About this mod
Define how many attribute and skill points you gain per level up.
- Requirements
- Permissions and credits
- Changelogs
This very simple mod allows you to set the number of Attribute and Skill Points you gain per level up.
Available Settings
Conditional Point Awarding
If settings.useConditionalPointGain is set to true the function below is used to evaluate if the player should receive points. By default the player receives points if the new level is even (12, 14, 16, etc). The values given are the ones set on settings.attributePointsOnCharacterLevelUp and settings.perkPointsOnCharacterLevelUp. If you know your way around code you can come up with some math wiz to determine if the player should get points.
Custom Dev Point Maps
An explanation on how to setup custom dev point maps can be found on the posts tab.
Requirements
You need to have redscript installed.
Installation
Automatic: Install with Vortex.
Manual: Extract zip file to the game's folder. The one called "Cyberpunk 2077".
Uninstall
Delete folder Cyberpunk 2077\r6\scripts\SDPPL
Notes on Modifications
All new types follow pattern SDPPL.*
Mod does not touch vanilla types.
Credits
jac3km4 for redscript.
Available Settings
Conditional Point Awarding
If settings.useConditionalPointGain is set to true the function below is used to evaluate if the player should receive points. By default the player receives points if the new level is even (12, 14, 16, etc). The values given are the ones set on settings.attributePointsOnCharacterLevelUp and settings.perkPointsOnCharacterLevelUp. If you know your way around code you can come up with some math wiz to determine if the player should get points.
Custom Dev Point Maps
An explanation on how to setup custom dev point maps can be found on the posts tab.
Requirements
You need to have redscript installed.
Installation
Automatic: Install with Vortex.
Manual: Extract zip file to the game's folder. The one called "Cyberpunk 2077".
Uninstall
Delete folder Cyberpunk 2077\r6\scripts\SDPPL
Notes on Modifications
All new types follow pattern SDPPL.*
Mod does not touch vanilla types.
Credits
jac3km4 for redscript.