Skyrim Special Edition

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Created by

Knight Life

Uploaded by

Knight4Life

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About this mod

Adds a miner's hall with a blacksmith, a food vender, and two random miners to Kolskeggr Mine.

Permissions and credits
Changelogs
DESCRIPTION

The first time you encounter Kolskeggr Mine, you probably didn't even know there was a mine there. Your first thoughts were likely along the lines of, "Why is there a lone house out in the middle of nowhere?" or "Why are those savages attacking those poor chickens?". Once you avenged the chickens, you went on your way and forgot all about the place. It isn't until you stumble upon the related quest that you finally learn about Pavo's House and the only gold mine in the game. Once the quest is completed, you can go back to completely forgetting and ignoring the area. This mod adds some life, activity , and interest to the area. It also addresses some inconsistencies in the lore. Both Gat gro-Shargakh and Pavo states that they are the only ones that made it out alive and that everyone else was killed. Who were these "everyone else" and what did they do? Where did they live? Pavo's House only has room for two people. If Pavo hires new people, where are they going to live? Kolskeggr Mine is too large of a mine for two miners. Anyone who has a gold mine can certainly hire more miners. This mod adds two random miners to help with the mining and a miner's hall for them to stay at. The miner's hall is also home to the local blacksmith and food vendor. While a blacksmith isn't really needed because Kolskeggr Mine is close enough to Markarth, having a blacksmith does liven up the area. With the new NPCs and services, Kolskeggr is now a place worth stopping by when you're in the area. This is a clean and stable mod that can be added or remove at anytime.


INSTALLATION AND USAGE


Add the contents of archive to the Data directory manually or with a mod manager. Sort you load order. Enable the mod and play.


UNINSTALLING

Remove contents of the archive manually or with a mod manager.


COMPATIBILITY

Not compatible with any mods that alters the NavMesh or places anything where the building is.


NOTES

The new NPCs will either be at The Silver-Blood Inn or Left Hand Mine until the related quest is completed. The two merchants are essential. The random miners are not.

The Miner's Hall is open to the public at noon if you want some food or a drink. It's not an inn. If you want a place to sleep, go to an inn or sleep in the hay pile in the mine.

Pavo's House looked a bit too second class next to the miner's hall, so it got a little upgrade.

If you break into the miner's hall prior to completing the quest, the new NPCs may not appear until the cell resets. NPCs will sometimes prefer the safety of the inn and not move to Kolskeggr mine. This may require the cell to reset as well.

If You are not using The Unofficial Skyrim Special Edition Patch, the mighty chicken slayers will return again and again.

Use No Grassias if you have grass clipping issues by the bench.

The new NPCs have random outfits. The blacksmith will randomly wear the white or red blacksmith's outfit. The miners will randomly wear the white or brownish miner's outfit. The food vendor will randomly wear merchant's or cook's outfits. Her fashion sense may not be the best at times.

This mod was inspired in part by Settlements Expanded. If this mod isn't to your liking, try that mod instead. I wouldn't have created this mod if that mod was modular. These two are currently the only mods that alter the Kolskeggr area. The miner's hall is place at the same location as the blacksmith's house from Settlements Expanded. This was done for compatibility reasons. If new mods are created to be compatible with one mod, there is a higher chance that they will be compatible with the other mode as well.


MODDER'S NOTES


This mod is the last of three learning mods. The first is Karthwasten The Silver Anvil and the second is Morthal Where's Wares. These mods were design to familiarize myself with services. Services was something that I didn't need to know about until I needed it in order to fix a mod I wanted to use. This mod was also an experiment with random outfits. I'm not sure why it isn't used more often in mods. It's actually more immersive that NPCs do not wear the same clothes everyday.


CHANGE LOG

v1.190814
Initial release


CREDITS AND THANKS

Bethesda for the game and Creation Kit


MY MODS

Jorrvaskr Trapdoor
Karthwasten The Silver Anvil
Kolskeggr Miner's Hall
Morthal Where's Wares
No Grassias
Skyforge Complete
This Is Jorrvaskr
Whiterun Watchtowers


PERMISSION


Patches have open permission.