Skyrim Special Edition

About this mod

Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.

Requirements
Permissions and credits
Translations
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Changelogs



IMPORTANT:
Lux Via resources (if you're not using the mod, just download the resource pack) and Lux patch hub are now hard requirements.
First includes all needed resources I'm relying on (lanterns and braziers), Second includes all Lux official patches. I separated both pages upon request cause the mod is now way too massive for me to update or even manage it. I'll also help users who just need to update their patches or resources without installing everything from scratch.




Lux main goal is to improve interior spaces lighting consistency, especially for ENB users. I've reworked vanilla features and assets from scratch, rebuilt lights and carefully placed them by hand. Lux is not about fancy features or placement tweaks but a complete rework of vanilla game and mods lighting.
Consistency has always been a priority, I've always found consistency more important than actual realism, thus I prefer to focus on a cinematic lighting approach more than a purely realistic one especially since Skyrim engine is limiting a lot what can be done through lighting only.
As a general rule, if there's a light source, then there's light. Expect darker environments where there's no light.

If you like my mods and want to support me, feel free to visit my Patreon. Even if you're not donating you can still download my next project beta for free and try it out before it's even released. Supporting existing mods and working on new ones as well is really time consuming so any kind of support is highly appreciated. You can also join my discord to get all recent updates before they hit the Nexus or even talk about modding.

             
 
    
  





- Lighting and visual FX rework of interior cells, including some exterior worldspace cells that made sense, mostly dungeons.

- Rework light bulbs from scratch, new lighting templates, new placements, new image spaces and lighting templates as neutral as possible Most fake lights have been removed so only light bulbs create light, not fake lighting. As a result stealth may be easier in completely dark environments. Breaking news, it's easier to hide in complete darkness.

- Shadow casting lights are limited so i've tried to make them as useful as possible. I've focused on natural light sources from pits, windows, occuli or chimneys. I'm also relying on lightswitch scripts on many patches to bypass the 4 shadowcasting lights limit, you can thank Bethesda for the 10 years old script and Drengin who told me about it since he was already using it in his awesome Blue Terrace Palace.

- Many vanilla lighting bugs or consistency issues have been fixed or even improved. Wrong references, dwemer lights off while still casting light, wrong quest or event parents etc.

- Main objective was to bring as much consistency as possible, while trying to avoid overbright spaces (quite painful for ENB users) and way too dark spaces (personal choice here, seeing NPCs living or working in completely dark environments wasn't even an option). I've also tried to make light not leaking through walls and floors as much as possible (and Creation Engine never helped with that).

- Limited use of visual fx. I've removed most unnecessary vanilla fake glows cause they were looking really bad to start with and let bloom handle all kind of hue and halo. Ambient beams and fogs have been edited to be way dimmer, interiors won't be as smokey as before, just slightly dusty.

- Some clutters may have been changed to improve some locations atmosphere, to help making lightning more dramatic or consistent. Dwemer content now has new kind of lighting, some places are even completely different than its vanilla counterpart.

- Natural light can change depending on climate or atmosphere. Night/Day cycle was definitely a priority too. Most natural light sources come from one side (South when possible). Bounce lighting was also a priority when possible and most bulb placements are simulating light travel more than bulbs juxtaposed individual lighting.



All vanilla game, including DLCs and most Creation Club contents have been reworked and improved.

I'm also including hundreds of patches in my FOMOD that are basically reworking from scratch Nexus mods lighting as well. If you're looking for improved modded content, you're at the right place cause I did my best to improve a lot of really awesome mods that were really deserving it. Of course the whole Nexus isn't "patched" cause I'm only human, and Skyrim Nexus is really huge but I tried to rework the highest quality mods available, and the most popular ones too.

FOMOD is including improved and optimized meshes to help with lighting, fixed ice rock meshes (for vanilla ice and multi-layer parallax ice), improved FX and a no grass in cave personal patch you should use over the Nexus one cause mine is fully compatible with Lux to start with.

I'm also adding optional brighter lighting templates for non ENB users if one is looking for more fake lights, brighter unlit environments.

List of patches (thanks to AgentW for making it), expect more patches cause the list is a bit outdated but still informative:
Spoiler:  
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City and Towns

Anga's Mill - Cities of the North Addon
Arthmoor's Darkwater Crossing
Arthmoor's Dawnstar
Arthmoor's Dragon Bridge
Arthmoor's Falkreath
Arthmoor's Fall of Granite Hill
Arthmoor's Helarchen Creek
Arthmoor's Ivarstead
Arthmoor's Karthwasten
Arthmoor's Keld-Nar
Arthmoor's Kynesgrove
Arthmoor's Oakwood
Arthmoor's Rorikstead
Arthmoor's Shor’s Stone
Arthmoor's Soljund Sinkhole
Arthmoor's Telengard
Arthmoor's Whistling Mine
Better Tel Mithryn
Drengin's Blue Palace Terrace
Capital Whiterun Expansion
Capital Windhelm Expansion
Capitals and Towns of Skyrim
ClefJ's Morthal
ClefJ's Winterhold
Cow's Simple Solitude Docks
Cities of the North - Falkreath
Cities of the North - Winterhold
Cities of the North - Dawnstar
Cities of the North - Morthal
City Entrances Overhaul - Windhelm
Distinct Interiors
Enhanced Interiors Lite
Expanded Dragon Bridge
Expanded Towns and Cities
EEKs Whiterun Interiors
Enhanced Solitude
Enhanced Solitude Docks
Gray Quarter Overhaul
Greater Skaal Village
Ideal Riverwood
Houses Shops and Inns
JK's Skyrim
JK's Arnleif and Sons Trading Company
JK's Arcadia's Cauldron
JK's Angeline's Aromatics
JK's Bits and Pieces
JK's Belethor's General Goods
JK's Blue Palace
JK's Candlehearth Hall
JK's Dragonsreach
JK's Elgrim's Elixirs
JK's Haelga's Bunkhouse
JK's The Bannered Mare
JK's The Drunken Huntsman
JK's The Winking Skeever
JK's The Ragged Flagon
JK's The Pawned Prawn
JK's The Bee and Barb
JK's The Hag's Cure
JK's The Temple of Mara
JK's Temple of Talos
JK's Temple of the Divines
JK's Temple of Kynareth
JK's Temple of Dibella
JK's Mistveil Keep
JK's New Gnisis Cornerclub
JK's Palace of the Kings
JK's Riverwood Trader
JK's Radiant Raiment
JK's Sadri's Used Wares
JK's Silver-Blood Inn
JK's Sleeping Giant Inn
JK's Understone Keep
JK's Whiterun Outskirts
JK's White Phial
JK's Warmaiden's
Kolskeggr Miner's Hall
Kolskeggr Mine - A Great Towns and Villages of the Reach Addon
Lele's Riverwood - Alvor and Sigrid's House
Lele's Riverwood - Faendal's House
Lele's Riverwood - Gerdur and Hod's House
Lele's Riverwood - Sven and Hilde's House
Lele's Riften - Beggars Row
Lele's Riften - Bolli's House
Lele's Riften - Black-Briar Manor
Karthwasten The Silver Anvil
Inn Storage
Markarth Outskirts
Old Hroldan Ruins
Palaces and Castles Enhanced
Quaint Raven Rock
Redbag's Morthal
Redbag's Rorikstead
Redbag's Solitude
Riften Extension - Southwoods District
Riverwood Redone
Rodryk's Dragon Bridge
RYFTEN - Consistency of windows in Riften
Ryn's Whiterun City Limits
Schlitzohr’s Amber Guard
Schlitzohr’s Amol Village
Schlitzohr’s Dunpar Wall
Schlitzohr’s Granite Hill
Schlitzohr’s Granitehall
Schlitzohr’s Greymoor
Schlitzohr’s Iggath
Schlitzohr’s Lainalten
Schlitzohr’s Laintar Dale
Schlitzohr’s Oakwood
Schlitzohr’s Reich Corigate
Schlitzohr’s Stonehills
Schlitzohr’s Sunthgat
Schlitzohr’s Vernim Wood
Simple Inn Bath
Skaal Village Overhaul
Settlements Expanded
Solitude Catacombs Tweak
Solitude Docks Updated
Solitude Dome Paintings
The Great Village of Kynesgrove
The Great Village of Mixwater Mill
The Great Village of Old Hroldan
The Great Town of Shor's Stone
The Great Town of Ivarstead
The Great Town of Karthwasten
The Great Cities - Minor Cities and Towns
The Great City of Solitude
The Great City of Rorikstead
The Great City of Dragon Bridge
The Great City Of Falkreath
The Great City Of Morthal
The Great City Of Dawnstar
The Great City Of Winterhold 
Thieves' Night On the Town -- Tnott
Understone Keep Fountains and Rubble
Understone Keep Swept (from Sable's Bits and Bobs)
Unique Windhelm Farmhouses
Dark's Whiterun market
Warbird's Whiterun Metropolis
Winterhold Restored

Player Homes

Aki's Tower
The Alchemist's Laboratory
Aldamar - Druid Mushroom Home
Anna's Hjerim
Antennaria
Airship Dev Aveza - Tissendel's interior
Abandoned Fishing Shack
aureoy’s Astronomer's Loft -- Small Loft Library Player Home in Whiterun
aureoy’s Grifter's Den -- Ratway Sewer Home
aureoy’s Emberbrand Cellar -- Gray Quarter Basement Home
aureoy’s Somnolent Nook -- Small Attic Player Home in Riften
ak0d’s Sami Hut - Cosy Player Home
ak0d’s Dol Khazun - Mountain Stronghold Reborn
ak0d’s Half-Moon Cottage
ak0d’s Lakvan's Stronghold - Shadowkey Dungeon and Player Home
ak0d’s Seidr's Rest - Clever Man's Abode - Nord Mage Player Home
ak0d’s Solitude Rectory - Tiny Imperial Temple Home
Autumngate - A Believable Player Home
Breezehome by Lupus
Brynjar's Keep
Cynn's Hjerim
Cynn's Proudspire Manor (and Cynn's Proudspire Armory)
Bal Rhun
Beastess Lairs
Breezehome TNF Beds Plus
Ebongrove - Recall and Teleport
Elianora’s Breezehome
Elianora’s Beginner's Shack in Riverwood
Elianora’s Halla - A Whiterun Player Home
Elianora’s Tel Aschan - Mage Tower Home
Elianora’s Pinegrove Lodge - Family house
Elianora’s Routa - Stormcloak and Warrior cabin
Elianora’s Ruska - Riften Player Home
Elianora’s Sicarius' Refuge SSE - A Hitman's Hideout - Assassin Home
Elianora’s Skaal You Need - Skaal house and follower
Elianora’s THE TINIEST SHACK
Elianora’s Tirashan - Necromancer Home
Elysium Estate
Frostwood Cabin
GM Keep
Hidden Hideouts of Skyrim
Hunters Cabin of Riverwood
Honeyside TNF - By Goatk
Jurgholm
JK's Sinderion's Field Laboratory
JK's Riverfall Cottage
Legend of the Eagles Nest
Lakeview. Manor - As It Should Be (Cellar and Main House)
LUFTSHIP K747
Leaf Rest
Mammoth Manor
Moddor’s Manor
Magelight Keep
Moonlight Cottage - Player Home
More Player Home Options
Myrkheimr
Milandriel - A small piece of Valenwood in Skyrim
Rayek's End - SSE Expanded Edition
Redoran Grove - Player Home with Teleport
Riften Sewer Hideout
Riverside Lodge
Red Rose Mill
Rolegur - An Atmoran Home
Sindora's Hidden Hearth
Silverpeak Lodge
Simple Player Homes Improvements
Sutvaka Fortified Estate and Town
Stalkers Refuge Redux a Vampire Home
Sweet Roll Hut
Tel Jerdein - Telvanni Sorcerer Tower
Tel Nalta
Thistle Lodge
TNF Skyrim House Remodel
Traveller's Inn - Player Home
Trollpacka - A house for witches and alchemists
Toxin Doctor Laboratory- Unique Player Homes
Unique Vampire Dens
White River Priory
Whiterun Well - Player Home
Whiterun Safehold
Wynter’s Breezehome
Wind Path
Windstad Mine
Windyridge - Player home in Winterhold
Winter Cove Moved to Winterhold
Winterberry Chateau
Wizard Island
Wuth Rein - An ancient nordic hideout

Minor Locations

A Cat's Life
Apachii Divine Elegance Store
Azura Shrine Temple
Provincial Courier Service
Better Courier
Balthazars Books - A Markarth Bookstore Remastered
Beyond Skyrim - Wares of Tamriel
Books of Skyrim SE - Redux
DX Crimson Blood Armor
DanielKelly1978’s Falkreath Bathhouse
DanielKelly1978’s Raven Rock Bathhouse
DanielKelly1978’s Riften Bathhouse
DanielKelly1978’s Winterhold Bathhouse
High Hrothgar Kitchen
Honorhall Orphanage Bugfixes and Expansion
Immersive Winterhold Jail
JK's Septimus Signus's Outpost
Morthal Where's Wares (and COTN patch)
More Clutter in Skyrim
Mandragorasprouts’s Night Mother
Mandragorasprouts’s Daedric Shrines - Namira
Mandragorasprouts’s Daedric Shrines - Molag Bal
Mandragorasprouts’s Daedric Shrines - Sanguine
Mandragorasprouts’s Daedric Shrines - All in One
Outlaw Refuges
Ryn's Mistwatch Folley
Ryn's Western Watchtower
Solitude Public Bathhouse
Solitude Museum - Unique Artifacts and Item Displays
Save the Icerunner - Lights Out Alternate Routes
The Dibellan Baths
The Flying Knight
The Stumbling Sabrecat
Watchtowers of Skyrim
White Lighthouse

Guild HQs

Castle Volkihar Rebuilt - SSE
ClefJ's Fort Dawnguard
Dark Brotherhood Reborn - Dawnstar Sanctuary
Immersive Fort Dawnguard
JK's Castle Dour
JK's The Bards College
JK's College of Winterhold
JK's Sky Haven Temple
JK's High Hrothgar
JK's Jorrvaskr
Jorrvaskr Redone
Juniper's Dawnstar Sanctuary
Nightingale Hall Restored - Karliah as a Follower
Penitus Oculatus
Penitus Oculatus II
Obscure's College of Winterhold
Stendarr Rising - The Hall of the Vigilant Rebuild
Stendarr's Beacon Enhanced and Ruhmastered
This Is Jorrvaskr - Home Of The Companions
Ultimate College of Winterhold - an ICOW and OCW Patch

Dungeons

4thUnknown’s Fort Windpoint
4thUnknown’s Minotaurs
Cooleoj’s Bleak falls barrow - Revisited
Cooleoj’s Dungeons - Revisited
Cooleoj’s Embershard Mine - Revisited
Cooleoj’s Halted Stream Camp - Revisited
Cooleoj’s Steepfall Burrow - Revisited
Cooleoj’s Ustengrav - Revisited
Blood and Silver - Cidhna Mine Expanded
EasierRider's Dungeon Pack
EasierRider’s The Midden - Expanded (and Lite)
EasierRider’s Luftahraan Dungeon Pack
I Used to Be a Dungeon Boss like You - An Alternate Perspective or Alternate Start Addon
Inconvenient Dungeons
New Armory Series - Lunar Weapons -- A Silent Moons Camp Overhaul
JS Master Collection
Nchuand-Zel Lower Levels
Skyrim Sewers
SarthesArai’s Balamath - Ayleid Ruin Dungeon
SarthesArai’s Temple of Kyne - Roots of Madness
snozz2004’s Brittleshin
snozz2004’s Redoran's Retreat
snozz2004’s White River Watch
Taarengrav Barrow
venjhammet’s New Pinehelm Grotto - SE
venjhammet’s The Ruins of Mharzurk SE

Quests and Followers

Artifacts - The Breton Paladin
Artifacts - The Ice Blade of the Monarch
Artifacts - The Tournament of the ten Bloods
Bards Reborn Student of Song Become a Bard and Bards College Expansion
CONAN Hyborian Age
Clockwork
Depths of the Reach
Fists of Fury - Skyrim
The Forgotten City
Fortune's Tradehouse
HaemProjects’s Carved Brink
HaemProjects’s Project AHO
Helgen Reborn
Hestra's Nest
Inigo
Isobel and The Adventurers Guild
Interesting NPCs
Kaidan 2
Legacy of the Dragonborn (and Creation Club Patch Hub)
Lucien - Immersive Fully Voiced Male Follower
Moon and Star
M'rissi's Tails of Troubles
Faction - Pit Fighter
Song of the Green (Auri Follower)
SlimeSire’s Identity Crisis
SlimeSire’s Krovaxis
SlimeSire’s King of Worms I Queen of Dawn
SlimeSire’s Providence and Pestilence
SlimeSire’s The Tale of Tsatampra Xiros
SlimeSire’s Waking Nightmare
SlimeSire’s Zulfardin
Skyrim Wayshrines - Immersive Fast Travel - SWIFT SE
Teldryn Serious - A Teldryn Sero Backstory Quest SSE
TheLootist’s Heart of the Reach
TheLootist’s Legends of Aetherium
The Erotic Adventures of Misty Skye
The Shadow of Meresis
Thogra gra-Mugur - Orc Follower and Quest
The Tools of Kagrenac
Undeath Remastered
Vicn’s Glenmoril
Vicn’s Unslaad
Vicn’s Vigilant
Warden of the Coast
Wyrmstooth
wSkeever’s Baba Yaga and the Labyrinth
wSkeever’s Spirit of Saturalia - A Christmas Quest

Creation Club

Bittercup
Bloodchill Manor
Dawnfang & Duskfang
Dead Man's Dread
Elite Crossbows
Farming (and Creation Club Farming - Tweaks Enhancements and Quest Expansion)
Forgotten Seasons
Goblins
Gallows Hall
Ghosts of the Tribunal
Hendraheim
Myrwatch
Nchuanthumz: Dwarven Home
Pets of Skyrim
The Cause
The Contest
Tundra Homestead
Sunder & Wraithguard
Shadowfoot Sanctum
Saints & Seducers (and Skyrim Extended Cut - Saints and Seducers)
Umbra
Vigil Enforcer Armor Set

Miscs

Alternate Perspective - Alternate Start
Alternate Start - Live Another Life - SSE
Cutting Room Floor - SSE
Flat World Map Framework (FWMF)
Embers XD
Immersive Citizens - AI Overhaul
Keep it Clean - A Bathing Mod
MEZF - Missing Encounter Zones FIXED
No grass in caves
Pilgrim - A Religion Overhaul
Realistic Water Two
Realm of Lorkhan - Freeform Alternate Start
Skyrim Unbound Reborn (Alternate Start)
Skyrim Landscape and Water Fixes
Sounds of Skyrim Complete SE
Unofficial Skyrim Special Edition Patch
Water for ENB
Wintersun - Faiths of Skyrim






Easy peasy, especially if you're using MO2. Just run the FOMOD, choose to right meshes and optional files, everything else is automatically detected.

Think about checking the update section of the mod though cause updated and fixed plugins or meshes are usually dropped there. You don't want to miss them.




Not compatible at all with the Minimap mod, for obscure reasons using both will cause crashes in some interior cells.
Not compatible with any lighting mod or mods that add lights in vanilla cells.
Lux already includes ENB changes such as sky and weathers cells parameters.
Sounds and music mods should need a compatibility patch.
Skyrim Project Optimization will conflict and most certainly cause crashes in a few cells where I'm adding occlusion already (mostly JK's patches since many small vanilla cells don't have any occlusion to start with). This conflicts can be solved easily though, one just needs to delete all cell edits from SPO in this specific locations (Winking Skeever, Bee and Barb, Haelga's bunkhouse, Winterhold College dwelling halls and Candlehearth inn).

Here's a list of all cells adding new occlusion roombounds and potentially conflicting (credits to YuFeng)
Spoiler:  
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Block 0
0 - 4 HaelgasBunkhouse
Block 1
1 - 4 WindhelCandlehearthHall
1 - 5 RiftenBeeandBarb
Block 2
2 - 5 RiftenRatway (From the Bee and Barb. Looks like SPO doesn't edit in there though)
2 - 6 WhiterunJorrvaskrBasement
2 - 8 MarkathUnderStoneKeep
Block 3
3 - 5 WinterholdCollegeHallofAttainment
Block 4
4 - 5 WinterholdCollegeArchMageQuarters
4 - 7 SolitudeTempleoftheDivines
4 - 9 MarkathSilverBloodInn
Block 5
5 - 1 WinterholdCollegeMidden01
5 - 5 WhiterunDragonsreach
Block 6
6 - 7 SolitudeBluePalace
6 - 8 SolitudeWinkingSkeever
Block 7
- / -
Block 8
8 - 2 WindhelmPalaceoftheKings
8 - 3 RiftenMistveilKeep 
8 - 8 SolitudeBitsandPieces 
8 - 8 WinterholdCollegeArcanaeum


All of the Chandelier options in the fomod have built in compatibility for Smoking Torches and Candles too.

Mods that do patch ELFX meshes should overwrite Lux such as:
Mesh Patch for Various Mods
Better Dynamic Snow SE
Dwemer Pipework Reworked














AgentW - Nipples
Bethesda, obviously.
AutoDesk
Boris Vorontsov for his mandatory ENBseries.
ra2phoenix, InstantKor for their incredible help with patches and mesh improvements.
Anamorfus for his incredible work on ELFX
Lupus78, for his cozy Breezehome by Lupus, a nice place to live in.
Jkrojmal for his awesome cities and merchants/inns overhaul i'm definitely playing with.
Arthmoor for helping Bethesda to finalize Skyrim with the quite mandatory Cutting room floor
Elianora for her incredible talent with creating cozy and imaginative interior spaces.
Rudy for his unbeatable ENB when it comes to interior spaces. All screenshots have been made with it.
SomethingObscure for his excellent Obscure College of Winterhold.
Tonycubed2 for his Sounds of Skyrim mod, a massive audio overhaul.
GoatK (and FashionSoulsReModded for the port) for his so cozy Honeyside TNF and his TNF remodel houses.
Icecreamassassin and his whole team for his massive Legacy of the Dragonborn.
Soldierofwar for his massive city and minor holds overhauls, The Great Cities, minor cities and towns, and Great Villages.
JPSteel2 for his three Cities of the North overhauls (Dawnstar/Morthal/Winterhold)
Sokkvabekk for Distinct Interiors, making many interiors more distinct and recognizable.
COOLEOJ for his impressive revisited dungeons overhauls.
RedBag for his excellent Solitude and Morthal overhauls.
Drengin for his awesome Blue Palace Terrace overhaul and his precious help.
Soldierofwar (again) for the Great city of Solitude, this city is massive now.
AlistairRodryk for Rodryk's Dragon Bridge overhaul mod.
DeserterX for his incredible outfits.
gochargers2156 for Skyrim Remastered - Caves meshesGamwich for RUGNAROK and PELTAPALOOZA
Brumbek for SMIM
raiserfx for Ruins Clutter Improved
SDlutz for SD's Horn Candles
Kelretu for the awesome Alchemist's Laboratory
SlimeSire for the creepy Zulfardin
Harshymarsh and 1fromvault22 for the cozy Myrheimr
Leptonaz for the nordic jewel Wuth Rein
ak0d for the so orcish Dol Khazun
MellowTraumatic for the great Bal Ruhn
gonkish for the so gothic Unique Vampire Dens
Lesi123 for the adventurer lifesaving Hidden Hideouts
Okiir and Travlaney for the woodman Hunters Cabin
SiweX92 for his so valuable Hearthfire improved assets from Hearthfire Light - Reshaped.
Stepmodifications for Better dynamic snow
Gutmaw for his incredible help with mesh optimization
Mandragorasprouts for her awesome statues I'm adding in some relevant patches. Peryite statue in the Gif above is one of those, added in one of SlimSire's awesome mods. Nexus is definitely full of talented people.
Raiserfx for Detailed Rugs
Exalderan for the Giant Campfires Cast Shadows idea so lighting looks better in them.