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About this mod
Lux Orbis is a complete rework of exterior artificial lighting, many patches and improvements for a lot of modded content are included into the FOMOD, everything is automatically detected upon install and fully compatible with all weather mods. Using Lux is highly advised since both mods are complementary.
- Requirements
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Nexus requirements
Mod name Notes Lux Orbis - Patch Hub Mandatory for all official patches Lux Via Resource pack is now a hard requirement. It's included into Via main FOMOD but can be also be downloaded separately in the misc section Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
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This author has not credited anyone else in this file
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Translations
- Turkish
- Spanish
- Russian
- Portuguese
- Polish
- Mandarin
- Italian
- German
- French
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Translations available on the Nexus
Language Name Spanish Author:supercento Lux Orbis - Castellano - Spanish French Author:GGUNIT - Traduit par Irwine (FR - DSD) Lux Orbis Russian Author:Evernayt Lux Orbis (Russian Translation) Polish Author:Patriot Lux Orbis - Polish Translation Portuguese Author:Ninu-Rakaels Lux Orbis - PTBR Mandarin Author:Hachi9527 Lux Orbis-CN German Author:GGUNIT Lux Orbis - German v4.3 Mandarin Author:Vozhuo Lux Orbis - Simplified Chinese Translation Italian Author:GGUNIT Translated by Tito Lux Orbis - Traduzione Italiana - 4.2.2 Portuguese Author:kaironn2 Lux Orbis (PTBR) Italian Author:GGUNIT - Translated by FatalIllusion Lux Orbis - Traduzione Italiana Turkish Author:Sflashy Lux Orbis - Turkish Translation - Changelogs
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Version 4.5
- Small tweaks to both main and master plugins
- Replaced two vanilla lanterns and reworked the missing lighting in front of Brinewater grotto entrance
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Version 4.3
- Improved a bit the vanilla Winterhold College court lighting
- Cleaned an unnecessary pattern with EmbersXD optional campfire install placeholder in the FOMOD
- Fixed a conflict with Lux Via by default with Solitude lighthouse lantern post
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Version 4.2.2
- Fixed a conflict in USMP patch
- Tuned a bit down Solitude lighthouse lighting
- Tweaked a bit Solitude roads lanterns and posts so they're fully compatible with Lux Via own changes
- Disabled a xMarker added by Via latest update (in Lux - Resources plugin) to fix conflicts with Via without relying on additional patches or load order
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Version 4.2.1
- Improved some Solitude meshes UV mapping (Blacksmith roofs and Museum rocks among other things)
- Removed unnecessary trishapes in Markarth optimized mesh
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Version 4.2
- Added a missing light in vanilla game's Dawnstar lighthouse
- Added a split mesh for Markarth inner city market area
- Improved some Windhelm inner city meshes, braziers and lighting
- Fixed a few issues in vanilla Windhelm meshes, improved some and fixed issues with parallax support overall
- Tweaked some templates flickering settings
- Fixed a sack position to prevent a conflict with a CC content
- Added an option for no shadowcasting giant campfires for people not using EmbersXD own mesh, it had been added to Lux but never for Orbis
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Version 4.0
- Updated COTN Morthal patch to the latest version
- Updated COTN Morthal and JK's Skyrim patch to the latest version
- Patch for CT 15 Tundra Homestead
- Patch for Lux Orbis, A Cats Life and JKs Riften Outskirts
- Patch for Ryns Farms and JKs Windhelm Outskirts
- Patch for Valtheim ESL version (credits to AgentW)
- Patch for Redbag's Rorikstead
- Patch for Redbag's JK's Skyrim and Redbag's Rorikstead
- Patch for Solitude Fortified Ramp
- Patch for Graymane Tomb (credits to AgentW)
- Patch for Memorable Bounties (credits to AgentW)
- Patch for COTN Dawnstar, JK's Skyrim and Arthmoor's Dawnstar (credits to Robert, do not need two way patches)
- Patch for Sidekicks of Tamriel Varrick (credits to AgentW)
- Patch for Unique Border Fixes, updated patch for the new standalone mod's version (credits to JPdreamer)
- Patch for Glenmoril, Tamriel worldspace edits only
- Patch for Additional Alternate Start (credits to AgentW)
- Patch for Lost Heritage (credits to AgentW)
- Patch for Lost Heritage - Auri moved house version (credits to AgentW)
- Patch for Meridias Order (credits to AgentW)
- Patch for Breathing Abyss (credits to AgentW)
- Patch for Fortified Dawnstar
- Patch for Enhanced Solitude and LotD
- Patch for Enhanced Solitude Docks
- Removed all brazier resources since they're now included into Via own resources (Lux Via main mod as well as each resource pack)
- Fixed FOMOD missing entries for various patches, Better hunters, Lawbringer and Moonlight Cottage
- Updated and changed FOMOD structure overall
- Reverted Olaf fire to vanilla ref to prevent any VFX issue during the Bard's College quest
- Fixed a gap in Solitude blacksmith mesh in the SMIM version
- Updated the three way combo in Dawnstar (JK, TGC and COTN) to the 4.0 version of the mod and fixed a few issues and conflicts
- Removed Solitude Windmill mesh since it was conflicting with DyndoLOD own mesh and thus leading to missing parts
- Fixed a misplaced lantern in JK and TGC Ivarstead patch
- Fixed an issue with Capital Whiterun custom Companions cooking spit, I removed all null ref texture sets to prevent conflicts with mesh replacers.
- Tweaked a bit Whiterun shadowcasters lighting
- Replaced two braziers in the COTN TGC Morthal patch on the bridge and placed the new embers accordingly
- Fixed a duplicate lantern in TGC COTN Dawnstar patch and tweaked most torches placement
- Updated ETaC Complete patch with replaced lanterns and fixed positions
- Fixed some lightsources in the JK TGC COTN Morthal patch
- Removed the non ESL version of Books of Skyrim patch since it's no longer supported and updated the Redux version
- Updated TGC Winterhold V4patch to the new mod's version
- Fixed Bryling's house in Enhance Solitude patch as well as two lanterns placement.
- Moved two torches in JK's COTN Dawnstar patch city entrance
- (ninja update) Fixed a few bugged entries in the FOMOD and cleaned TGC Winterhold V4 plugin.
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Version 3.3
- Patch for Books of Skyrim (non ESL version) and Redbag's Solitude (credits to Gen)
- Patch for Redbag's Falkreath
- Patch for JK's Skyrim and Redbag's Falkreath
- Patch for Iconic Statues, added an optional Skyforge mesh in the FOMOD
- Patch for Ryn's Lund's Hut (Credits to Ra2phoenix)
- Patch for Ryn's Crabber's Shanty (Credits to Ra2phoenix)
- Patch for Ryn's Dragon Mounds (Credits to Ra2phoenix)
- Patch for Ryn's Alchemist's Shack (Credits to Ra2phoenix)
- Patch for Ryn's Mistwatch Folly (Credits to Ra2phoenix)
- Patch for Ryn's Bleakwind Basin (Credits to Ra2phoenix)
- Patch for Ryn's Azura's Shrine (Credits to Ra2phoenix)
- Patch for Ryn's Halted Stream Camp
- Patch for Ryn's Bleak Falls ReCovered
- Patch for JK's Windhelm Outskirts
- Patch for Gods and Worship (credits to AgentW)
- Patch for both Windhelm Bridge Revived and Capital Windhelm (credits to AgentW)
- Patch for Katana follower (credits to AgentW)
- Patch for USMP (credits to Robert)
- Patch for Remiel (credits to AgentW)
- Patch for Auri Song of the Green (credits to AgentW)
- Patch for New Weynon (credits to AgentW)
- Patch for Hvislharan Whistling Mine (credits to AgentW)
- Patch for Village of the Skaal
- Patch for Environs Hroggars House and COTN Morthal (credits to AgentW)
- Patch for Stave Churches (credits to AgentW)
- Patch for Bighead's Whiterun overhaul
- Patch for JK's Skyrim and Dawn of Skyrim
- Patch for Neugrad (credits to AgentW)
- Patch for ClefJ Fort Dawnguard
- Patch for Markarth City of stone (credits to AgentW)
- Patch for Ilinmere (credits to AgentW)
- Patch for CC Be a Farmer content (credits to AgentW)
- Fixed FOMOD Old Hroldan patch location, it's no longer automatically installed but manually instead since another mod's version is using the same plugin name.
- Fixed FOMOD entries for Redoran's Retreat, Bannermist and Immersive Winterhold Jail patches
- Fixed a delete mesh in Identity Crisis patch from the original plugin
- Fixed a misplaced lantern in TGC Dragon Bridge no light patch
- Updated Windhelm Bridge Revived patch
- Updated Riften Docks Overhaul patch
- Updated Undeath patch
- Fixed a lantern in Dawn of Skyrim patch Riften
- Fixed missing alpha in a Capital Windhelm mesh (thanks to Mr Grim)
- Fixed alpha in Arcadia Whiterun terrain mesh
- Fixed a wrong lantern type around Thalmor Embassy
- Cleaned Fishing patch
- Fixed a compatibility issue between Via and Orbis with the Katla's Farm lantern post
- Replaced the blue fire in Capital and Towns patch with a standard one
- Updated Greymoor patch
- Replaced the high poly brazier model in whiterun with the better optimized one I'm now using in Via.
- Forwarded a few building edits to Eli's Skaal village overhaul patch
- Optimized Windhelm Market terrain mesh, fixed a few issues with the vanilla version and reworked the Gray quarter ground one
- Reworked and fixed TGC Solitude patch lanterns
- Added parallax support for the optimized main meshes
- (small update) Updated Orbis main plugin in the update section to fix Olaf's burning effigy lighting
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Version 3.2
- Patch for Easierrider's Dungeon Pack (credits to AgentW)
- Patch for Embershard
- Patch for Fists of Fury (credits to AgentW)
- Patch for Old Hroldan Ruins (credits to Ra2phoenix)
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Version 3.1.1
- Quick update, I updated the JK's Skyrim patch FOMOD description to avoid some confusion - JK's SKyrim No Light patch is no longer required and may conflict so do not it anymore, all changes have been forwarded already.
- Patch for Lunar Armory was missing so I added it (credits to AgentW)
- Small fixes to JK/COTN/TGC Dawnstar patch, I also added a new mesh for the Blacksmith building not having any snow in the forge area. I also tweaked some areas so snow is a bit more consistent.
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Version 3.1
- Patch for Katos's Whiterun
- Patch for CC's Goblins (credits to AgentW)
- Patch for Depths of the Reach (credits to AgentW)
- Patch for Lunar Armory (credits to AgentW)
- Patch for Mandragora's Meridia Shrine
- Patch for Daedric Shrines AiO
- Patch for Sicarius Refuge
- Patch for JK's Whiterun Outskirts
- Patch for Capital Windhelm Expansion and Windhelm Entrance Overhaul combo
- Patch for Cow's Simple Solitude (credits to AgentW and sorry about the delay)
- Patch for Snowhawk Expanded
- Patch for Vernim Wood (credits to AgentW)
- Patch for Whiterun Safehold
- Patch for Shrine of Jyggalag (credits to AgentW)
- Patch for Greymoor
- Patch for Ryn's Whiterun City Limits
- Patch for JK's Ryn's Whiterun City Limits
- Patch for TGC and COTN Dawnstar
- Patch for TGC, JK's Skyrim and COTN Dawnstar (do not use along with the other 2 way combo patches)
- Patch for TGC and COTN Morthal
- Patch for TGC, JK's Skyrim and COTN Morthal (do not use along with the other 2 way combo patches)
- Patch for TGC and COTN Falkreath
- Patch for TGC, JK's Skyrim and COTN Falkreath (do not use along with the other 2 way combo patches)
- Patch for Ryn's Karthspire (Credits to AgentW)
- Patch for Riften Southwoods District
- Patch to disable the building conflict with Immersive College of Winterhold (not installed with UCOW patch)
- Patch for JK Sky Haven Forge
- Patch for Sky Haven Gardens
- - IMPORTANT - Removed JK's no light patch dependency, that patch isn't needed anymore and is included already, do not use it along with my patches.
- Updated Ryn's Secunda Kiss patch
- Fixed LotD museum meshes, replaced some with wSkeever fixed ones and split the main terrain base one a bit more.
- Removed a ITPOS (landscape update.esm edit) in Whiteriver Watch
- Fixed Windhelm bridge texture set and the snow issue
- Reverted a brazier back in Interesting NPCs patch since it was an activator, fix may need a new game since it's a persistent ref.
- Fixed JK's Bee and Barb patch texture sets
- Fixed a floating lantern in Rob's JK's skyrim TGC Dragon Bridge patch
- Fixed Capital Windhelm cemetary bugged mesh
- Reduced some vanilla lanterns scale to 1.0 so they're as big as all other lanterns ingame.
- Fixed a water flickering in Markarth
- oved a lantern in JK's Skyrim Morthal to make it compatible out of the box with CC fish content.
- Merry Christmas and happy holidays !
- Oh, I think I forgot to mention a patch for Saints and Seducers Extended Cut (credits to AgentW)
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Version 3.0
- Updated templates colours so they're in line with Lux latest changes
- United WH patch fixed disabled embers
- JK+COTN Morthal floating lantern fix
- Morthal JK, COTN and JK+COTN improvements
- Windhelm entrance bridge fixes
- Updated Vanilla, TGC and JK's Skyrim Rorikstead
- Granite Hill patch fixes and improvements
- Added wSkeever improvements to Whiterun terrain mesh
- Replaced the way too high poly vanilla brazier with SMIM-IM version
- Added a missing Lux and Via Fx mesh
- Updated meshes with Assorted mesh fixes (credits to wSkeever)
- Added Whiterun meshes compatible with 3D Whiterun treillis (credits to Sparrowprince)
- Fixes in TGC Solitude patch (credits and thanks to Blackread)
- Moon and Stars patch update
- Removed a wild edit in TGC Dawnstar patch
- Fixed some ember placements in Windhelm inner cit
- Fixed a conflicting lantern with Via around Solitude
- Forced vanilla temple tree mesh in COTN Falkreath patch
- Fixed some torches placements in Fortified Whiterun patch
- Fixed a flickering in TGC Dawnstar patches
- Fixed a misplaced lantern in JK's Morthal
- Fixed braziers in Capital Windhelm patch and added some lighting
- Removed a conflicting large ref edit in Saints & Seducers patch
- Fixed Arcadia's shop lantern in Dawn of Skyrim patch.
- Updated Schlitzor's Oakwood and Amber Guard
- Fixed an ember in JK's Skyrim patch
- Adjusted Bleakfalls Tower lantern lighting
- Updated Sunthgat patches
- Forwarded JK's College bridge pits to the JK's and ClefJ combo patch so that the new blue beams aren't floating out of nowhere
- Fixed French typo in Tundra Homestead patch and removed all navm wild edits
- Fixed Reachwind Eyrie weird lighting
- Removed hanging braziers set too high in Capital Whiterun
- Fixed some missing persistent refs and location issues
- Fixed missing large refs in the master plugin
- Fixed a light in Helgen Reborn patch
- Updated Helgen Reborn patch
- Fixed landscape not being lit by the forge lantern in JK's Skyrim Riverwood.
- Auriel's chapel rework
- Optimized most Solitude meshes for vanilla game, SMIM, Blue Palace Terrace, Enhanced solitude and LotD
- Fixed some large refs in Solitude not having the right emittance
- Updated Capital Whiterun DR Brazier
- Tweaks to Windhelm emittance weather
- Fixed a french typo in CC Fish content
- Fixed the missing install rule for COTN Falkreath new tree in the FOMOD
- Added an optional wSkeever's fixed Temple of Mara mesh with an optional plugin and mesh
- Removed an extra embers in Fortified Whiterun patch and tweaked Whiterun entrance lighting a bit
- Removed a brazier lighting from USSEP patch since it was already fixed in Orbis main plugin.
- Updated Enhanced Solitude patch to 2.8 version
- Rob's Dragonbridge JK+TGC patch
- Rob's Rorikstead JK+TGC patch
- Patch for Redbag's Solitude
- Patch for JK's Redbag's Solitude
- Patch for Solitude Skyway
- Patch for Marsh Bridges
- Patch for the Shrine of Hermaeus Mora
- Patch for TNF Remodel mod
- Patch for Sami Hut
- Patch for Ancient Wall of Winterhold (3 versions)
- Patch for Sky City (Dibella replacer)
- Patch for Dol Khazun
- Patch for Moonlight Cottage
- Patch for Interesting Roads
- Patch for CC's Fishing
- Patch for Better Hunters
- Patch for LotD Tamriel, Solstheim and cities worldspaces
- Patch for TGC Winterhold V4
- Patch for TGCOTN Winterhold
- Patch for TGC Winterhold V4 and JK's Skyrim
- Patch for Eli's Aldamar Druid Mushroom Home
- Patch for Winterhold Restored
- Patch for Immersive Fort Dawnguard
- Patch for Trollpacka house
- Patch for Milandriel player house
- AgentW's patch for Hestra's Nest
- AgentW's patch for Iggath
- AgentW's patch for Amol Village
- Patch for Laintar Dale
- VishVadeva50's patch for Environs - Greenwood Shack
- Patch for Eagle's Nest
- Patch for Tools of Kagrenac
- Patch for Lakvan's Stronghold
- Patch for Misty Skye
- Patch for JK's Bards College
- Patch for A Cat's Life
- Patch for Ryn's Robber Gorge (credits to Ra2phoenix)
- Patch for Ryn's Secundas Kiss (credits to Ra2phoenix)
- Patch for Ryn's Valtheim Keep ReCovered (credits to Ra2phoenix)
- Patch for Ryn's Bleak Falls Tower (credits to Ra2phoenix)
- Patch for Ryn's Western Watchtower (credits to Ra2phoenix)
- Patch for Ryn's Saarthal (credits to Ra2phoenix)
- Patch for Ryn's White River Watch (credits to Ra2phoenix)
- Patch for Identity Crisis
- Patch for Redbag's Morthal
- Patch for Redbag's Morthal and JK's Skyrim
- Patch for Undeath
- Patch for Goblins and Durzogs (esp and esl versions)
- Patch for Morthal Where's Wares (Credits to AgentW)
- Patch for Morthal Where's Wares and COTN Morthal (Credits to AgentW)
- Patch for Stonehills (credits to AgentW)
- Patch for Markarth Second Era (credits to AgentW)
- Patch for Penistus Occulatus II (credits to AgentW)
- (ninja re-upload) Added the missing LotD meshes to the FOMOD so they're actually installed, it includes the fixed museum mesh.
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Version 2.6.3
- Added a patch for Skaal Village Overhaul (credits to Blackread) in the optional section before the bigger 2.7 update
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Version 2.6.2
- Main plugin complete pass, fixed some vanilla issues, improved many locations, reworked most fireplaces and shadowcasters, reduced/standardized most or their radius.
- Fixed a few large refs in the master plugin
- Fixed disabled Kilkreath ruins braziers
- Fixed a wild edit in High Hrothgar
- Lake hunter camp lighting adjustement
- Solitude lanterns fixes and adjustments
- Fixed some refs lying under 30k
- Tweaked Auriel's Chapel lighting
- Updated the JK's Skyrim patch
- (new) Fixed large refs conflicts and added the master plugin as a master.
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Version 2.6.1
- Updated Main light and master plugins with all vanilla missing lights reworked and I also added Sovngarde worldspace. All open sky worldspaces should be 100% covered now.
- Large refs edits have been fixed and forwarded.
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Version 2.6
- Patch for Enhanced Solitude
- Patch for Metropolis Whiterun
- Patch for Dawn of Skyrim by Czasior
- Patches for all Mandragorasprouts statues and shrines (credits to agentW)
- Patch for Ryn's Robber Gorge
- Nicktheduke's patches for Kled-Nar and Clockwork
- Patch for Expanded Dragon Bridge
- Patch for Whiterun market
- AgentW's patch for Greater Skaal Village
- Patch for Cutting Room Floor
- Arthmoor Kynesgrove patch
- Arthmoor Darkwater Crossing patch
- Patch for Grayquarter
- Patch for EEK's Beautiful Whiterun and JK's Skyrim
- Patch for Autumngate player house
- Patch for Unique Border Gates both original and fixed versions (credits to AgentW, manual install only)
- Patch for JK's College
- Patch for TGC+COTN Winterhold
- Patch for FYX smooth wells
- AgentW's Penitus Oculatus patch
- Redwater den missing lights
- Capital Windhelm and JK's Skyrim (windhelm) improvements
- Capital Whiterun and JK's Skyrim (Whiterun) improvements
- United improvements
- Shor's Stone campfire edit
- ETaC complete & Dawnstar floating torches and fixed Morthal bridge lanterns
- All edited lanterns are now using better models (credits tp AgentW)
- Orbis main plugin new light templates (dwemer magic)
- Whiterun Blubbo lanterns ESPFE original plugin added as replacer
- Riften Temple of Mara braziers leak
- Windhelm braziers/lantern check and rework (vanilla/JK/Capital/United)
- Ryn's Stone patches + AiO versions
- InstantKor's new optimized meshes for Windhelm, Capital Expansion and Solitude
- Katla farm beams windows removal
- Vanilla & JK's Skyrim Whiterun improvements (braziers and lanterns)
- Reworked Honnigbrew brazier
- Improved Amber Guard patch (AgentW)
- JK's SKyrim Ivarstead & TGC Ivarstead improvements, JK+TGC Ivarstead patch
- ETaC Riverwood lanterns replacement
- T'Skyrim patch lanterns overhaul + JK's Skyrim Riverwood
- CC patches for Arms of Chaos, Bow of Shadow, Spell Knight Armor, Saturalia, Lord's Mail (credits to AgentW)
- Fixed bugged Windhelm lantern (table dead)
- Fortified Whiterun patch updated
- Whiterun defense braziers drawbridge fix
- WR Bandit camps lighting improvements
- Fort Greymoor improvements
- Removed EmbersXD patch, just choose the Orbis option upon Embers install.
- Removed original WR White horse mod dependency.
- White Horse patches for vanilla, JK's Skyrim and Capital Whiterun with fixed masters.
- Windhelm Bridge patch fixes (more smoke and bridge edits)
- Kynesgrove TGC floating lantern fix and new lantern on temple
- JK's Markarth improvements, new lighting for city LODs
- Missing Akatosh shrine lighting
- JS Collection patch (Trolls) patch
- Alternate Start Shoal's Farm lighting patch
- Replaced lanterns JK's Riften and dwemer meshes with no glowing ones
- Patch for Watchtowers of Skyrim
- JK's Drunken Huntsman improvements and fix
- Solitude vanilla lanterns scale fix
- Fixed a missing emittance in JK's Skyrim patch / Morthal
- Improvements and less landscape saturation in Kynesgrove
- Improved Whiterun outskirts.
- Leafrest patch lantern replacement
- Riverwood player houses lantern replacements
- Detailed exteriors improvements and fixed missing lights
- Patch for Dark's Whiterun market
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Version 2.5
- Orbis will now have Lux Via lantern resource pack as a hard requirement and future update will replace most lanterns with Via assets.
- Small fix for an overbright bulb in main plugin
- Now includes all ETaC patches, modular and complete versions for the 0.7 update. Not compatible with the 0.6 version.
- Now includes a patch for Leaf Rest player house, also reworked in Lux latest update.
- Now includes a patch for Capital Windhelm United combo.
- Now includes a patch for JK's High Hrothgar and both building meshes have been optimized to help with lighting.
- Two Obscure College meshes have been replaced with fixed one, it shoud solve all collision issues.
- Many tweaks and fixes in various patches, including JK's Skyrim or COTN Falkreath.
- All AgentW's patches now are using Via lantern models.
- (ninja update before offical update) Updated meshes for Obscure College patch, should fix Z-fighting.
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Version 2.4
- Includes all fixes, the missing Great Cities and Minor Towns patch and an updated version of JK's Skyrim patch as well
- Now includes a patch for Sunthgat
- Now includes a patch for Lainalten
- Now includes a patch for White Lighthouse
- Ideal Riverwood (T'Skyrim) patch has been improved
- Many tweaks and improvements in Orbis main plugin
- UCOW patch is now installing UCOW original mesh so it's overwriting OCW. tell me if things don't go as planned there.
- (ninja update) Reworked the FOMOD and gave Schlitzohr towns its own category
- (ninja update) Updated all Schlitzohr patches, Oakwood old version has to be chosen manually though cause Arthmoor is already using this name rule.
- (ninja update) Added a patch for Dunpar Wall (credits to AgentW)
- (ninja update) Added a patch for Oakwood new version
- (ninja update) Updated Granitehall to the latest version
- (ninja update) Added patches for Oakwood (old and new)
- (ninja update) Quick fix and improvements in Whiterun entrance
- (Quickfix) reuploaded Bandit Hermits Camps patch with correct IDs.
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Version 2.3
- Now includes a patch for Blubbo's Whiterun Lanterns (think about renaming your master if needed), my version may be different and the mod isn't on the Nexus anymore.
- Now includes a patch for Eli's Tiniest Shack
- Now includes a patch for CC's Eli's Tundra Homestead
- Now includes a patch for USSEP
- Now includes a patch for Whiterun Vargr
- Now includes a patch for Settlements Expanded (credits to AgentW)
- Now includes a patch for Arthmoor's Provincial Courier Service
- Now includes a patch for Arthmoor's Darkwater Crossing
- Now includes a patch for Arthmoor's Helarchen Creek
- Now includes a patch for Arthmoor's Karthwasten
- Now includes a patch for Arthmoor's Keld Nar
- Now includes a patch for Arthmoor's Oakwood
- Now includes a patch for Arthmoor's Soljund's Sinkhole
- Now includes a patch for Arthmoor's Telengard
- Now includes a patch for Arthmoor's Whistling Mines
- Improvements in JK's Skyrim patch and vanilla Whiterun and Windhelm
- Most certainly something I can't think of right now so Merry Christmas !
- Reworked the main page and improved the mod's description
- Added a quick fixed update for JK's Skyrim patch
- Added a compatibility patch for Great Cities and Minor Towns merge version.
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Version 2.2
- Winedave new braziers have finally been updated. Position of the cage one has been slightly changed to not mess much with embers though.
- Now includes a patch for CC's Saints and Seducers.
- Now includes a patch for Barleydark Farm Reborn
- Now includes a patch for Bandits Hermits.
- Now includes a patch for Hunter Camp.
- Now includes a patch for Kel Fishing Shack.
- Now includes a patch for Fortified Whiterun with improved city drawbridge mesh.
- Now includes a patch for Divine Elegance Store.
- Now includes a patch for Dibellan Baths
- Fixed a floating lantern in COTN / JK's Falkreath patch.
- Now includes a master plugin to help with LODs.
- Amber Guard patch has been completed thanks to AgentW.
- Now includes a patch for Tools of Kagrenac
- Now includes a patch for Granite Hill village (credits to AgentW)
- Now includes a patch for Reich Corrigate (credits to AgentW)
- AgentW's Wyrmtooth patch has been updated.
- Quick update: USSEP is now a separate patch, Windhelm Bridge has been fixed and main plugin compressed.
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Version 2.1
- Riften and JK's Skyrim Riften have been completely reworked and improved thanks to better meshes (Thanks InstantKor !)
- Added compatibility patches for JK's Interior mods that are adding lighting in exterior.
- Added a compatibility patch for RedBag's Rorikstead (Full credits to AgentW) (ESPFE)
- Added a compatibility patch for Capital Whiterun (ESPFE)
- Added an optional addon section with a complete JPSteel2 White Horse statue replacer with Capital Whiterun support, works as a standalone (ESPFE)
- Small fixes such as Solitude Temple of the Divines braziers and wedding light sources improvements.
- Added a compatibility patch for Ravens Breezehome SSE (ESPFE)
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Version 2.0.1
- Added a compatibility patch for Wintersun along with a few fixes.
- Added a compatibility patch for Windyridge.
- AgentW's Moon and Star and Wyrmstooth patches have been updated.
- New ressources have been removed from Orbis main plugin and will be uploaded later when needed as a separate plugin to help with compatibility and dependencies.
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Version 2.0
- Added a compatibility patch for Greater Saarthal Fixed.
- Added a compatibility patch for Stendarr Rising (credits to Ra2Phoenix aka King of the Red Mountain)
- Added a compatibility patch for Windhelm Entrance Overhaul, overhauled bridge and additional snow included.
- Added a compatibility patch for Enhanced Towns and Cities complete version (Full credits to TwizzOr)
- Added a compatibility patch for Wyrmstooth
- Added a compatibility patch for Better Tel Mithryn
- Added a compatibility patch for Quaint Raven Rock (Quaint's player houses incoming)
- Added a compatibility patch for Granite Hall (only works with 1.0 version cause the plugin has been compressed since then)
- Small fixes and tweaks, some ressources have been added to help with further improvements.
-
Version 1.9
- Fixed an overtuned fireplace.
- Added patches for both Elysium Estate 5.0.1 and 4.3.5 versions (ESPFE).
-
Version 1.8
- Added a compatibility patch for ETaC - Dawnstar.
- Added a compatibility patch for ETaC - Darkwater Crossing.
- Added a compatibility patch for ETaC - Riverwood.
- Added a compatibility patch for ETaC - Rorikstead.
- Added a compatibility patch for ETaC - Kynesgrove.
- Added the COTN Falkreath Jarl's longhouse area I completely missed previously.
-
Version 1.7
- Added a compatibility patch for Cities of the North - Falkreath (ESPFE).
-
Version 1.6
- Now includes all Great City patches (Dawnstar, Morthal, Winterhold, Falkreath, Rorikstead and Dragon Bridge)
- Now includes all compatibility patches with JK's Skyrim and COTN mods.
- Now includes all compatibility patches with JK's Skyrim and ClefJ Morthal and Winterhold.
- Now includes a patch for Ideal Riverwood (T'Skyrim), fixed a lot of broken lights so this mod should work way better now.
- Icludes the Morthal fix, fix a dirty edit and some small fixes.
- Blue Palace Terrace patch is now complete. College patches will be completed later.
- Ninja update: All three JK COTN patches are fixed, they aren't placeholder plugins anymore.
-
Version 1.5
- Added a compatibility patch for Capital Windhelm Expansion
- Added compatibility patches for JK/COTN dawnstar and JK/ClefJ Winterhold.
- Improved the Windhelm worldspace in main plugin and JK's patch.
-
Version 1.4
- Added compatibility patches for COTN Dawnguard, Winterhold and Morthal.
- Added patches for OCW and UCOW, mesh changes are forwarded, lighting will be updated later.
- Vanilla Riverwood has been restored for compatibility's sake (no more random lanterns). JK's Skyrim patch has been updated to compensate this changes.
- Added the Drengin's Blue Palace Terrace in the FOMOD, mesh path are fixed, lighting will be patched later.
- Different Brazier types have been added to help improving some patches clutter and lighting.
-
Version 1.3
- Added compatibility patches for The Great Towns and Villages of Solitude, Ivarstead, Shor's Stone, Karthwasten, Kynesgrove, Old Hroldan and Mixwater Mill.
-
Version 1.2
- Small fix to Whiterun's Khajiit temporary campement.
- Added a compatibility patch for ClefJ Winterhold.
- Added a compatibility patch for ClefJ Morthal.
- Added a compatibility patch for Detailed Exteriors.
- Added a compatibility patch for Riverside Lodge.
- Added a compatibility patch for JK's Riverfall Cottage.
- Added a compatibility patch for Eli's Beginner Shack.
- Added a compatibility patch for Riverwood Hunting Cabin.
- Added some optional torches to Riverwood Bridge Reborn.
-
Version 1.1
- Added JK's Skyrim patch.
- Vanilla Solstheim Raven Rock conflict fix.
-
IMPORTANT:
Lux Via resources (if you're not using the mod, just download the resource pack) and Lux Orbis patch hub are now hard requirements.
First includes all needed resources I'm relying on (lanterns and braziers), Second includes all Lux Orbis official patches. I separated both pages upon request cause the mod is now way too massive for me to update or even manage it. I'll also help users who just need to update their patches or resources without installing everything from scratch.
Lux Orbis is a complete lighting overhaul of Skyrim exteriors such as Tamriel and Solstheim. It has been designed to be fully compatible with Lux, my lighting overhaul project for interiors. Both mods are reworking the whole game lighting and even more since both mods include tons of patches for many modded content. All patches are not only about compatibility but also about improving a lot every mod I work on. Orbis is only editing artificial lighting so all weather mods are compatible and using one is actually highly recommended. :)
Lux Orbis has been designed to be compatible with ENB features and thus is using lower fade values than vanilla game, which means that any non-ENB user should run the ENB light patcher to increase my own lighting intensity or use a fully compatible ENB. Any ENB can be tweaked easily though, just check the Compatibility section to see all details.
If you like my mods and want to support me, feel free to visit my Patreon. Even if you're not donating you can still download my next project beta for free and try it out before it's even released. Supporting existing mods and working on new ones as well is really time consuming so any kind of support is highly appreciated.
Lux Orbis is replacing all vanilla lighting with Lux's templates. Radius, fade value and placement have been carefully set by hand.
Lots of missing vanilla lights have been added and some others have been fixed. Most civil war content has been reworked.
I've tried to get as little leaking or shadow artefacts as possible and also fixed a lot of Embers placements.
Shadow casting lights have been added especially where they were the most useful, most campfires are now casting shadows too.
Light sources and window emittance have more consistent day/night cycle now and most artificial light sources shouldn't create overbright lighting at day and thus won't mess much with bloom or exposure mechanics.
Guards levelled list has been edited so that they stop using torches all around, pretty much destroying all meshes nearby.
Colder areas or specific cities have distinct templates, cold regions may have more reddish fire colour for example.
A lot of meshes have been improved to allow more lighting especially in big cities (credits to InstantKor, the meshkiller)
List of patches (thanks to AgentW for making it):
Just run the FOMOD, it'll detect patches automatically. My main plugin has been compressed and doesn't contain too many entries so far, so feel free to add the ESL tag if needed.
Orbis meshes are already included into the awesome Cuyima's Better Windhelm Ground Meshes so you can let that mod's meshes overwrite mine. Think about using them and endorse the mod as well, Windhelm meshes need some much love.
Lux Orbis is mostly editing vanilla lights and adding some that were missing. Main plugin is not adding new lightsources because many mods are already doing that, especially city overhauls. Thus Orbis main plugin should be compatible with many mods out of the box. City overhauls would need a patch to share Orbis templates and lighting methods though and mods that are adding shadow casting bulbs would also need to be patched, to prevent conflicts and thus flickering.
Non-ENB users: Feel free to run Spongeman's light script to increase all light fade values at once. One can also tune radius but I would be cautious with any radius increase to not break some meshes.
ENB users: Most ENBs are tuned for vanilla fade values, as far as I'm concerned I've decided to use fully ENB compatible values with as little discrepancy as possible. If you want to tune down the ENB you're using yourself, look for the POINTLIGHTING values in the ENVIRONMENT section. Set the intensity and curve at 1.0 and desaturation at 0.0 to begin with. You can still adjust this value depending on your taste or ENB visuals. This values are compatible with Lux too but you'll need to change the interiors entries then.
Bethesda, obviously.
Boris Vorontsov for his mandatory ENBseries.
InstantKor, AgentW and Ra2phoenix for their incredible help, humour and good spirits !
MniKjom for the Azura temple overhaul among other great mods.
Elianora for her incredible player houses.
Archinatic for the Great Cities, Towns and Villages series.
JPSteel2 for the Cities of the North series
Hrodeberht1 for his new brazier high poly mesh.
SaevaVeritas for his highly improved brazier mesh.
Winedave for his Witcher brazier assets.
Qwafee for the awesome lantern and brazier models.
Mathy79 for his legion of awesome lantern models.
SomethingObscure for the Obscure College of Winterhold.
GrantyBoy050 for the Immersive College of Winterhold.
themayor897 for the Ultimate College of Winterhold.
jkrojmal for JK's Skyrim and Riverfall Cottage.
wSkeever for Whiterun terrain mesh improvements
Jezius for Detailed Exteriors.
Exalderan for the Giant Campfires Cast Shadows idea so lighting looks better in them.
Lux Via resources (if you're not using the mod, just download the resource pack) and Lux Orbis patch hub are now hard requirements.
First includes all needed resources I'm relying on (lanterns and braziers), Second includes all Lux Orbis official patches. I separated both pages upon request cause the mod is now way too massive for me to update or even manage it. I'll also help users who just need to update their patches or resources without installing everything from scratch.



Lux Orbis is a complete lighting overhaul of Skyrim exteriors such as Tamriel and Solstheim. It has been designed to be fully compatible with Lux, my lighting overhaul project for interiors. Both mods are reworking the whole game lighting and even more since both mods include tons of patches for many modded content. All patches are not only about compatibility but also about improving a lot every mod I work on. Orbis is only editing artificial lighting so all weather mods are compatible and using one is actually highly recommended. :)
Lux Orbis has been designed to be compatible with ENB features and thus is using lower fade values than vanilla game, which means that any non-ENB user should run the ENB light patcher to increase my own lighting intensity or use a fully compatible ENB. Any ENB can be tweaked easily though, just check the Compatibility section to see all details.
If you like my mods and want to support me, feel free to visit my Patreon. Even if you're not donating you can still download my next project beta for free and try it out before it's even released. Supporting existing mods and working on new ones as well is really time consuming so any kind of support is highly appreciated.



Lux Orbis is replacing all vanilla lighting with Lux's templates. Radius, fade value and placement have been carefully set by hand.
Lots of missing vanilla lights have been added and some others have been fixed. Most civil war content has been reworked.
I've tried to get as little leaking or shadow artefacts as possible and also fixed a lot of Embers placements.
Shadow casting lights have been added especially where they were the most useful, most campfires are now casting shadows too.
Light sources and window emittance have more consistent day/night cycle now and most artificial light sources shouldn't create overbright lighting at day and thus won't mess much with bloom or exposure mechanics.
Guards levelled list has been edited so that they stop using torches all around, pretty much destroying all meshes nearby.
Colder areas or specific cities have distinct templates, cold regions may have more reddish fire colour for example.
A lot of meshes have been improved to allow more lighting especially in big cities (credits to InstantKor, the meshkiller)
List of patches (thanks to AgentW for making it):
Spoiler:
Show
City and Towns
Arthmoor's Darkwater Crossing
Arthmoor's Dawnstar
Arthmoor's Dragon Bridge
Arthmoor's Falkreath
Arthmoor's Fall of Granite Hill
Arthmoor's Helarchen Creek
Arthmoor's Ivarstead
Arthmoor's Karthwasten
Arthmoor's Keld-Nar
Arthmoor's Kynesgrove
Arthmoor's Oakwood
Arthmoor's Rorikstead
Arthmoor's Shor’s Stone
Arthmoor's Soljund Sinkhole
Arthmoor's Telengard
Arthmoor's Whistling Mine
Ancient Winterhold Wall for JK and COTN
Blubbo’s Whiterun Lanterns
Better Tel Mithryn
Drengin's Blue Palace Terrace
Capital Whiterun Expansion
Capital Windhelm Expansion
Capitals and Towns of Skyrim
ClefJ's Morthal
ClefJ's Winterhold
Cow's Simple Solitude Docks
Cities of the North - Falkreath
Cities of the North - Winterhold
Cities of the North - Dawnstar
Cities of the North - Morthal
City Entrances Overhaul - Windhelm
Dark's Whiterun market
Dawn of Skyrim (Director's Cut)
Darkwater Crossing - A Great Towns and Villages of Eastmarch Addon
Expanded Dragon Bridge
Expanded Towns and Cities
Enhanced Solitude
Enhanced Solitude Docks
Fortified Whiterun
Gray Quarter Overhaul
Greater Skaal Village
JK's Candlehearth Hall
JK's Dragonsreach
JK's The Bannered Mare
JK's The Drunken Huntsman
JK's The Winking Skeever
JK's The Ragged Flagon
JK's The Bee and Barb
JK's Mistveil Keep
JK's New Gnisis Cornerclub
JK's Whiterun Outskirts
Kato's Whiterun
Old Hroldan Ruins
Quaint Raven Rock
Redbag's Morthal
Redbag's Rorikstead
Redbag's Solitude
Riverwood Bridge Reborn
Riften Extension - Southwoods District
Rodryk's Dragon Bridge
Ryn's Whiterun City Limits
Second Era Markarth
Schlitzohr’s Amber Guard
Schlitzohr’s Amol Village
Schlitzohr’s Dunpar Wall
Schlitzohr’s Granite Hill
Schlitzohr’s Granitehall
Schlitzohr’s Greymoor
Schlitzohr’s Iggath
Schlitzohr’s Lainalten
Schlitzohr’s Laintar Dale
Schlitzohr’s Oakwood
Schlitzohr’s Reich Corigate
Schlitzohr’s Stonehills
Schlitzohr’s Sunthgat
Schlitzohr’s Vernim Wood
Skaal Village Overhaul
SKY CITY - Markarth Rising
Settlements Expanded
Solitude Docks Updated
The Great Village of Kynesgrove
The Great Village of Mixwater Mill
The Great Village of Old Hroldan
The Great Town of Shor's Stone
The Great Town of Ivarstead
The Great Town of Karthwasten
The Great Cities - Minor Cities and Towns
The Great City of Solitude
The Great City of Rorikstead
The Great City of Dragon Bridge
The Great City Of Falkreath
The Great City Of Morthal
The Great City Of Dawnstar
The Great City Of Winterhold
T'Skyrim - Riverwood
Vargr - A Whiterun Overhaul
Warbird's Whiterun Metropolis
Winterhold Restored
Player Homes
Abandoned Fishing Shack
Aldamar - Druid Mushroom Home
Autumngate - A Believable Player Home
ak0d’s Dol Khazun - Mountain Stronghold Reborn
ak0d’s Lakvan's Stronghold - Shadowkey Dungeon and Player Home
ak0d’s Sami Hut - Cosy Player Home
Abandoned Fishing Shack
GM Keep
Elianora’s Halla - A Whiterun Player Home
Elianora’s Beginner's Shack in Riverwood
Elianora’s Sicarius' Refuge SSE - A Hitman's Hideout - Assassin Home
Elianora’s THE TINIEST SHACK
Hunters Cabin of Riverwood
JK's Riverfall Cottage
Leaf Rest
Legend of the Eagles Nest
Mammoth Manor
Milandriel - A small piece of Valenwood in Skyrim
Moonlight Cottage - Player Home
More Player Home Options
Riverside Lodge
Rolegur - An Atmoran Home
The Ravens Breezehome SE
Tel Jerdein - Telvanni Sorcerer Tower
TNF Skyrim House Remodel
Trollpacka - A house for witches and alchemists
Windyridge - Player home in Winterhold
Winter Cove Moved to Winterhold
Whiterun Safehold
Windstad Mine
Minor Locations
A Cat's Life
Additional Hunter Camps SSE
Apachii Divine Elegance Store
Azura Shrine Temple
Barleydark Farm Reborn
Bandit Hermits
Better Hunters
Books of Skyrim SE - Redux
Detailed Exteriors
DanielKelly1978’s Falkreath Bathhouse
DanielKelly1978’s Raven Rock Bathhouse
DanielKelly1978’s Riften Bathhouse
DanielKelly1978’s Winterhold Bathhouse
The Dibellan Baths
Environs - The Greenwood Shack
Goblins and Durzogs SE
Greater Saarthal Tweaks and Fixes
Interesting Roads
Immersive Winterhold Jail
Morthal Where's Wares (and COTN patch)
Mandragorasprouts’s Daedric Shrines - Azura
Mandragorasprouts’s Daedric Shrines - Hermaeus Mora
Mandragorasprouts’s Daedric Shrines - Hircine
Mandragorasprouts’s Daedric Shrines - Jyggalag
Mandragorasprouts’s Daedric Shrines - Mephala
Mandragorasprouts’s Daedric Shrines - Meridia
Mandragorasprouts’s Daedric Shrines - Peryite
Mandragorasprouts’s Daedric Shrines - Sanguine
Mandragorasprouts’s Daedric Shrines - Sheogorath
Northern Marsh Bridges
The Notice Board SE
Ryn's Apprentice Stone
Ryn's Atronach Stone
Ryn's Bleak Falls Tower
Ryn's Farms
Ryn's Guardian Stones
Ryn's Karthspire
Ryn's Lady Stone
Ryn's Lord Stone
Ryn's Lover Stone
Ryn's Ritual Stone
Ryn's Robber's Gorge
Ryn's Saarthal
Ryn's Secunda's Kiss
Ryn's Shadow Stone
Ryn's Standing Stones
Ryn's Western Watchtower
Ryn's White River Watch
Ryn's Valtheim Towers
Solitude Public Bathhouse
Solitude Skyway
Stendarr Rising - The Hall of the Vigilant Rebuild
Snowhawk Expanded - City Ruins
The Stumbling Sabrecat
Unique Border Gates SE (or Unique Border Gates Fixes)
Watchtowers of Skyrim
Guild HQs
High Hrothgar Overhaul SSE
Immersive College of Winterhold
Immersive Fort Dawnguard
JK's The Bards College
JK's College of Winterhold
JK's High Hrothgar
JK's Skyhaven forge
Penitus Oculatus
Penitus Oculatus II
Obscure's College of Winterhold
Sky Haven Temple - Gardens
Ultimate College of Winterhold - an ICOW and OCW Patch
Dungeons
EasierRider's Dungeon Pack
JS Master Collection
JaySuS Swords SE
snozz2004’s Bleak Falls Tower
snozz2004’s Brittleshin
snozz2004’s Redoran's Retreat
snozz2004’s White River Watch
New Armory Series - Lunar Weapons -- A Silent Moons Camp Overhaul
Quests and Followers
Fists of Fury - Skyrim
Depths of the Reach
HaemProjects’s Carved Brink
Helgen Reborn
Hestra's Nest
Interesting NPCs
Legacy of the Dragonborn
Moon and Star
The Tools of Kagrenac
The Erotic Adventures of Misty Skye
Undeath Remastered
Wyrmstooth
Creation Club
Arms of Chaos
Bow of Shadow
Fishing
Gobline
Lord’s Mail
Saints & Seducers (and Skyrim Extended Cut - Saints and Seducers)
Saturalia
Spell Knight Armors
Tundra Homestead
Miscs
Alternate Perspective - Alternate Start
Alternate Start - Live Another Life - SSE
Cutting Room Floor - SSE
Unofficial Skyrim Special Edition Patch
Lawbringer
Water in Wells - mesh-only animated wells
Arthmoor's Darkwater Crossing
Arthmoor's Dawnstar
Arthmoor's Dragon Bridge
Arthmoor's Falkreath
Arthmoor's Fall of Granite Hill
Arthmoor's Helarchen Creek
Arthmoor's Ivarstead
Arthmoor's Karthwasten
Arthmoor's Keld-Nar
Arthmoor's Kynesgrove
Arthmoor's Oakwood
Arthmoor's Rorikstead
Arthmoor's Shor’s Stone
Arthmoor's Soljund Sinkhole
Arthmoor's Telengard
Arthmoor's Whistling Mine
Ancient Winterhold Wall for JK and COTN
Blubbo’s Whiterun Lanterns
Better Tel Mithryn
Drengin's Blue Palace Terrace
Capital Whiterun Expansion
Capital Windhelm Expansion
Capitals and Towns of Skyrim
ClefJ's Morthal
ClefJ's Winterhold
Cow's Simple Solitude Docks
Cities of the North - Falkreath
Cities of the North - Winterhold
Cities of the North - Dawnstar
Cities of the North - Morthal
City Entrances Overhaul - Windhelm
Dark's Whiterun market
Dawn of Skyrim (Director's Cut)
Darkwater Crossing - A Great Towns and Villages of Eastmarch Addon
Expanded Dragon Bridge
Expanded Towns and Cities
Enhanced Solitude
Enhanced Solitude Docks
Fortified Whiterun
Gray Quarter Overhaul
Greater Skaal Village
JK's Candlehearth Hall
JK's Dragonsreach
JK's The Bannered Mare
JK's The Drunken Huntsman
JK's The Winking Skeever
JK's The Ragged Flagon
JK's The Bee and Barb
JK's Mistveil Keep
JK's New Gnisis Cornerclub
JK's Whiterun Outskirts
Kato's Whiterun
Old Hroldan Ruins
Quaint Raven Rock
Redbag's Morthal
Redbag's Rorikstead
Redbag's Solitude
Riverwood Bridge Reborn
Riften Extension - Southwoods District
Rodryk's Dragon Bridge
Ryn's Whiterun City Limits
Second Era Markarth
Schlitzohr’s Amber Guard
Schlitzohr’s Amol Village
Schlitzohr’s Dunpar Wall
Schlitzohr’s Granite Hill
Schlitzohr’s Granitehall
Schlitzohr’s Greymoor
Schlitzohr’s Iggath
Schlitzohr’s Lainalten
Schlitzohr’s Laintar Dale
Schlitzohr’s Oakwood
Schlitzohr’s Reich Corigate
Schlitzohr’s Stonehills
Schlitzohr’s Sunthgat
Schlitzohr’s Vernim Wood
Skaal Village Overhaul
SKY CITY - Markarth Rising
Settlements Expanded
Solitude Docks Updated
The Great Village of Kynesgrove
The Great Village of Mixwater Mill
The Great Village of Old Hroldan
The Great Town of Shor's Stone
The Great Town of Ivarstead
The Great Town of Karthwasten
The Great Cities - Minor Cities and Towns
The Great City of Solitude
The Great City of Rorikstead
The Great City of Dragon Bridge
The Great City Of Falkreath
The Great City Of Morthal
The Great City Of Dawnstar
The Great City Of Winterhold
T'Skyrim - Riverwood
Vargr - A Whiterun Overhaul
Warbird's Whiterun Metropolis
Winterhold Restored
Player Homes
Abandoned Fishing Shack
Aldamar - Druid Mushroom Home
Autumngate - A Believable Player Home
ak0d’s Dol Khazun - Mountain Stronghold Reborn
ak0d’s Lakvan's Stronghold - Shadowkey Dungeon and Player Home
ak0d’s Sami Hut - Cosy Player Home
Abandoned Fishing Shack
GM Keep
Elianora’s Halla - A Whiterun Player Home
Elianora’s Beginner's Shack in Riverwood
Elianora’s Sicarius' Refuge SSE - A Hitman's Hideout - Assassin Home
Elianora’s THE TINIEST SHACK
Hunters Cabin of Riverwood
JK's Riverfall Cottage
Leaf Rest
Legend of the Eagles Nest
Mammoth Manor
Milandriel - A small piece of Valenwood in Skyrim
Moonlight Cottage - Player Home
More Player Home Options
Riverside Lodge
Rolegur - An Atmoran Home
The Ravens Breezehome SE
Tel Jerdein - Telvanni Sorcerer Tower
TNF Skyrim House Remodel
Trollpacka - A house for witches and alchemists
Windyridge - Player home in Winterhold
Winter Cove Moved to Winterhold
Whiterun Safehold
Windstad Mine
Minor Locations
A Cat's Life
Additional Hunter Camps SSE
Apachii Divine Elegance Store
Azura Shrine Temple
Barleydark Farm Reborn
Bandit Hermits
Better Hunters
Books of Skyrim SE - Redux
Detailed Exteriors
DanielKelly1978’s Falkreath Bathhouse
DanielKelly1978’s Raven Rock Bathhouse
DanielKelly1978’s Riften Bathhouse
DanielKelly1978’s Winterhold Bathhouse
The Dibellan Baths
Environs - The Greenwood Shack
Goblins and Durzogs SE
Greater Saarthal Tweaks and Fixes
Interesting Roads
Immersive Winterhold Jail
Morthal Where's Wares (and COTN patch)
Mandragorasprouts’s Daedric Shrines - Azura
Mandragorasprouts’s Daedric Shrines - Hermaeus Mora
Mandragorasprouts’s Daedric Shrines - Hircine
Mandragorasprouts’s Daedric Shrines - Jyggalag
Mandragorasprouts’s Daedric Shrines - Mephala
Mandragorasprouts’s Daedric Shrines - Meridia
Mandragorasprouts’s Daedric Shrines - Peryite
Mandragorasprouts’s Daedric Shrines - Sanguine
Mandragorasprouts’s Daedric Shrines - Sheogorath
Northern Marsh Bridges
The Notice Board SE
Ryn's Apprentice Stone
Ryn's Atronach Stone
Ryn's Bleak Falls Tower
Ryn's Farms
Ryn's Guardian Stones
Ryn's Karthspire
Ryn's Lady Stone
Ryn's Lord Stone
Ryn's Lover Stone
Ryn's Ritual Stone
Ryn's Robber's Gorge
Ryn's Saarthal
Ryn's Secunda's Kiss
Ryn's Shadow Stone
Ryn's Standing Stones
Ryn's Western Watchtower
Ryn's White River Watch
Ryn's Valtheim Towers
Solitude Public Bathhouse
Solitude Skyway
Stendarr Rising - The Hall of the Vigilant Rebuild
Snowhawk Expanded - City Ruins
The Stumbling Sabrecat
Unique Border Gates SE (or Unique Border Gates Fixes)
Watchtowers of Skyrim
Guild HQs
High Hrothgar Overhaul SSE
Immersive College of Winterhold
Immersive Fort Dawnguard
JK's The Bards College
JK's College of Winterhold
JK's High Hrothgar
JK's Skyhaven forge
Penitus Oculatus
Penitus Oculatus II
Obscure's College of Winterhold
Sky Haven Temple - Gardens
Ultimate College of Winterhold - an ICOW and OCW Patch
Dungeons
EasierRider's Dungeon Pack
JS Master Collection
JaySuS Swords SE
snozz2004’s Bleak Falls Tower
snozz2004’s Brittleshin
snozz2004’s Redoran's Retreat
snozz2004’s White River Watch
New Armory Series - Lunar Weapons -- A Silent Moons Camp Overhaul
Quests and Followers
Fists of Fury - Skyrim
Depths of the Reach
HaemProjects’s Carved Brink
Helgen Reborn
Hestra's Nest
Interesting NPCs
Legacy of the Dragonborn
Moon and Star
The Tools of Kagrenac
The Erotic Adventures of Misty Skye
Undeath Remastered
Wyrmstooth
Creation Club
Arms of Chaos
Bow of Shadow
Fishing
Gobline
Lord’s Mail
Saints & Seducers (and Skyrim Extended Cut - Saints and Seducers)
Saturalia
Spell Knight Armors
Tundra Homestead
Miscs
Alternate Perspective - Alternate Start
Alternate Start - Live Another Life - SSE
Cutting Room Floor - SSE
Unofficial Skyrim Special Edition Patch
Lawbringer
Water in Wells - mesh-only animated wells

Just run the FOMOD, it'll detect patches automatically. My main plugin has been compressed and doesn't contain too many entries so far, so feel free to add the ESL tag if needed.

Orbis meshes are already included into the awesome Cuyima's Better Windhelm Ground Meshes so you can let that mod's meshes overwrite mine. Think about using them and endorse the mod as well, Windhelm meshes need some much love.
Lux Orbis is mostly editing vanilla lights and adding some that were missing. Main plugin is not adding new lightsources because many mods are already doing that, especially city overhauls. Thus Orbis main plugin should be compatible with many mods out of the box. City overhauls would need a patch to share Orbis templates and lighting methods though and mods that are adding shadow casting bulbs would also need to be patched, to prevent conflicts and thus flickering.
Non-ENB users: Feel free to run Spongeman's light script to increase all light fade values at once. One can also tune radius but I would be cautious with any radius increase to not break some meshes.
ENB users: Most ENBs are tuned for vanilla fade values, as far as I'm concerned I've decided to use fully ENB compatible values with as little discrepancy as possible. If you want to tune down the ENB you're using yourself, look for the POINTLIGHTING values in the ENVIRONMENT section. Set the intensity and curve at 1.0 and desaturation at 0.0 to begin with. You can still adjust this value depending on your taste or ENB visuals. This values are compatible with Lux too but you'll need to change the interiors entries then.










Bethesda, obviously.
Boris Vorontsov for his mandatory ENBseries.
InstantKor, AgentW and Ra2phoenix for their incredible help, humour and good spirits !
MniKjom for the Azura temple overhaul among other great mods.
Elianora for her incredible player houses.
Archinatic for the Great Cities, Towns and Villages series.
JPSteel2 for the Cities of the North series
Hrodeberht1 for his new brazier high poly mesh.
SaevaVeritas for his highly improved brazier mesh.
Winedave for his Witcher brazier assets.
Qwafee for the awesome lantern and brazier models.
Mathy79 for his legion of awesome lantern models.
SomethingObscure for the Obscure College of Winterhold.
GrantyBoy050 for the Immersive College of Winterhold.
themayor897 for the Ultimate College of Winterhold.
jkrojmal for JK's Skyrim and Riverfall Cottage.
wSkeever for Whiterun terrain mesh improvements
Jezius for Detailed Exteriors.
Exalderan for the Giant Campfires Cast Shadows idea so lighting looks better in them.