Skyrim Special Edition

About this mod

Lux Orbis is a complete rework of exterior artificial lighting, many patches and improvements for a lot of modded content are included into the FOMOD, everything is automatically detected upon install and fully compatible with all weather mods. Using Lux is highly advised since both mods are complementary.

Permissions and credits
  • Ukrainian
  • Turkish
  • Spanish
  • Russian
  • Portuguese
  • Mandarin
  • Italian
  • German
  • French
Lux Via resources (if you're not using the mod, just download the resource pack) and Lux Orbis patch hub are now hard requirements.
First includes all needed resources I'm relying on (lanterns and braziers), Second includes all Lux Orbis official patches. I separated both pages upon request cause the mod is now way too massive for me to update or even manage it. I'll also help users who just need to update their patches or resources without installing everything from scratch.

Lux Orbis is a complete lighting overhaul of Skyrim exteriors such as Tamriel and Solstheim. It has been designed to be fully compatible with Lux, my lighting overhaul project for interiors. Both mods are reworking the whole game lighting and even more since both mods include tons of patches for many modded content. All patches are not only about compatibility but also about improving a lot every mod I work on. Orbis is only editing artificial lighting so all weather mods are compatible and using one is actually highly recommended.  :)

Lux Orbis has been designed to be compatible with ENB features and thus is using lower fade values than vanilla game, which means that any non-ENB user should run the ENB light patcher to increase my own lighting intensity or use a fully compatible ENB. Any ENB can be tweaked easily though, just check the Compatibility section to see all details.

If you like my mods and want to support me, feel free to visit my Patreon. Even if you're not donating you can still download my next project beta for free and try it out before it's even released. Supporting existing mods and working on new ones as well is really time consuming so any kind of support is highly appreciated.


Lux Orbis is replacing all vanilla lighting with Lux's templates. Radius, fade value and placement have been carefully set by hand.
Lots of missing vanilla lights have been added and some others have been fixed. Most civil war content has been reworked.
I've tried to get as little leaking or shadow artefacts as possible and also fixed a lot of Embers placements.
Shadow casting lights have been added especially where they were the most useful, most campfires are now casting shadows too.
Light sources and window emittance have more consistent day/night cycle now and most artificial light sources shouldn't create overbright lighting at day and thus won't mess much with bloom or exposure mechanics.
Guards levelled list has been edited so that they stop using torches all around, pretty much destroying all meshes nearby.
Colder areas or specific cities have distinct templates, cold regions may have more reddish fire colour for example.
A lot of meshes have been improved to allow more lighting especially in big cities (credits to InstantKor, the meshkiller)

List of patches (thanks to AgentW for making it):
City and Towns

Arthmoor's Darkwater Crossing
Arthmoor's Dawnstar
Arthmoor's Dragon Bridge
Arthmoor's Falkreath
Arthmoor's Fall of Granite Hill
Arthmoor's Helarchen Creek
Arthmoor's Ivarstead
Arthmoor's Karthwasten
Arthmoor's Keld-Nar
Arthmoor's Kynesgrove
Arthmoor's Oakwood
Arthmoor's Rorikstead
Arthmoor's Shor’s Stone
Arthmoor's Soljund Sinkhole
Arthmoor's Telengard
Arthmoor's Whistling Mine
Ancient Winterhold Wall for JK and COTN
Blubbo’s Whiterun Lanterns
Better Tel Mithryn
Drengin's Blue Palace Terrace
Capital Whiterun Expansion
Capital Windhelm Expansion
Capitals and Towns of Skyrim
ClefJ's Morthal
ClefJ's Winterhold
Cow's Simple Solitude Docks
Cities of the North - Falkreath
Cities of the North - Winterhold
Cities of the North - Dawnstar
Cities of the North - Morthal
City Entrances Overhaul - Windhelm
Dark's Whiterun market
Dawn of Skyrim (Director's Cut)
Darkwater Crossing - A Great Towns and Villages of Eastmarch Addon
Expanded Dragon Bridge
Expanded Towns and Cities
Enhanced Solitude
Enhanced Solitude Docks
Fortified Whiterun
Gray Quarter Overhaul
Greater Skaal Village
JK's Candlehearth Hall
JK's Dragonsreach
JK's The Bannered Mare
JK's The Drunken Huntsman
JK's The Winking Skeever
JK's The Ragged Flagon
JK's The Bee and Barb
JK's Mistveil Keep
JK's New Gnisis Cornerclub
JK's Whiterun Outskirts
Kato's Whiterun
Old Hroldan Ruins
Quaint Raven Rock
Redbag's Morthal
Redbag's Rorikstead
Redbag's Solitude
Riverwood Bridge Reborn
Riften Extension - Southwoods District
Rodryk's Dragon Bridge
Ryn's Whiterun City Limits
Second Era Markarth
Schlitzohr’s Amber Guard
Schlitzohr’s Amol Village
Schlitzohr’s Dunpar Wall
Schlitzohr’s Granite Hill
Schlitzohr’s Granitehall
Schlitzohr’s Greymoor
Schlitzohr’s Iggath
Schlitzohr’s Lainalten
Schlitzohr’s Laintar Dale
Schlitzohr’s Oakwood
Schlitzohr’s Reich Corigate
Schlitzohr’s Stonehills
Schlitzohr’s Sunthgat
Schlitzohr’s Vernim Wood
Skaal Village Overhaul
SKY CITY - Markarth Rising
Settlements Expanded
Solitude Docks Updated
The Great Village of Kynesgrove
The Great Village of Mixwater Mill
The Great Village of Old Hroldan
The Great Town of Shor's Stone
The Great Town of Ivarstead
The Great Town of Karthwasten
The Great Cities - Minor Cities and Towns
The Great City of Solitude
The Great City of Rorikstead
The Great City of Dragon Bridge
The Great City Of Falkreath
The Great City Of Morthal
The Great City Of Dawnstar
The Great City Of Winterhold
T'Skyrim - Riverwood 
Vargr - A Whiterun Overhaul
Warbird's Whiterun Metropolis
Winterhold Restored

Player Homes

Abandoned Fishing Shack
Aldamar - Druid Mushroom Home
Autumngate - A Believable Player Home
ak0d’s Dol Khazun - Mountain Stronghold Reborn
ak0d’s Lakvan's Stronghold - Shadowkey Dungeon and Player Home
ak0d’s Sami Hut - Cosy Player Home
Abandoned Fishing Shack

GM Keep

Elianora’s Halla - A Whiterun Player Home
Elianora’s Beginner's Shack in Riverwood
Elianora’s Sicarius' Refuge SSE - A Hitman's Hideout - Assassin Home
Hunters Cabin of Riverwood
JK's Riverfall Cottage
Leaf Rest
Legend of the Eagles Nest
Mammoth Manor
Milandriel - A small piece of Valenwood in Skyrim
Moonlight Cottage - Player Home
More Player Home Options
Riverside Lodge
Rolegur - An Atmoran Home
The Ravens Breezehome SE
Tel Jerdein - Telvanni Sorcerer Tower
TNF Skyrim House Remodel
Trollpacka - A house for witches and alchemists
Windyridge - Player home in Winterhold
Winter Cove Moved to Winterhold
Whiterun Safehold
Windstad Mine

Minor Locations

A Cat's Life
Additional Hunter Camps SSE
Apachii Divine Elegance Store
Azura Shrine Temple
Barleydark Farm Reborn
Bandit Hermits
Better Hunters
Books of Skyrim SE - Redux
Detailed Exteriors
DanielKelly1978’s Falkreath Bathhouse
DanielKelly1978’s Raven Rock Bathhouse
DanielKelly1978’s Riften Bathhouse
DanielKelly1978’s Winterhold Bathhouse
The Dibellan Baths
Environs - The Greenwood Shack
Goblins and Durzogs SE
Greater Saarthal Tweaks and Fixes
Interesting Roads
Immersive Winterhold Jail
Morthal Where's Wares (and COTN patch)
Mandragorasprouts’s Daedric Shrines - Azura
Mandragorasprouts’s Daedric Shrines - Hermaeus Mora
Mandragorasprouts’s Daedric Shrines - Hircine
Mandragorasprouts’s Daedric Shrines - Jyggalag
Mandragorasprouts’s Daedric Shrines - Mephala
Mandragorasprouts’s Daedric Shrines - Meridia
Mandragorasprouts’s Daedric Shrines - Peryite
Mandragorasprouts’s Daedric Shrines - Sanguine
Mandragorasprouts’s Daedric Shrines - Sheogorath
Northern Marsh Bridges
The Notice Board SE
Ryn's Apprentice Stone
Ryn's Atronach Stone
Ryn's Bleak Falls Tower
Ryn's Farms
Ryn's Guardian Stones
Ryn's Karthspire
Ryn's Lady Stone
Ryn's Lord Stone
Ryn's Lover Stone
Ryn's Ritual Stone
Ryn's Robber's Gorge
Ryn's Saarthal
Ryn's Secunda's Kiss
Ryn's Shadow Stone
Ryn's Standing Stones
Ryn's Western Watchtower
Ryn's White River Watch
Ryn's Valtheim Towers
Solitude Public Bathhouse
Solitude Skyway
Stendarr Rising - The Hall of the Vigilant Rebuild
Snowhawk Expanded - City Ruins
The Stumbling Sabrecat
Unique Border Gates SE (or Unique Border Gates Fixes)
Watchtowers of Skyrim

Guild HQs

High Hrothgar Overhaul SSE
Immersive College of Winterhold
Immersive Fort Dawnguard
JK's The Bards College
JK's College of Winterhold
JK's High Hrothgar
JK's Skyhaven forge
Penitus Oculatus
Penitus Oculatus II
Obscure's College of Winterhold
Sky Haven Temple - Gardens
Ultimate College of Winterhold - an ICOW and OCW Patch


EasierRider's Dungeon Pack
JS Master Collection
JaySuS Swords SE
snozz2004’s Bleak Falls Tower
snozz2004’s Brittleshin
snozz2004’s Redoran's Retreat
snozz2004’s White River Watch
New Armory Series - Lunar Weapons -- A Silent Moons Camp Overhaul

Quests and Followers

Fists of Fury - Skyrim
Depths of the Reach
HaemProjects’s Carved Brink
Helgen Reborn
Hestra's Nest
Interesting NPCs
Legacy of the Dragonborn
Moon and Star
The Tools of Kagrenac
The Erotic Adventures of Misty Skye
Undeath Remastered

Creation Club

Arms of Chaos
Bow of Shadow
Lord’s Mail
Saints & Seducers (and Skyrim Extended Cut - Saints and Seducers)
Spell Knight Armors
Tundra Homestead


Alternate Perspective - Alternate Start
Alternate Start - Live Another Life - SSE
Cutting Room Floor - SSE
Unofficial Skyrim Special Edition Patch
Water in Wells - mesh-only animated wells

Just run the FOMOD, it'll detect patches automatically. My main plugin has been compressed and doesn't contain too many entries so far, so feel free to add the ESL tag if needed.

Orbis meshes are already included into the awesome Cuyima's Better Windhelm Ground Meshes so you can let that mod's meshes overwrite mine. Think about using them and endorse the mod as well, Windhelm meshes need some much love.

Lux Orbis is mostly editing vanilla lights and adding some that were missing. Main plugin is not adding new lightsources because many mods are already doing that, especially city overhauls. Thus Orbis main plugin should be compatible with many mods out of the box. City overhauls would need a patch to share Orbis templates and lighting methods though and mods that are adding shadow casting bulbs would also need to be patched, to prevent conflicts and thus flickering.

Non-ENB users: Feel free to run Spongeman's light script to increase all light fade values at once. One can also tune radius but I would be cautious with any radius increase to not break some meshes.

ENB users: Most ENBs are tuned for vanilla fade values, as far as I'm concerned I've decided to use fully ENB compatible values with as little discrepancy as possible. If you want to tune down the ENB you're using yourself, look for the POINTLIGHTING values in the ENVIRONMENT section. Set the intensity and curve at 1.0 and desaturation at 0.0 to begin with. You can still adjust this value depending on your taste or ENB visuals. This values are compatible with Lux too but you'll need to change the interiors entries then.

Bethesda, obviously.
Boris Vorontsov for his mandatory ENBseries.
InstantKor, AgentW and Ra2phoenix for their incredible help, humour and good spirits !
MniKjom for the Azura temple overhaul among other great mods.
Elianora for her incredible player houses.
Archinatic for the Great Cities, Towns and Villages series.
JPSteel2 for the Cities of the North series
Hrodeberht1 for his new brazier high poly mesh.
SaevaVeritas for his highly improved brazier mesh.
Winedave for his Witcher brazier assets.
Qwafee for the awesome lantern and brazier models.
Mathy79 for his legion of awesome lantern models.
SomethingObscure for the Obscure College of Winterhold.
GrantyBoy050 for the Immersive College of Winterhold.
themayor897 for the Ultimate College of Winterhold.
jkrojmal for JK's Skyrim and Riverfall Cottage.
wSkeever for Whiterun terrain mesh improvements
Jezius for Detailed Exteriors.
Exalderan for the Giant Campfires Cast Shadows idea so lighting looks better in them.