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Changelogs
Version 2.0.0
Updated for patch 2.0 (now just works without any perk required)
Version 1.3.2
Added new melee weapon types support
Version 1.3.1
Neuroblockers from Wannabe Edgerunner mod added to exclusions list to prevent disassembling on craft
Version 1.3.0
Updated for the patch 1.6
Version 1.2.0
Migrated from Native Settings UI to Mod Settings
Version 1.1.1
Fixed a few typos in native settings logic for newly added mod options
Version 1.1.0
Added configurable auto disassembling for Mods, Grenades and healing consumables (kudos to Oxyzine)
Version 1.0.0
Newly added weapon won't be disassembled if you don't have any weapons in inventory (to work better with confiscated player weapon cases)
Added basic translation for Native Settings menu using default game localization strings
Improved Native Settings config saving logic
Version 0.9.0
Tweaked scrapping logic to prevent crafted and bought items disassembling
Version 0.8.0
No core changes, just renamed Native Settings menu section from Smarter Scrapper to Scrapper
Version 0.7.0
Added basic iconic items check to prevent disassemble
Version 0.6.0
Scrapper perk now also can auto disassemble clothes and weapons depending on quality (configurable)
Version 0.5.0
Updated for redscript 0.5.x and patch 1.5
Version 0.4.0
Fixed a typo which caused all junk items disassembling no matter of price, sorry :)
Version 0.3.0
Patch 1.3 compatibility update
Version 0.2.0
Optimized base scripts logic to work with junk item stacks