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Changelogs
Version 2.0.2
Added NUS Infiltrator Jacket to exlusions list
Version 2.0.1
Updated for the patch 2.0
Version 2.0.0
Major overhaul and core mod logic refactoring
Added compatibility with Equipment-EX body slots
Added optional Mod Settings support
Fixed a bug with missed sleeves for netrunner suits and long-sleeves
Version 1.8.0
Added basic compatibility with Equipment-EX
Version 1.7.0
Minor improvements to work better with wardrobe outfits (thx to psiberx for highlights)
David's jacket added to exlusions list
Version 1.6.0
Updated for the patch 1.6
Removed redundant debug logs which spammed CET console
Version 1.4.0
Updated for redscript 0.5.x and patch 1.5
Version 1.3.1
Fixed missed footsteps sound bug from 1.3 mod update (oops xD)
Version 1.3.0
More refactoring to reduce problems with incorrect sleeves state stuck
More fixes for sleeves reset after vehicle camera toggling
Improved projectile launcher support
The mod logic now disabled for Mantis Blades by default so you will always get rolled up sleeves with this cyberware installed
Version 1.2.0
Added exclusion list where you can disable the mod logic for chosen items
Version 1.1.0
Added support for InnerChest and Outfit item slots
Added basic support for Mantis Blades and Projectile Launcher System cyberware (you'll have rolled up sleeves while using it)
Sleeved items appearance now applied additionaly after vehicle mounting and unmounting events