Cyberpunk 2077
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jac3km4

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jac3km4

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About this mod

Compiler for Cyberpunk2077 scripts

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This is a script compiler that can be integrated with the game and used to add/replace game scripts.
Source code available here.

USAGE
  • The compiler requires 2 files to work:
- Cyberpunk 2077\engine\tools\scc.exe
- Cyberpunk 2077\engine\config\base\scripts.ini
You can place the files there by extracting the compiler archive available under the 'Files' tab in the 'Cyberpunk 2077' directory.
Once they're added the compiler will compile scripts located in 'Cyberpunk 2077\r6\scripts' directory on game startup.
  • Once the compiler is in place all you need to do is add new scripts/mods in 'Cyberpunk 2077\r6\scripts'.

RESOLVING ISSUES
If you run into any issues with redscript, you should look for a log file at 'Cyberpunk 2077\r6\cache\redscript.log'.
This log file should end with 'Output successfully saved to ...' if the mods were applied successfully.
If the log file contains any errors or warnings, you can post them here to help with debugging.

UNINSTALLING
The compiler saves a copy of the game scripts in a file 'Cyberpunk 2077\r6\cache\final.redscripts.bk'.
If you wish to uninstall redscript you can just remove the files you downloaded (scc.exe and scripts.ini) and replace the existing 'final.redscripts' with the backed up 'final.redscripts.bk' file.