SKYRIM SPECIAL EDITION
Better Dynamic Snow SE by SparrowPrince
Skyrim Special Edition » Environmental
Added: 25/03/2017 - 05:26PM
Updated: 30/08/2017 - 01:44AM

864 Endorsements

2.6.0 Latest version

11,350 Unique D/Ls

25,143 Total D/Ls

70,450 Total Views

Uploaded by TechAngel85

Description

Last updated at 1:44, 30 Aug 2017 Uploaded at 17:26, 25 Mar 2017

BETTER DYNAMIC SNOW SE

Do your snowy objects look like plastic?
Then you need Better Dynamic Snow!






DESCRIPTION


The original mod for Skyrim can be found in The Ruffled Feather here: http://www.nexusmods.com/skyrim/mods/11/?

Better Dynamic Snow replaces the default snow shader with a dynamic shader. The dynamic shader uses the installed snow texture for the shader instead of ugly vertex colors like the vanilla one. About 80% of all snowy objects will use the new dynamic snow shader. The other 20% cannot use the snow texture due to an engine limitation that doesn't allow textures with transparency to also display a texture for the shader.

Most screenshots were taken with Nordic Snow.
Compare shots featuring Fluffy Snow are now available.




NEWS & UPDATES


August 28th, 2017
General Update:
ELFX has been updated. As a result the Exteriors option should now be compatible with BDS. Please let me or the ELFX author know if any issues are found between these two mods.

If you find any issue with the mod, please utilize the Bug Reports above and give as complete a description as possible to the issue you're experiencing. Screenshots of the issue, locations, and/or an Editor or Form ID of the object being reported are the most helpful information for quick resolution!


July 27th, 2017
Uploaded Version 2.6.0:
Another fairly large update! I've added the dynamic shader to more objects, which ultimately adds another 2,879 references now using the dynamic shader. With this update comes a new way I'm managing the file. All options and patches for the mod will now be hosted within one file. This makes managing the mod on the back-end easier. The file includes installers which are FOMOD and BAIN-Wizard compatible to cover all mod manager users. See the changelog for all the gritty details.

If you find any issue with the mod, please utilize the Bug Reports above and give as complete a description as possible to the issue you're experiencing. Screenshots of the issue, locations, and/or an Editor or Form ID of the object being reported are the most helpful information for quick resolution!


May 19th, 2017
Uploaded Version 2.5.0:
This update was a fairly large one in comparison to the others. I've added several more random objects found in the exterior snowy areas. I also reverted the changes to the farmhouses from v2.4.2. For now the smith farmhouse is going to be a vanilla asset without the dynamic snow. Finally, I completed a fairly large review of Windhelm. The objects in this cities were some of the worse offenders for having the stretched vertical snow. Before this review I did some research and came to the conclusion that snow doesn't stick (or very lightly sticks) to most vertical surfaces. With this in mind, I went to overhaul BDS's effect on Windhelm. The overall result is the snow was reduced on most of the vertical surfaces to line it up with what one would expect in real life. This was also the best solution for reducing the vertical stretching; some still remains but it's been reduced quite a bit. I also added Valunstrad fences and walls because it didn't make sense that there wouldn't be any snow at all on these objects. I kept it light, though, to keep with the theme of the area being swept clean for the nobles. Finally, check the changelog for all the specific details.

If you find any issue with the mod, please utilize the Bug Reports above and give as complete a description as possible to the issue you're experiencing.


April 16th, 2017
Hotfix Release:
I've fixed the issue reported with the farmhouse rooftops not rendering snow properly on the edges. Both versions have been updated with fixed meshes. SMIM version of BDS will now need to be installed after SMIM to overwrite conflicting files.

If you find any issue with the mod, please utilize the Bug Reports above and give as complete a description as possible to the issue you're experiencing.


April 16th, 2017
Updated Majestic Mountains Patch:
I've updated the optional patch file for Majestic Mountains users to the current version of that mod (v1.55). It's simply a replacement plugin so one of the main files is still required.

If you find any issue with the mod, please utilize the Bug Reports above and give as complete a description as possible to the issue you're experiencing.


March 26th, 2017
Uploaded Majestic Mountains Patch:
I've uploaded an optional file for Majestic Mountains users. It's simply a replacement plugin so one of the main files is still required.

If you find any issue with the mod, please utilize the Bug Reports above and give as complete a description as possible to the issue you're experiencing.




COMPATIBILITY



A list of objects which Better Dynamic Snow alters is provided in the development document (link). Please utilize this list when checking for compatibility and reporting issues.

Better Dynamic Snow will be compatible with:
  • Any plugins that do not alter the records for the objects listed in the development document
  • Any mod that re-textures the snow. This texture will be used for the snow shader.
  • Any mod that does not alter the included meshes.
  • SMIM (use the SMIM version provided in the installer)
  • Ruins Clutter Improved - the one file conflict can be ignored since the BDS file included is identical to the RCI file. It's provided for users not using RCI.
  • Majestic Mountains - see description in the installer.

For plugins that conflict with the records in the BDS plugin, a patch will likely be required or load the BDS plugin after these conflicting plugins.

For mods that have mesh (.nif) conflicts, the author of those mods will need to ensure the redundant NiAlpha node on the mesh is deleted for the surfaces which will be snow covered. Incompatible meshes will not display the dynamic snow shader and they could potentially cause CTDs. Else, install Better Dynamic Snow after these conflicting mods so that BDS wins the file conflict.

Better Dynamic Snow is partially compatible with:

Enhanced Lights and FX
The core mods is compatible but has some issues with BDS. Currently there are two choices:
  1. Install ELFX before BDS - this will allow BDS to take priority and you will have the new snow on the conflicting meshes, but you will likely also have light flicker on the meshes too.
  2. Install BDS before ELFX - this will allow ELFX to take priority and you will NOT have the new snow on the conflicting meshes, but you shouldn't have any light flicker on meshes.




INSTALLATION



Simply install as normal and sort with LOOT. If the Better Dynamic Snow's shader is preferred to the Majestic Mountain's shader, skip the patch in the installer and create a meta rule in LOOT to load Better Dynamic Snow.esp after MajesticMountains.esp. Users who don't know how to do this need to read the LOOT documentation or watch a video to learn how.



CREDITS:
SparrowPrince and Brumbek for the mod.
Raiserfx for the shrinebase.nif file.
The mod is being maintained and expanded by TechAngel85; with permission.