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Paleforce

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Paleforce

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About this mod

Tired of pulling out your rocket arm just to watch your rocket fly past an enemy and hit a wall? Worry no more! Make the Projectile Launcher System finally make sense.

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Tired of pulling out your awesome rocket arm just to watch a rocket fly by an enemy and hit a wall? Worry no more - make the Projectile Launcher System finally make sense!

Grenades can be thrown with a visual guide and pinpoint accuracy; without something similar for the launcher, consistent homing missiles seem a fair compromise!

             


                      
        




If you enjoy my work, please consider supporting me on Kofi or Patreon! Thank you.

    




SCRIPTING CHANGES

1. In the vanilla game, only enemy NPCs can be targeted for lock-on by the Projectile Launcher System, and enemies are only correctly labeled as enemy NPC's during combat! This meant that before combat, or while sneaking, you would always miss and fire at the center of the screen.

With my scripting changes, all NPCs - currently in combat or not - can be targeted. Want to sneak up on an enemy and send a rocket directly at them to start your combat encounter? Now you can.


2. If an enemy is within the new targeting angle and distance, the homing function will override and always be used, even if the game attempts to initiate a launch at the center of your screen.

This means a rocket will only launch directly at the center of the screen if there is no NPC within the mod-adjusted targeting parameters.


TL/DR: Homing missiles will always be used unless the target is incredibly far away, and all NPCs can now be targeted even if you are not in combat!

TARGETING PARAMETERS

1. Max targeting distance increased to 150 meters.

2. Maximum angle from the targeting reticle changed to 75 degrees, a value carefully chosen to improve precision when many NPCs are on screen.


Drop the downloaded file into your game folder.

REDSCRIPT IS REQUIRED
RED4EXT IS REQUIRED
TWEAKXL IS REQUIRED



1. Delete r6\scripts\IntuitiveProjectileLauncherSystem from your game folder.

2. Delete r6\tweaks\IntuitiveProjectileLauncherSystem from your game folder.


1. Should be compatible with most Projectile Launcher System mods as this mod only edits targeting values and related script functions. Most other overhauls primarily target combat stats.

2. Sosuine's mod Tracking Projectile Launcher System also edits targeting parameters and was the inspiration for this mod. However, it does not contain the script edits which force the lock-on function to always take priority, or enable NPC's to be targeted outside of combat. I recommend choosing one mod or the other.

If you would like to combine mods, download Sosuine's mod and drag all contents from r6\tweaks\TrackingProjectileLauncherSystem and drop them into r6\tweaks\IntuitiveProjectileLauncherSystem after installing my mod. This will keep my scripting changes while adopting that mod's targeting distance and angle tweaks.

Overwriting my TweakXL tweaks with those of Tracking Projectile Launcher System will primarily change the angle at which NPC's can be targeted. Sosuine's mod favors a wide angle - allowing all NPC's on screen to be the potential target for your lock-on. This mod favors a smaller angle, giving priority to NPC's near your target reticle and preventing an NPC on the very edge of your screen, or partially off-screen, from being unintentionally targeted.

If you prefer that wider targeting angle, then please combine away!