Skyrim Special Edition

About this mod

Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.

Requirements
Permissions and credits
Changelogs
- COMPLETE VERSION -



Lux is a personal project i've been working on for months now. Its main goal is to improve interior spaces lighting consistency for ENB users mostly. I've reworked vanilla features from scratch, rebuilt lights and carefully placed them by hand.
Main objective was to bring as much consistency as possible, while trying to avoid overbright spaces (quite painful for ENB users) and way too dark spaces (personal choice here, seeing NPCs living or working in completely dark environments wasn't even an option). If there's a light source, then there's light, simple as that.





- Lighting rework of interior cells, including some exterior cells that made sense, mostly dungeons.

- Rework light bulbs from scratch, colour, range and fade. Apart from a few exceptions (overcomplicated locations) i've removed all vanilla light sources and rebuilt interior spaces with mine. Interior cells now have new image spaces and lighting template as neutral as possible, thus most fake lights have been removed so that only light bulbs create light, not fake stuff.

- Many vanilla lighting bugs or consistency issues have been solved. Wrong references, dwemer lights off while still casting light etc.

- Main objective was to bring as much consistency as possible, while trying to avoid overbright spaces (quite painful for ENB users) and way too dark spaces (personal choice here, seeing NPCs living or working in completely dark environments wasn't even an option). If there's a light sources, then there's light, simple as that. I've also tried to make light not leaking through walls and floors as much as possible (and Creation Engine never helped with that).

- Limited use of visual fx. I've removed all vanilla glow fillers since ENB and glow maps are already making things glow all around the place. I've kept most ambiance beams and added some so that natural light seems more realistic. Effects may be subtle though since i didn't make them that impactful.

- I've also changed many light clutters, adding or removing some to help making lightning more dramatic or consistent. Reworking some interiors architecture could be an option if lightning only isn't enough to improve some locations quality.

- Shadow casting lights are limited so i've tried to make them really useful. I've added some when it was possible, natural light sources from pits, windows, occuli or chimneys are now definitely casting shadows when possible. 

- Consistency, again. Natural light can change depending on climate or ambiance. Night/Day cycle was definitely a priority too. Most natural light sources come from one side (South when possible). Casting shadow light also means backlight so i've tried to make backlight as consistent as possible.



Vanilla game content, and more than any other lighting mod, also includes many patches with entirely reworked lights for:

- JK's Skyrim & interiors
- Sounds of skyrim
- Cutting room floor
- The Great Cities - Minor cities and towns (individually and merge version)
- The Great Villages and Towns of Ivarstead, Karthwasten, Kynesgrove, Mixwater Mill, Old Hroldan and Shor's Stone
- Cities of the North - Dawnstar & Morthal
- Distinct Interiors
- Dungeons Revisited by COOLEOJ.
- Legacy of the Dragonborn
- Breezehome by Lupus
- Honeyside HSTNF
- Obscure College of Winterhold
- Language pack support (FR). 




Easy peasy, especially if you're using MO2. The mod needs some additional meshes to work properly (ELFX - get most meshes only, remove the esp).
Overwrite everything and load the esp last  since it's editing image spaces too. Imbedded FOMOD makes life easier, you'll only need to use your brain for optional stuff and language pack !




Not compatible with any lighting mod or mods that add lights.
Lux already includes ENB changes such as sky and weathers cells parameters.
Sounds and music mods should need a compatibility patch.





1.9.7

- Changes and fixes to Bleak Falls Barrow revisisted compatibility patch. Some flickering and occlusion issues have been solved, including some coming from the original mod.
- FOMOD now installs properly all revisited dungeons (one was missing)
- Vanilla Angeline's Aromatics has been optimized, JK's patch should benefit from a few changes too.
- Markarth's inn overhaul now has visible dwemer lamps. Lighting issue in the main hall can be solved with load order - load Distinct interiors patch as high as possible and especially higher than the Distinct Silver blood inn patch.
- Embershards mine lost a shadow casting light, it should solve some flickering. I didn't test the revisited version though.
- Small changes to Blackreach template so that fog is not as opaque as it was.

1.9.6n NINJA update 2

- Small fixes and optimisations in Jorrvaskr and Distinct Silver blood inn patch.
- Moss Mother cavern and Inalta's refuge have been improved/reworked.
- Fort's desat lights have been changed so that they look warmer and less white.
(NINJA update 1) - Uploaded the new Distinct Silver Blood inn plugin, with the right masters and some slight lighting adjustment, cause I rock. The plugin lost its masters during the cleaning process. I was damn right, cleaning is bad. 

1.9.6

- Hearthfire DLC is now reworked. Vanilla game interiors rework is now complete !
- Now includes a Distinct Interiors compatibility patch. Make your interiors even more awesome with the complete version of Lux !
- Now includes patches for COOLEOJ's revisited dungeons. All 6 yeah, with a complete version of Lux, nothing less !
- Also includes a compatibility patch for Distinct Interiors and Lux (complete version) Silver Blood inn overhaul, no more excuses to not use it !
- Haelgas Bunkhouse and Ratway have been improved and optimized to celebrate Lux complete version.
- Whiterun and Riverwood got a complete pass, many complete improvements and complete changes to oldest locations I've worked on until Lux         complete version.
- I reduced smoke volume in Lux complete version Silver Blood inn overhaul. No more suffocation.
- Inverted weather I'm using for the day/night cycle contrast has been changed to more neutral tones (greys) so that lights will stop glowing red at       night.
- Oh I almost forgot, LUX is complete now ! No more excuse to not use it then except if you're only looking for boobs - I haven't implemented such         thing         yet.

1.9.5

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1.9.4

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1.9.3

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1.9.2

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1.9.1

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1.9


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1.8.1

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1.8

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1.7.6

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1.7.5

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1.7.4

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1.7.3

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1.7.2

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1.7.1


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1.7

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1.6.9

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1.6.8

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1.6.7

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1.6.6

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1.6.5

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1.6.4

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1.6.2

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1.5

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1.4

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1.3

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1.2

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1.1

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To-do list:

Game is complete so fixing and improving stuff, perhaps a few compatibility patches depending on what I like to play with.




All of LUX day one users.
Bethesda, obviously.
AutoDesk
Boris Vorontsov for his mandatory ENBseries.
Lupus78, for his cozy Breezehome by Lupus, a nice place to live in.
Jkrojmal for his awesome cities and merchants/inns overhaul i'm definitely playing with.
Arthmoor for helping Bethesda to finalize Skyrim with the quite mandatory Cutting room floor
Elianora for her incredible talent with creating cozy and imaginative interior spaces.
Rudy for his unbeatable ENB when it comes to interior spaces. All screenshots have been made with it.
SomethingObscure for his excellent Obscure College of Winterhold.
Tonycubed2 for his Sounds of Skyrim mod, a massive audio overhaul.
GoatK (and FashionSoulsReModded for the port) for his so cozy Honeyside TNF.
Icecreamassassin and his whole team for his massive Legacy of the Dragonborn.
Soldierofwar for his massive city and minor holds overhauls, The Great Cities, minor cities and towns, and Great Villages.
JPSteel2 for his three Cities of the North overhauls (Dawnstar/Morthal/Winterhold)
Sokkvabekk for Distinct Interiors, making many interiors more distinct and recognizable.
COOLEOJ for his impressive revisited dungeons overhauls.
RedBag for his excellent Solitude and Morthal overhauls.
Drengin for his awesome Blue Palace Terrace overhaul and his precious help.
Soldierofwar (again) for the Great city of Solitude, this city is massive now.

If you like my work and want to support it: