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Changelogs
Version 1.0.2
Fixed broken settings option
Version 1.0.1
Added option, to make enemies only grant bounty on kills
Ever noticed, that after patch 2.0, most enemies don't have money bounties anymore? Turns out, the game automaticly sets all enemy bounties to 0, if enemy is not classified as boss or elite. This mod changes that behaviour, and adds settings page, to modify enemy bounties based on their rarity. Also adds switch to make enemies only grant you bounty on kills only (you could collect bounty when defeating enemies non-lethaly)
My Mods: Black Chrome - Adds new cyberware SynthDose - Adds lots of new combat Drugs Neuralware -Enhance your neural system with 40+ new implants, unlock devastating techniques, and manage a new neural capacity resource that adds depth to your cyberware choices Bounties Restored - Restores Bounties to Non-elite enemies Flavorfull Descriptions - Restores Flavor texts for items and cyberware Reinforcements System - Allows enemies to call for backup