Skyrim Special Edition

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Created by

Darkmaster06 and Pymous

Uploaded by

DarkMaster06

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About this mod

Based on the whiterun expansion, by Pymous, this mod adds a market in the outskirts of whiterun.
I ported, fixed and added many funtions to the original mod. Very lore friendly!
Can be used alongside Elysium Estate!

Requirements
Permissions and credits
Translations
  • Russian
Changelogs

Permission: "No problem you can use any part of my original mod and even modify it like you want."



If you like this mod, check my other mod:  Dark's Orc Stronghold , Dark's Proudspire Manor TNF Beds Plus and Dark's Merge of Armors from the Gods



-> If you like this mod, check Dark's Whiterun Market Walls to Fences


-> If you want prettier faces, check Dark's Whiterun Market Pretty Faces


Overview:
-- Modified Exterior of Whiterun only- scrip-free and lore friendly-
- Added 17 structures/houses
- Added an Inn (now it's functional!!!!)
- Added an exterior marketplace
- Expanded exterior defensive structure
- Expanded all farming fields
- Added 6 NPC (with AI package)
- Added 4 merchants (with AI package)
- Added furniture and immersive details

What i'll do:
- Fix bugs

What i'm considering doing:
- Adding more vanilla lines to the merchants and farmers
- Adding 1/2 houses in the elysium estate patch for those who want some followers to live close by or adding compatibility with another mod for that intent - i quitted on this one after CK not saving after a couple hours of work.

Compatibility list:

Mods that only change interior of whiterun=Of course
Mods that change the same area=i dont think soo
Immersive citizens=probably not, not tested -> i recommend AI overhaul instead
Whiterun Gates and Walls Restored -> reported not compatible due to clipping
Whiterun Expansion Redone -> reported compatible -> load this mod after mine
Landscape fixes for grass mods -> load my mod after this one or you'll have grass in unentended places
Provintial Courier Service -> load order: PCS -> Whiterun Market -> My patch!

Whiterun Redone -> There is some navmesh and landscape incompatibilies between this two mods. Do they work togueter? Yes. Are bugs in landscape? Probably. Am i gonna spend hours fixing it? Nope.
If you dont care much, they work togueter, probably load whiterun redone after my mod. If you want something really purrrfect it's one or another. If anyone has patience to patch both mods, you have my blessing.


Current patch list and load order:
Elysium Estate: LOAD ORDER: this mod - Elysium Estate - patch
Cutting room floor: LOAD ORDER: CRF - this mod - patch
Jk's skyrim= LOAD ORDER: Jk's skyrim - this mod - patch ---->>> this is actually optional. I disabled some objects from this mod, to avoid cliping of an object.
Provintial Courier Service (PCS) -> load order: PCS -> Whiterun Market -> My patch!
NOTE: about PCS -> if you use grass fixes dont tick this option in aarthmoors patches!!

Note: all patches were eslified


QA:

Q: What do you need???
A: This really needs better pics! -> Thank you cubbyman1 and shadowofnv for that!

Q: Is this fps friendly?
A: Yes! :O (at least it is for me)

Q: Why have u done this?
A: I love elysium state and i wanted to improve the area around it and this is the way i like it more to be.

Q: Can i use this mod with (insert mod here):
A: Hum. Maybe? xD

Q: Can i make a patch for this mod/make the NPC's prettier?
A: Sure! Just tell me, so i can link the mod in this description.


If u like, please endorse.
Also, any bug, plz report!



New screenshots were taken with the The Northern Experience Guide - that i highly recommend

Special thanks to:
Pymous: most of this mod is his work.
Mnikjom: helping me improve this mod
Leone337: for helping testing this mod and finding some issues.