Skyrim Special Edition
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About this mod

Fixes bugs, removes lag and eliminates crashing caused by the original Beasts of Tamriel and more!

Permissions and credits
I'm not going to update Less Crash-Prone Beasts of Tamriel anymore because I don't care about it and I have no motivation to finish this. If you want to patch BoT and finish what I started then go ahead, I guess.

Some Info/What got me to make this patch (2018 opinions):

Beasts of Tamriel is one of the best creature mods I have ever used. Period. So many diverse and interesting creatures that come from Elder Scrolls Lore, games etc. and put into Skyrim. Unfortunately, this mod is also riddled with bugs and it has not been updated in a while. On the mod page of Beasts of Tamriel, some people reported crashing near Valtheim Towers/Ritual Stone and Geirmund's Hall when nearing these areas. I visited these locations myself and this was definitely the case. So what I did was I went into SSEEdit, removed the records that changed Guldun Rock and Shroud Hearth Barrow and it removed the (worst) CTD's thankfully. For a while now, I've had this fix all to myself and now I am sharing it with you people.

As of Version 3.0, after doing some very thorough testing, I can't seem to get any crashes or lag in any area now. But I did stumble into mod incompatibities described further below.

Before installation:
Make sure that you have Beasts of Tamriel downloaded, obviously, but also make sure that you have all of Beasts of Tamriels files, whether it'd be the .bsa version or the loose files version. Do not use both versions, instead use only one.

Installation - With a mod manager:

If using Nexus Mod Organizer
then download and install the mod like you normally would any other. If it asks you to overwrite anything then say "Yes" or "Yes to All". Also make sure that Beast of Tamriels original files are in tact and that my files overwrite the esp and the textures included. I really do not recommend using NMM if using the BSA version as I have no idea what will happen to your game when using Less Crash-Prone Beasts of Tamriel alongside that version of the original as Version 3.0 now also includes some BC7 converted textures.

If using Mod Organizer/Mod Organizer 2 then you can either rename Less Crash-Prone Beasts of Tamriel to whatever you named your installation of the original mod and then "Merge" the two (DO NOT PRESS OVERWRITE!!!) or you could make Less Crash-Prone Beasts of Tamriel be a separate mod by just installing it then and there. Make sure that Less Crash-Prone Beasts of Tamriel is lower than Beasts of Tamriel in your load order on the left in MO2 so that my files overwrite the originals. The ESP should already be replaced so don't worry about the ESP's on the right.

I can't help Vortex or Wrye Bash users as I don't know how these 2 mod managers work. You're on your own, I'm afraid.

Installation - Manual:
Download the mod manually like you normally would then drop the contents from the zip file into your Data folder. Make sure that my files overwrites the original ones.


Skyrim Reborn Whiterun Hold: Compatible.
Skyrim Wayshrines - Immersive Fast Travel: Compatible after Version 3.0
Dragons Shout with Voice: Semi-compatible because Rocs now recite the Thu'um.
Talkative Dragons: Semi-compatible because Rocs now speak like dragons mid-combat.
Lawbringer: Don't use the full, merged version. Select/Use any module you want except for the Bannermist Tower one.
Ultimate Dragons: Incompatible because it messes up the Rocs added by BoT.

Any mod that heavily edits any areas that are edited by Beasts of Tamriel are incompatible.
Any mod that edits the AI of the creatures that BoT creatures are based off of (such as Dragon Priests, Giants, Dragons etc.) are incompatible.