Skyrim Special Edition

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Sasquatch678

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Sasquatch678

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About this mod

Adds Lux lighting templates and imagespaces to cells added by various new dungeons/interiors/worlds mods for a more consistent lighting scheme.

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If you're like me, you love adding new dungeons, worlds, and quest content to your playthroughs. However, there is one thing that has always bothered me, and that is the terrible lighting you get in most of these locations, especially when compared to vanilla locations with the beautiful Lux lighting overhaul mod. After learning how to add Lux lighting templates and image spaces to any location, I decided to work on a few personal patches for mods that I use to add Lux lighting to them. Each cell takes 15 seconds or less to add the templates to.

Please note: I have not actually checked the majority of the cells added by these mods to make sure they look correct. They should, for the most part, but if anything looks off, let me know and I will fix it. It's also very easy to do yourself in xedit, and if anyone wants to know how check the video.

I am also not moving any lightbulbs, adding new meshes, or anything like an official Lux patch is doing, which is why these are mediocre. Still, these will help preserve a consistent lighting scheme across your entire game with minimal effort.

PLEASE NOTE: Skurkbro has uploaded a much more comprehensive patch page here: https://www.nexusmods.com/skyrimspecialedition/mods/62550
I would recommend using his patches over mine. However, I still have a few here that he does not, so I'm leaving the mod up. He is free to take those files and add them to his page if he would like.