Skyrim Special Edition

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About this mod

Transforms Embershard Mine into a much more interesting and dynamic dungeon. Your first dungeon crawl won't be the same.

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"Aren't you worried that someone's going to walk in here? The entrance isn't exactly hidden, you know."

Why did I create this?

Dungeons and ruins in Skyrim are generally underwhelming in my opinion. They are way too straight forward and made to be easily traversed. Exploration isn't a thing as there is only one path. That isn't fun in a game primarily about dungeon delving. Dungeons should be challenging, confusing and interesting. Embershard mine is a dungeon that you've run a thousand times. It's most likely you'll go to after leaving Helgen and it's starting to get boring. With this mod you won't get bored as you can actually choose different paths and explore new areas.

What has been added?
A lot of new paths, rooms and enemies have been added. Everything added fits with the theme of the original dungeon, I always strive to be lore-friendly. I want my creations to be indistinguishable from the vanilla game. I have also taken care to not add to much loot as to not inflate the players wealth and power but there should still be some rewards for the player to find. Embershard Mine should be about 10-20 minutes longer now.

What I want to achieve

An interesting new experience ideal for both new and returning players. You might get lost and have to retrace your steps, and that is the point. Fighting bandits in an abandoned mine shouldn't be on rails. Now it isn't!

Install with mod manager of your choice.

Do not install while your character is inside Embershard Mine as some things might get weird.

Port to Oldrim
Download here, created by Xtudo

ELFX Main module (load ELFX before this mod)

Notes on compatibility: This mod will be compatible with everything that does not touch or change the cell embershardmine01. Some mods that change the lighting in cells could be incompatible visually but should not break the game. Load EmbershardMineRevisited.esp after your lighting mods to avoid issues.