Skyrim Special Edition

File information

Last updated

Original upload

Created by

Pharros

Uploaded by

jss2a98aj

Virus scan

Safe to use

About this mod

A brand new fast travel network created with lore-friendliness and immersion in mind. Best of all it features ZERO time transition, which is most suitable for any weather and needs survivalist out there.

Requirements
Permissions and credits
Translations
  • Spanish
  • Portuguese
  • Polish
  • Italian
  • German
Changelogs
On 6/10/2018 Pharros changed the permissions of all of his mods to  "You may do what you wish with the file as long as you credit me and don't distribute it on a separate mod hosting platform." Because of this I was able to upload a full version of SWIFT for SSE and not just a patch. Thank you Pharros! Get the original for LE here and remember to endorse it!


Features:
Spoiler:  
Show



Optional features:
Spoiler:  
Show

Compatibility:
Addons are available for:
Beyond Skyrim - Bruma
Beyond Reach
Darkend
Gray Cowl of Nocturnal
Falskaar
Wyrmstooth
Moonpath to Elsweyr

Conflicts:
SWIFT should only conflict with mods that edit the same locations that the wayshrines are placed at.

Known conflicts:
-----------
The Brotherhood of Old:  patch provided
--
The Tools of Kagrenac: patch provided
--
Whiterun Forest Borealis:  patch provided
--
Great Forest of Whiterun Hold:  patch provided
--
Unique Locations - Riverwood Forest: no patch yet
-----------


No conflicts if loaded in correct order:
-----------
The People Of Skyrim:  load before SWIFT
--
Realistic Water 2:  load after SWIFT
-----------

F.A.Q (Mostly a copy/paste of what is on the original SWIFT page)

Spoiler:  
Show

Credits:

Pharros! He made the mod and most of its addons. I ported it, fixed some bugs, and made additional addons.
Also:
Spoiler:  
Show