Cyberpunk 2077
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Created by

Seijax

Uploaded by

Seijax

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Safe to use

About this mod

Pondered redo of the Trace Position mechanic. Random shmucks won't be equipped to trace your scifi magic, but encountering experts of the field will challenge you in new ways.
Completely customizable.

Requirements
Permissions and credits
Translations
  • Russian
Changelogs
Some enemies just lack the qualifications to be capable of tracing V's quickhacks back to the source.
With this mod quickhacks being traced won't be a given but (through its customizable options) you can ensure that particular challenge will remain a present threat to all your stealthy netrunning and a more dynamic one at that.

New scannable NPC ability on enemies that do have the ICE required to trace, Netrunners showing off their skills and guarding the network of their whole squad, Elites and mechanical opponents possibly being equipped to track down the player too... but all under choosable options and 100% compatible with all other mods that alter NPCs and trace behaviour.



Compatible and interactive with:


Installation
Copy/extract the contents of the archive into the main "Cyberpunk 2077" folder

Uninstallation
Remove the "Cyberpunk 2077\r6\scripts\DisablePositionReveal" folder and all its content
Remove the "Cyberpunk 2077\r6\tweaks\TracePositionOverhaul" folder and all its content
Remove "Cyberpunk 2077\archive\pc\mod\TracePositionOverhaul.archive"
Remove "Cyberpunk 2077\archive\pc\mod\TracePositionOverhaul.archive.xl"