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Tags for this mod
- Companion/Follower Friendly
- Gameplay
- Lore-Friendly
- Fair and balanced
- English
- Voice Acting
- Guilds / Factions
- Leveled Lists
- Quests
- Scripted Events
- Armour & Shields
- Books
- Clothing
- Creatures
- Creatures - Rideable
- Items - Apparatus
- Items - Furniture
- Locations - Buildings
- Locations - Player-Owned
- Locations - Caverns
- Locations - Dungeons
- Locations - World Map
- Magic - Enchantments
- Magic - Potions
- NPC Trainers
- NPC Vendors
- NPCs
- Items - Ingredients
- Items - Clutter
- Weapons
- Companions
- College of Winterhold
- Dark Brotherhood
- Solstheim
- Xbox One version available
- Dawnguard
- Items - Food
- Armour
- Shields
Current section
About this mod
A mod to restore several pieces of cut content in Skyrim Special Edition.
- Requirements
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Nexus requirements
Mod name Notes Unofficial Skyrim Special Edition Patch - USSEP Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Hana - For a ton of beta testing my characters weren't able to do. Bethesda's rat's nest never stood a chance!
nonoodles - Riften southeast gate mesh.Donation Points system
Please log in to find out whether this mod is receiving Donation Points
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Translations
- Ukrainian
- Turkish
- Spanish
- Russian
- Portuguese
- Polish
- Mandarin
- Italian
- Hungarian
- German
- French
- Czech
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Translations available on the Nexus
Language Name Mandarin Author:Team Heguanghanhua Chinese Translation for Cutting Room Floor By With Light Russian Author:Arthmoor and NB - Nillck - translator Cutting Room Floor - SSE - RU (new) Polish Author:anathema83 Cutting Room Floor PL new Spanish Author:supercento Cutting Room Floor - Castellano con voces - Spanish Italian Author:nicola89b - Dunevar Cutting Room Floor - Traduzione Italiana German Author:Penetrator3 Cutting Room Floor - SSE - Deutsch Czech Author:hruzisak Cutting Room Floor Czech Mandarin Author:dynasty1048 Chinese Localisation of Cutting Room Floor -SSE Turkish Author:Enesgn1 Cutting Room Floor - Turkish Translation (3.1.19) 2025 Portuguese Author:Maatsuki Cutting Room Floor - SSE (PTBR) Russian Author:TimKuz Cutting Room Floor French Author:ChatSupreme Cutting Room Floor - SSE - French version (Nolvus) Spanish Author:linqueo Cutting Room Floor Spanish Portuguese Author:Jiudp Cutting Room Floor - SSE 3.1.19a PT-BR Polish Author:Nikse and Anathema83 Cutting Room Floor PL Ukrainian Author:KaktuZHD Cutting Room Floor Ukrainian French Author:Arthmoor et traduit par ruronikenshin Cutting Room Floor version fr (vost) Russian Author:Ilavel Cutting Room Floor - Russian Localisation Turkish Author:Sflashy Cutting Room Floor - Turkish Translation Portuguese Author:Ziel Cutting Room Floor - Traducao PT-BR - 3.1.11 Mandarin Author:ShaquilleWang Chinese Localisation of Cutting Room Floor by WOK Studios Mandarin Author:Team Daxuehanhua Chinese Translation for Cutting Room Floor Turkish Author:kardiyak and DryreL Cutting Room Floor - Turkish Translation (New) Polish Author:Nineczka Cutting Room Floor - SSE - polish translation (3.1.8a) Portuguese Author:CJJunior Cutting Room Floor - Traducao PT-BR - 3.1.8a Other Author:trieu1994 Cutting Room Floor - Vietnamese Patch Hungarian Author:VikMorroHun Cutting Room Floor - SSE Hungarian translation Italian Author:MaximilianPs Cutting Room Floor - ITA Czech Author:pepe143 Cutting Room Floor - Czech translation - Mirrors
- Changelogs
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Version 3.1.19a
- Fixed a corrupt set of facegen files.
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Version 3.1.19
- The BashTags folder was left out of the previous revision.
- The two mudcrab spawns on Solstheim have been replaced with the unused ash covered version that was in the Dragonborn DLC data.
- An unused Telvanni banner has been hung outside of Tel Mithryn.
- You can now ask Sven in Riverwood if he knows any old ballads about dragons. This line was linked to the wrong topic and wouldn't normally play. Unfortunately in order to ask him about it, a new game will be required. Apparently some aspects of dialogue bake into the save.
- 000D3B08: Tree clipping the back side of Fathenda's shop in Heljarchen. (Bug #34239)
- 0006F160: Tree clipping the back of Argi's house in Stonehills. (Bug #34254)
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Version 3.1.18
- The extra dragon encounter outside of the south exit to Bleak Falls Barrow is actually vanilla content which was not cut. These changes have been removed.
- Belrand needed his perks updated to conform to USSEP Bug #32513.
- 01001CC1: Floating bush. (Bug #34225)
- The Thalmor Justiciar Commander or Stormcloak Officer in charge of the Justiciar's Headquarters will now sandbox properly outdoors if Open Cities Skyrim is installed. (Bug #33067)
- The .esp and .bsa files have been changed to lowercase filenames. This is to help facilitate universal filename compatibility for Steam Deck and regular linux users whose file systems are case sensitive. Many of them make use of the in-game menu to download mods and Bethesda.net ALWAYS downloads in lowercase. For the benefit of people using linux or the Steam Deck, it would be greatly appreciated if any mods which currently use CRF as a file dependency change the case of that dependency in their master lists. (Bug #34096)
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Version 3.1.17
- Fixed 2 wall meshes for Riften that had broken material types.
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Version 3.1.16
- Synced with latest USSEP fixes.
- The female farmer, "Jen" should likely have been a male farmer named "Jens" since the key originally made for this NPC was marked that way. Jens is a common Scandinavian male name. (Bug #32902)
- Dawnguard added a second map marker for the Windhelm Docks which was never enabled, even though it's referenced by the Ferry travel system.
- Thanks to Robert (of Rob's Bug Fixes fame), a bit of navmesh trimming was done in Frost River, Heljarchen, and Stonehills.
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Version 3.1.15
- Added the 4 investor perks to the formlist used by USSEP to clean up perk resets when reading Black Book: Waking Dreams.
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Version 3.1.14
- Animal Pelt Collection (CR03) was not updating the radiant quest counters when completed. (Bug #32562)
- The AI Package sending Scouts-Many-Marshes to the New Gnisis Cornerclub had too large a radius and was letting him access private areas. (Bug #32485)
- Added bash tags. (Bug #32460)
- Vignar and Olfrid will delay having their argument scene in front of the Gildergreen until after Amren and Saffir have played out their scene. Otherwise you could end up having both scenes running at the same time which would make it impossible to properly listen to both. (Bug #32459)
- Four mist objects have been removed from the Thalmor Headquarters in Solitude. (Bug #32717)
- Two mountain rock piles next to Heljarchen have been removed. There was no reason for them to be there since they were 9000 z units below the ground and marked as disabled.
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Version 3.1.13
- Added bash tags. (Bug #32173)
- Vignar should not be commenting about the brawl inside Jorrvaskr when he's still outside after performing his restored scene by the Gildergreen. (Bug #31436)
- The male first person sleeved Stormcloak cuirass is incorrectly weighted. This was originally done via USSEP 4.1.3 when it was thought that it needed the same adjustments as the non-sleeved ones. It turns out the sleeved variant doesn't need them. I will temporarily override the USSEP archive with the vanilla sleeved meshes since I've confirmed those don't have weighting issues in the game. When USSEP updates next and these files get removed, CRF will have them removed from the archive as well. (Bug #24405)
- Gargoyle Sentinels and green Gargoyle variants now have their unique abilities assigned. (Bug #31328)
- Chitin, Nordic, and Stalhrim (both heavy and light) Helmets of Waterbreathing have been added to the leveled lists with other similar enchanted helms. (Bug #31314)
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Version 3.1.12
- Removed the placement for the Ring of Khajiiti that was added in Nightingale Hall. This item has now been officially added to the game via the Fishing DLC. If you already picked up the copy I placed, you'll be able to keep it.
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Version 3.1.11
- Updated for USSEP fixes to MG07 and MG08.
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Version 3.1.10
- Synced with the latest USSEP fixes.
- Facegen for Ilas-Tei was pointing to the wrong folder for the texture data.
- Fixed ownership on some of Heigen's items outside his house in Heljarchen. (Bug #31488)
- Fixed several dialogue grammar errors, consistent with the accompanying USSEP update. (Bug #29790)
- Fixed a pair of overlapped bushes outside the Nightgate Inn. (Bug #29780)
- Ralof should no longer ditch his sleeveless armor after escaping into the keep in Helgen. (Bug #29658)
- Aela should no longer lose her Skyforge Steel Dagger after Proving Honor (C01) is completed. This fix is not retroactive. (Bug #29595)
- The guards in Heljarchen should now have proper guard dialogue. (Bug #29288)
- They will also follow any changes to the guard uniforms in Dawnstar.
- Mithorpa Nasyal and his two dogs have had their levels boosted to provide for better survivability when more advanced predators appear in the area of his farm. (Bug #29272)
- Animal Pelt Collection (CR03) should no longer generate stack dumps. The inventory event filter was in the wrong section of the quest script. (Bug #29196)
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Version 3.1.9
- NPC investment dialogue is not checking the proper gold amount. This is a fix being applied which is detailed in USSEP Bug #29335.
- Two cells of stray landscape edits were removed near Hoarfrost Grotto.
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Version 3.1.8a
- A wild edit that interfered with the Umbra DLC for the Creation Club has been removed.
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Version 3.1.8
- Several tier 7 Warlock actors were created for the game but never added to any of the leveled lists for Warlocks.
- The quest script for the player alias in MGR12 did not include an Inventory Event Filter. (Bug #29068)
- The scene where Olfrid confronts Vignar about stolen crops has been restored. This will only play if the siege of Whiterun has not yet happened, as it won't make sense afterward.
- One of the added Imperial soldiers in Riften was not set up properly and became enabled all the time. This resulted in him being attacked by the Stormcloak guards which could also risk a city-wide melee due to the stray arrow shots.
- Gestur Rockbreaker now has a house in Stonehills as he was supposed to.
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Version 3.1.7
- The Spirit of the Ancient Traveler at Wayward Pass will now only appear when the player takes his skull.
- Castle Karstaag on Solstheim has been given its unique map marker icon that was never assigned.
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Version 3.1.6
- Added chicken nests to Barleydark Farm.
- Updated Max Height data from USSEP.
- Added new bash tags for keywords and text.
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Version 3.1.5
- Spectral Arrow was not set to benefit from the Apprentice Conjuration perk.
- Fixed a typo in Gallus' Journal. (Bug #26606)
- Fixed the positioning of the smelter in Frost River. (Bug #26441)
- The door marker for Hoarfrost Grotto was too close to the return bubble which could cause the player to be immediately bounced back out of the dungeon.
- The Supply Line quest was not starting due to an old location setting being checked instead of the current one for Frost River.
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Version 3.1.4
- Two sets of light poles were somehow added to the skies above Heljarchen and have been removed.
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Version 3.1.3
- Added lighting to Heljarchen and Frost River exteriors.
- Consolidated location and map marker data for Frost River to more uniformly cover the area.
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Version 3.1.2
- Added a rock to cover a gap above the entrance to Hoarfrost Grotto. (Bug #26294)
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Version 3.1.1
- The Nobles on horseback encounter (WERoad02) was not generating a saddled version of the second horse.
- The Alpha Wolf south of Riverwood had some incorrect faction and aggression settings that would cause him not to attack on sight like his 2 pack mates.
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Version 3.1.0
- Added a blacksmith and extra farmhand for the Frost River Meadery. Gave the whole location a new map marker labeled "Frost River" since it appears as though this was to have been a small village and not just a meadery + lumber mill.
- Restored Rogen to the game and placed in the new farmhouse to be married to the new farmhand. He will be killed as part of the "Profit" questline for Dawnguard. It appears he had been intended to play the role of the carriage driver.
- Fixed a bug with the investment option at the apothecary in Heljarchen.
- Repositioned the Frost Thrall scroll due to placement fixes in USSEP.
- Windhelm's stable was supposed to have a sign that was never placed.
- The Sleeved Stormcloak Armor was missing the amulet slot fix applied to the regular version from USSEP. (Bug #25300)
- Note: If you are using Point The Way, you will need to update that as well or there will be duplicate sets of road signs just west of Frost River.
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Version 3.0.9
- The unimplemented Gold Sapphire Necklace has been added to the game. Should properly count for gifts to children and appear in amulet leveled lists at level 20.
Navmesh cleaning has been done with updated versions of xEdit.
The shader effects for Oak Flesh, Stone Flesh, Iron Flesh, Ebony Flesh, and Dragonhide have been edited to only show on skin.
- The unimplemented Gold Sapphire Necklace has been added to the game. Should properly count for gifts to children and appear in amulet leveled lists at level 20.
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Version 3.0.8
- The Ring of Khajitti was not added to the list of Daedric artifacts that the Vigilants will confiscate.
The modified file for the Ring of Khajitti ground object was left out of the archive.
- The Ring of Khajitti was not added to the list of Daedric artifacts that the Vigilants will confiscate.
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Version 3.0.7
- Enabled a cut line in the ending scene of the civil war for the Stormcloak side where Ulfric calls the empire obsolete.
Restored the unused Ring of Khajitti to the game. The ring will provide a 100% Muffle enchantment and fortify Sneak by 35 points. This is the closest approximation Skyrim's engine has to wearable invisibility. Appears in Nightingale Hall once the Thieves Guild quest is over.
A potato bush at Frost River Farm was marked as owned when it should not be. (Bug #24190)
Removed cobwebs from Thalmor HQ. Elves don't like spiders.
Research Thief (FreeformWinterholdCollegeA) is not logically set up to be a repeating quest and so it should not be offered again once completed.
- Enabled a cut line in the ending scene of the civil war for the Stormcloak side where Ulfric calls the empire obsolete.
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Version 3.0.6
- Trilf should now be properly running the sawmill at Irontree Mill. (Bug #23227)
The random encounter with the wandering noble should now properly clean up after itself. This will not fix encounters that have already spawned though.
A bush was clipping with the fence in Kynsegrove, and it was possible to get stuck between the hay bales and the inn if you jumped up on them and tried to walk behind. (Bug #23223)
- Trilf should now be properly running the sawmill at Irontree Mill. (Bug #23227)
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Version 3.0.5
- Floating bush in Heljarchen grounded. (Bug #23008)
Nirya has been added to the potential marriage faction so she can be married after Research Thief is done. (Bug #22978)
Ash Spawns will now carry the Black-Heart Blight disease. (Bug #22966)
The giant at the end of Fallowstone Cave will now wield his unique enchanted club. (Bug #22962)
The guard at the southeast gate should handle the encounter properly if the player has not yet dealt with the one at the north gate. (Bug #22915)
Supply Line (FreeformFrostRiver) should now properly randomize 3 delivery locations once you've completed it the first time. (Bug #22910)
The random encounter involving the wandering noble and his bodyguard should also have generated a female companion. She has now been added to the encounter data. (Bug #22838)
Hoarfrost Grotto has been completed and connected to the game. (Bug #22833)
- Floating bush in Heljarchen grounded. (Bug #23008)
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Version 3.0.4
- Froa should now move to Honorhall Orphanage if Keld and Iddra are both dead in Kynesgrove.
Tolfdir will no longer give out the Rogue Wizard quest before the Saarthal quest has been completed. This matches with his other radiant quest in the same manager branch.
If Uglarz is killed before returning to Narzulbur the quest will now properly fail as it should have.
- Froa should now move to Honorhall Orphanage if Keld and Iddra are both dead in Kynesgrove.
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Version 3.0.3
- Facegen files for Froa were missing from the archive.
The sleeved version of the Stormcloak curiass has been fixed to reduce clipping when an NPC wearing it sits down. (Bug #19738)
- Facegen files for Froa were missing from the archive.
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Version 3.0.2
- A road sign west of Nightgate Inn was overlapping with another from Point The Way and has been adjusted.
All of the hirelings, except Marcurio, had personal outfit entries which were not being used. These have now been assigned. (Bug #21985)
Getting the Delayed Burial quest (DB01Misc) but never talking to Cicero (the jester) results in the quest becoming permanently stuck open in your journal. It will now properly fail if this is the case. This fix cannot be applied retroactively since the quest will already be stopped. (Bug #21772)
Updated LOD to resolve issues with flickering buildings around Whiterun.
- A road sign west of Nightgate Inn was overlapping with another from Point The Way and has been adjusted.
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Version 3.0.1
- Fixed some missed water data updates.
All meshes have now been upgraded to the new SSE .nif format.
- Fixed some missed water data updates.
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- Donations
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Straight donations accepted

A content restoration mod for Skyrim Special Edition and the official DLCs.
From the depths of the ether, or just the cutting room floor, comes forth several NPCs, some quests, and other miscellaneous content which was created but never implemented in the game. If ever you had the feeling that Skyrim was missing something, you were probably right! This mod should relieve a bit of that. Villages that were supposed to exist have been brought back. Quests that were partially implemented have been completed. Various items have been restored that were still in the data files. NPCs have been brought back to the game and given homes where appropriate. Plus plenty of other random bits of stuff that was mentioned in the game but didn't exist yet.
NPCs were implemented using the list available on the UESP: https://en.uesp.net/wiki/Skyrim:Unused_NPCs
Unimplemented quests were seeded by the following list on UESP: https://en.uesp.net/wiki/Skyrim:Unfinished_Quests
Some unimplemented items have been added from the following UESP list: https://en.uesp.net/wiki/Skyrim:Unobtainable_Items
CRF Bug Tracker
Installation Requirements
Skyrim Special Edition 1.6.1130 or greater.
Unofficial Skyrim Special Edition Patch 4.3.2 or greater.
DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this.
Installation - Wrye Bash BAIN
Drop the archive into your Skyrim Special Edition Mods\Bash Installers folder, then install as usual.
Make sure the mod is active in the Wrye Bash mods tab.
Installation - Nexus Mod Manager
Use the "Download with Manager" button on the Cutting Room Floor page at Skyrim Nexus. The installer should take care of things from there.
Then simply make sure NMM has the mod activated.
Installation - Manual
Drop the Cutting Room Floor.esp, Cutting Room Floor.bsa, and Cutting Room Floor - Textures.bsa files into your Data folder.
Activate the mod using whatever management tool suits you.
Uninstalling
Due to the nature of Skyrim mods, especially those with scripts, it is STRONGLY recommended you do not attempt to uninstall this mod once you've begun using it. The scripts altered by the mod, as well as several portions of the content will be permanently altered and will not restore themselves to their previous states.
This is not a defect in this mod, it is merely how Skyrim works with any mod that includes scripted changes. There is nothing I or anyone else can do about this. You need to load a save prior to having installed this mod in order to restore the game to its previous condition.
If you insist on removing the mod and continuing with the save though, the Cutting Room Floor.esp, Cutting Room Floor.bsa, and Cutting Room Floor - Textures.bsa files must be removed from your Data folder. Any errors or residual changes left behind by doing so are your sole responsibility and any complaints about this will be ignored.
Load Order
LOOT should be used for optimal placement.
Implemented in This Mod
NPCs
Argi Farseer - Stonehills. Works in the mine, has a home in Stonehills, takes a random stroll around the mining camp at night.
Talib - Stonehills. Restored his house, works the mines.
Aleuc - Blacksmith in Stonehills. Has a house and slightly modified exterior forge area. Stonehills ought to be plenty populated now.
Captain Metilius - Castle Dour. Hangs around the war room during Bleak Falls Barrow or Jagged Crown, wanders the castle district outside otherwise. Will be disabled if the Stormcloaks have Solitude.
Grushnag - Placed with the Markarth Khajiit caravan and will travel with them. Serves as a guard due to the dangerous nature of The Reach.
Herebane Sorenshield - Added on the span of Kilkreath Ruins between the first and second interior areas. He will patrol the area there and is now carrying his named reward items too.
Karinda - Dagny's horse that was originally planned for use in the darker side of The Whispering Door. Just for show now though.
Mazgak - Added to the hunters in Bloated Man's Grotto.
Spirit of the Ancient Traveler - Added at Wayward Pass as was apparently intended.
Steirod - NPC planned for use at Irontree Mill.
Trilf - NPC planned for use at Irontree Mill.
Sulvar the Steady - Placed in Niranye's house, spends the rest of his time at the warehouse. It made no sense for him to spend his entire existence in her place.
Tasius Tragus - Added in the Dragon Bridge tavern. Doesn't do much other than sandboxing inside and outside. Sleeps at the inn. Supposedly is Varnius Junius' boss.
Thjollod - Added to the hunters in Bloated Man's Grotto.
Viding - Added to the hunters in Bloated Man's Grotto.
Mithorpa Nasyal - Dark Elf NPC assigned to Barleydark Farm.
Uglarz - Restored for Narzulbur, involved in a quest.
College Guard - A generic guard for the College of Winterhold. Will patrol the grounds, and sleep upstairs in the Hall of Attainment.
Froa - Daughter of Kjeld and Iddra who is mentioned in at least two scenes but doesn't exist.
Guards restored for Half-Moon Mill who will use the cut dialogues for that location.
Items
Gallus' decoded journal - Will appear once the final major portion of the Thieves Guild quest is done.
Spectral Arrow - Spell tome reward for completing Treva's Watch.
Falmer Supple Bow - A slightly better version of the normal Falmer bow. Added to 3 of the encounter varieties of Falmer. A tempering recipe has been provided as well.
Briarheart Geis - A special version of a Forsworn axe, now in the hands of the Briarheart at Lost Valley Redoubt.
Mzinchaleft Guard's Note - A note for the guards who are watching Maluril's room.
Habd's Death Letter - A note left behind by the former owner of Frostflow Lighthouse.
Sild's Staff - A unique item available on Sild the Warlock in Rannveig's Fast that summons subjugated ghosts.
Circle of Vitality - Added a new tome for the spell, plus completed the missing parts.
Stormcloak Cuirass (sleeved version) - An alternate version of the standard Stormcloak Cuirass that was never added to the game.
Letter to Vals Veran - A short note that provides a bit of backstory to Vals Veran.
Robes & Boots - Several articles of clothing that were not added to leveled lists are now available.
Letter from Harkon - A short note carried by Malkus talking about Harkon's promise for finding a Moth Priest.
Quests
Research Thief - An unfinished quest at the College of Winterhold. Nirya has something she'd like you to do. (Repeatable radiant quest)
Filling Soul Gems - Sergius Turrianus doesn't just want you to restock them, the lazy bum! (Repeatable radiant quest)
The Missing Apprentices - Phinis Gestor wants someone to find out what happened to the previous group of apprentices.
Tolfdir the Absent-Minded - His alembic isn't the only thing he routinely misplaces! (Repeatable radiant quest)
Animal Pelt Collection - Restored a radiant quest for the Companions to collect animal pelts. Needed some logic tweaks and bugfix hacks to get it into useable shape.
Rogue Wizard - Tolfdir has more than just his absent-mindedness he needs help with. (Repeatable radiant quest)
Hitting the Books - An extra dialogue exchange was restored between the player and Mirabelle Ervine.
"A Wife For Mauhulakh" (name provided by CRF) - Chief Mauhulakh is lonely and longs for companionship.
Proving Honor - Aela can now be chosen as your shield-sibling if you do more work for her than Farkas.
Supply Line - Frost River Farm needs help distributing their mead.
Shalidor's Insights - Added the missing fortify magicka scroll to the reward table.
Runil's Dark Past - Restored what little there is for this. Need to retrieve his journal first before the dialogue becomes available.
Mourning - NPCs who lose friends or loved ones may mourn the loss for a set period of time.
Scenes
DialogueRiftenRatway - Restored a non-functional dialogue scene between the player and two thugs in the Ratway entrance. (Disabled if Live Another Life is installed and Thieves Guild start is chosen)
DialogueWhiterun - Scene between Uthgerd the Unbroken and Skulvar Sable-Hilt at the Whiterun Stables.
DialogueWhiterun - Scene where Mikael thanks the audience for their applause as the player first enters the Bannered Mare.
DialogueGenericVigilantsOfStendarr - Restored dialogue for the Vigilants to confront the player when they are wearing/wielding a Daedric artifact item. (http://uesp.net/wiki/Skyrim:Vigilants_of_Stendarr#Conversations)
Windhelm - 2 scenes between Scouts-Many-Marshes and Ambarys unlocked by giving Scouts-Many-Marshes an AI pack to sandbox in the club after work.
Solitude - 3 scenes involvng Xander have been restored by giving him AI packages to go to each of the stores he should visit.
MS06StartPotemaEscapesScene - Removed condition blocking the dialogue from Potema's escape sequence.
Locations
Thalmor Justiciar HQ in Solitude - Populated with one commander and 4 justiciars who will disable if the Stormcloaks take Solitude. Banners changed from Imperial to Thalmor, and these banners will change again to Stormcloak ones if they take the city.
Castle Dour Tower - Restored access to an unused tower room above General Tullius' room. Captain Metilius will sandbox here for part of the day as well as sleep here since he has no bed otherwise.
Frost River Farm - The meadery that goes with the Supply Line quest that was restored.
Irontree Mill - Restored a missing sawmill originally designated for Haafingar Hold. Haafingar has no adequate space for it, so it's just over the border with Hjaalmarch, located next to the newly restored Frost River Farm. Steirod and Trilf live and work here.
Trilf's House - Added with the relocation of Irontree Mill after discovering that there is a key and location data for a house. Since Steirod has nowhere else to go, he'll be living there too.
Barleydark Farm - Restored a farm southwest of Fort Greymoor occupied by Mithorpa Nasyal. The location was already leveled out and labeled, just never actually built.
Stonehills - Restored the village which was intended to be placed here. (Argi Farseer's house, Aleuc's house [blacksmith], Talib's house)
Wintersand Manor - Nazeem & Ahlam's house, restored to the game at Chillfurrow Farm.
Maiden-Loom Manor - Lilith Maiden-Loom's house, restored to the game across from Whiterun Stables.
Cidhna Mine - Obscured Passage, restored and repurposed as an escape route out of the prison.
Frostbark Lumber Mill - The abandoned remains of the sawmill that Ganna tells you about in Kynesgrove but was never added to the game.
Heljarchen - The village which was intended to be placed surrounding Nightgate Inn has been restored. (Blacksmith, Alchemist, 2 farmhouses, and the NPCs who live in them)
Riften - Restores the southeast city gate to the game, which was boarded over prior to release for some reason.
Hoarfrost Grotto - A small unfinished ice cave dungeon with ice wraiths and a frost atronach. Should work with the Companions quest "Rescue Mission" as well.
Credits
Hana - For a ton of beta testing my characters weren't able to do. Bethesda's rat's nest never stood a chance!
nonoodles - Meshes used for the restored Riften southeast gate.
Disclaimer
This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates.