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Changelogs
Version 1.2.5.0
Hotfix for Fire reload version so you can again reload when pressing the reload button.
Version 1.2.4.0
Due to popular demands and even PMs begging for update to 1.6. The mod has now been updated for 1.6.
New features include things such as: 100% identical source code with version 1.2.1 (for fire version) and 1.2.4 (for manual version). There has been 0 changes to any files, or the source code. As 1.6 has made no changes requiring an update.
This mod works, without any issues on 1.6. Anyone feeling, or noticing any issues with this mod on 1.6, is suffering from an PEBCAK error, and I suggest having that sorted asap! That is all.
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Legit issues I suggest looking at the pinned comment and going from there. Legit issues and going forwards from how I detail in the description will recieve help.
Fixed fire-reload to work with snipers.
Version 1.2.4
Actually fixed this time.
Version 1.2.3
- Fixed Sniper rifle Reload(Probably) -
Version 1.2.2
Forgot to ensure manual fire for sniper-rifles when the code changed.
Version 1.2.1
Updated for game version 1.30
Changed Fire Reload file to be named manualReload as well, to ensure someone can't install both.
No difference from 1.3.1-T(Keeping track of version numbers isn't my strong suit apperantly).
Version 1.2
Weapons with already implemented dry-fire no longer gets overwritten with the generic sound I selected(making some weapons have unique dry-fire sound, as per the game's intent).
Version 1.1.1
Found that there is a separate check for sniper-rifles(checks if you're aiming or not), so not hardcoded for them, snipers now behave as expected.
Version 1.1
Added Dry-Fire sound
Before commenting: Read the whole description.
I absolutely loathe automatic reload in shooters, so I made this mod to disable it. The alternative version(fire reload) reloads upon attempting to fire with an empty magazine.
Mod works perfectly fine on V 1.5.#, and v 1.6.
Install Drop the r6 folder into your basegame directory(such as "gog Games/Cyberpunk 2077/")
Mod isn't working or other issues: Open \r6\cache\redscript.log and read this. it'll tell you what's wrong. If you can't understand it, at least post the log results as your comment, rather than a generic: "It doesn't work". Generic "It doesn't work" is impossible to diagnose, and will default back into: "You installed it wrong", a.k.a: "You either didn't put the mod in the correct folders, or you didn't install redscript correctly".
If you don't have a redscript.log file, you didn't install redscript correctly.