively time consuming, but someone passing there may be motivated to do one (especially if the mod is popular).
I've uploaded the loose files to be used as a modder's resource. Feel free to use it for anything you want as long as it's free, credits are not mandatory but always appreciated. You can also improve my models if you feel like it. Anyway, I'm looking forward to see what you will produce with these assets, cheers !