Skyrim Special Edition

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Created by

mindflux

Uploaded by

mindfIux

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Safe to use

About this mod

A water modification that takes full advantage of advanced features offered by ENBSeries.

Requirements
Permissions and credits
Translations
  • Spanish
Changelogs

Features

  • Displacement support
  • Eliminates most water seams
  • Semi-realistic water transparency
  • More tranquil, transparent shore water
  • Removes water flow from large water bodies
  • Maintains vanilla style water flow for rivers
  • No glowing waterfalls or whitewater in dark
  • Optional tropical green water color
  • 4k textures for best displacement
  • Optional 2k textures for best performance
  • Optional wavy river waters (disables flowmap)
  • Optional Waterfalls and Effects Add-On
  • Support for iNeed - Food Water and Sleep
  • No scripts - safe to use, safe to uninstall.

NOTE: ENBSeries for Skyrim SSE is required.

When using the Waterfalls and Effects Add-On, you can adjust the brightness of waterfalls and related effects with LightingIntensity and AmbientIntensity parameters under [PARTICLE] section in enbseries.ini. In general, I've found that for best visual results, you should use higher AmbientIntensity and lower LightingIntensity during daytime and vice versa for night-time. But like always, your mileage may vary so it's best to simply play with the parameters to find out a good balance for the given preset and weather modification you're using.

If you want the water to "pop" especially when using the tropical green option, try increasing the Brightness parameter under [WATER].

Compatibility
Not (at least officially) compatible with any other water modification. Works great with Depths of Skyrim, though.

Compatible with the following mods:
iNeed - Food Water and Sleep
Keep it Clean - A Bathing Mod
Realistic Needs and Diseases 2.0

For these, please make sure to choose the iNeed install option.

Blacksmith/Horse Trough

Water for ENB does not feature support for blacksmith slash horse trough water, mainly because I think there are also a few very good options available and it doesn't make sense to create duplicate modification, possibly just causing compatibility issues. If you're nor comfortable with working with xEdit and scripts, I recommended the following turnkey solution:
Blacksmith Forge Water Fix

If you know how to use scripts and want to create your own patch, I recommend the following excellent script:
Blacksmith Forge Water Fix xEdit Script

Shore Waves
For waves, I recommended the following great mod by GaKnomboe:
GKB Waves

Frequently Asked Questions
Water seems too dark and not like in your screenshots.
Most likely caused by how Water Multiplier parameter is set by the weather mod you're using. If you prefer not to change your weather mod or modify it, as a workaround you can try increasing Brightness and Muddiness parameters under [WATER] in enbseries.ini, and if those alone does not yield satisfactory results, carefully increase ReflectionAmount in small steps. Increasing Muddiness and decreasing ReflectionAmount will also give the water more color but the end result will vary depending on the preset and weather mod, and too drastic adjustments will make the water appear dull.

Water animation is not smooth and there's this odd sort of jittering and/or pixelated noise.
For smoother animation and less jittering, install 4K water textures.

Performance takes a noticeable hit when using the mod.
Try reducing the quality of displacement and tessellation by increasing (higher is lower) DisplacementQuality and TessellationQuality parameters in enbseries.ini. You can go up to 2, with 2 being the lowest quality. Using 2K maps will also help but notice that artifacts will start appearing especially when looking at water up close.

Water has a bright edge at shoreline.
Reduce CausticsAmount in the [WATER] section.

Some sort of black artifacts ("tears") appear on the waves.
Those are actually not artifacts per se, but a black reflection when EnableSelfReflection=true in the [WATER] section of enbseries.ini is set. As a workaround, set EnableSelfReflection=false in the [WATER] section.

Water is too transparent or not transparent enough.
Adjust Muddiness under [UNDERWATER]. Higher value will make water less transparent, and lower more transparent. Do not set to 0.0.

An odd-colored wave follows my character when walking in shallow water.
Reduce SunScatteringMultiplier under [WATER].

A very apparent seam can been seen between the high-detail water and LOD water.
Set DisableDistantReflection=true under [WATER].Also, if you are using custom-generated LOD assets make sure they're up-to-date and verify that the worldspace adjustments of the Water For ENB plugin are taking effect. When everything is set up correctly, the seam should be pretty difficult to notice unless zooming in close.

Underwater is completely clear.

Make sure the following parameter in SkyrimPrefs.ini is set as follows:

[Imagespace]
bDoDepthOfField=1


Water reflection is very blocky.
The following parameter in SkyrimPrefs.ini should improve the quality of screen space reflections with the expense of minor performance toll:

[Display]
iReflectionResolutionDivider=1

For reference, here's how my [WATER] and [UNDERWATER] sections are currently set up:

[WATER]
IgnoreWeatherSystem=true
DisableDistantReflection=true
EnableTemporalAA=true
EnableDispersion=true
EnableCaustics=true
EnableParallax=true
EnableSelfReflection=false
EnableDisplacement=true
EnableTessellation=true
DisplacementQuality=0
TessellationQuality=0
BrightnessDawn=1.0
BrightnessSunrise=1.0
BrightnessDay=1.0
BrightnessSunset=1.0
BrightnessDusk=1.0
BrightnessNight=1.0
BrightnessInteriorDay=1.0
BrightnessInteriorNight=1.0
FresnelMultiplier=0.35
CausticsAmount=1.0
DispersionAmount=0.35
ReflectionAmount=1.0
SunSpecularMultiplier=2.0
SunScatteringMultiplier=0.75
WavesAmplitudeDawn=0.5
WavesAmplitudeSunrise=0.75
WavesAmplitudeDay=1.0
WavesAmplitudeSunset=0.75
WavesAmplitudeDusk=0.5
WavesAmplitudeNight=0.25
WavesAmplitudeInteriorDay=1.0
WavesAmplitudeInteriorNight=1.0
Muddiness=0.90

[UNDERWATER]
IgnoreWeatherSystem=true
EnableCaustics=true
HighQualityCaustics=true
CausticsAmount=3.0
TintAmount=1.65


Note that there's no such thing as "correct" settings since it's all down to individual preferences and other mods (mainly the weather mod) you're using.

Thanks to Guzio for helping out with waterfall meshes when motivation was dwindling.