Skyrim Special Edition

About this mod

This mod corrects numerous graphic glitches around Tamriel worldspace, it also helps to relieve your obsessive-compulsive disorder ;)

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Permissions and credits
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Skyrim Landscape and Water Fixes is a huge collection of fixes regarding graphic glitches, misplaced objects, improved navmeshes and more around Tamriel worldspace. 
Those accustomed to noticing details will certainly have found some of these annoying issues, from now on you can say goodbye to all these problems.
Starting from version 3.0 Skyrim Landscape and Water Fixes incorporates all the corrections already present in Skyrim Exterior Fixes by lilebonymace. We have decided to combine our efforts to offer this wonderful community a complete product from all points of view.
Due to the crops added ownership the 5.1 version of Skyrim Landscape ad Water Fixes includes a modification on how "FavorJobsGatherWheat" work. Now we must first talk to the farmer for asking permission to gather his crops.
After we ask him, he will grant us permission to collect his crops without incurring a theft crime.

Due to the nature of the errors corrected, Skyrim Landscape and Water Fixes is an excellent
compendium for the USSEP patch.

To further clarify the concept, Skyrim Landscape and Water Fixes is for the exclusive use of Skyrim SE users, all Skyrim LE users must download Skyrim Exterior Fixes from its official page, The two mods contain the same content.

thank you all for your attention!


lilebonymace
WiZkiD



The images below show only some of the many issues that lilebonymace and I have carefully fixed. 











Install the mod with your favourite mod manager, don't forget to select patches you need.
Place Landscape and Water Fixes.esp right after Unofficial Skyrim Special Edition Patch.esp.
Make sure all the patches are placed after both SLaWF and the mods they're intended for.





Let Skyrim Landscape and Water Fixes meshes overwrite any conflicting meshes from SMIM, Enhanced texture detail (UV-tweaks) and ELFX Exteriors (in other words, the mods the SLaWF installer has patches for).
Let any other mods meshes overwrite SLaWF (you will loose the mesh fixes, though). Actually you can do the opposite if you prefer to have the fixed meshes from SLaWF and you don't need the mesh edits of the conflicting mod, but only if you're sure it won't cause issues with that mod.



Consider to join my Discord channel, I will be happy to answer any questions you may have and you can even download my "Unreleased mods" or test those that are currently in WIP. 





My other Mods

Lanterns Of Skyrim II
WiZkiD Alchemy Table
WiZkiD Parallax Farmhouses
WiZkiD Carriages
WiZkiD Pavo's House
Ancient Imperial Septims
Tamriel Master Lights
WiZkiD Lootable FireWood Piles
Sepolcri - A complete Burial Sites overhaul
WiZkiD Patches Compendium
R's Windmill - DynDOLOD patch
WiZkiD Signs
Skyrim Immersive Details
ELFX Fixes
ELFX - Exterior Fixes
WiZkiD Hall of the Dead Stained Glass Windows
Blacksmith Forge Water Fix - Arthmoor Rorikstead and The Fall of Granite Hill
Underwater Visibility Fix (Wavy Waters version)
The Notice Board SMIM 3D Ropes Fix