Cyberpunk 2077
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Ashin

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Ashin2

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New Katana Moves and Depth. Monowire Rework. Tougher Mini-Bosses. Responsive Inputs, Faster animations. Overhaul (perks, weapons, stamina). Minor Bug fixes.

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----In the works since 2.0 release, testing and tweaking, observing vanilla issues / odd delays, ideas of what would fit better to match the pace of skilled fps players inputs. While opening the doors to new avenues of combo potential.

--Originally designed to be played alongside Scissors Difficulty Overhaul. However that mod causes fps drops and is not updated, if you have performance issues, I do not recommend it atm.

#todo ( Enemy Overhaul, UI )

---Recommended ESSENTIAL mods:
CS Style Air Strafe Movement
No Fall Damage
Sprint Fix    Or    Movement Unclunkifier


--Recommended Optional:
No Dodge Jump Exploit
Fast Finishers (Sandevistan)
Auto Dash (Sandevistan Only)
No Aim Walk
_______
Installation: Choose 1 Main File OR mix optionals you desire. Extract to cyberpunk root folder


Some things may never be the same again.
Enter.. 
Responsive Overhaul

--------------------- Katana In Depth: -------------------
--_____________________________________________--

-Now a 4 hit light combo
-Jump Attack causes heavy stagger
-Crouch attack resets light combo, extending hits.
-Responsive Leap Timings + Target Range Increase: 16m > 40m | Mantis Relic: 40m > 80m

--New Moves:
-Sprint attack dashes, piercing through aimed target, light stagger.
-Holstered Attack(hold m1) has a wind up animation (let go when you see this) causes knockdown.
-Block Attack has swift mobility, damage reduction during.

--
(Sprint / BlockAtk functions over 50% stamina, and requires you to be on ground) 
--
-Satori: Sprint attack now procs its ability (..enjoy)
--
-Katana finishers duration animates faster (Credit to 2000Arsen for his help)
-Block followup after attacks are faster, no more waiting game parry loop. Rewards correctly timed instinctive guards during heat of battle.

~Noteworthy combos:
Light > CrouchAtk > Lightx4
SprintAtk > 180 Leap > StrongAtk
BlockAtk > AirLeap
JumpAtk > HolsteredAtk
Throw knife > SprintAtk Katana


------------------- Monowire Rework: ---------------------
--_______________________________________________--

Vanilla is out of place and frankly a katana on a whip. I despise its unwarranted effectiveness, as do you!

I instead gave it utility that does not overshadow other melee,
              ..but rather compliments and combos with many playstyles:

Now functions as a low dps Stunning Whip. Punish them for their bad behavior choom!
-- Consumes no stamina (aside from heavy atk) allows aggression upkeep for stamina management.

-Light attacks stagger lightly
-HeavyAtk / BlockAtk / CrouchAtk have varying harsh staggers.

------------------- Movement changes: --------------------
--_______________________________________________--

-Air movements carry more camera orientated trajectory
-Air dash is a controlled glide
-Dodge/Dash adjustments, distance nerf
-Air max speeds, slight nerf to give consistency to wild fluctuations
-Pressing dodge without movement dodges backwards

For intended experience you must have the mod Source Style Airstrafing Movement

--------------------- Perk changes: ----------------------
--____________________________________________--
Reflex Rework:
Going the distance > Many Must Fall:
Perform finishers from range. After a staggered finisher (non anim locked) Your next leap attack briefly deals finisher damage.

Cool Rework:
Pounce > Roving Assassin:
Gain +800% finish range upon landing thrown hits/Strong Melee. 
_____________
Deflect changes:
-You can now deflect till 0% stamina
-Deflectable angle matches Overwatch Genji
-Parried projectile has gradual stagger, with none on the first hit.

Tweaks:
Reflex;
-Parkour ( Reflex bottom middle ) Vault/climb faster, like a shinobi
-Mean Streak ( Reflex ) Now restores 100% stamina on kill during a dash.
-Air Dash level 2 ( Reflex middle ) 'faster dash' was non functional, changed to fall accel for more momentum.

Cool;
-Focus: Uses 25 stamina, ( Vanilla 40 )
-QuickDraw: Swaps 60% faster ( Vanilla 30 )
-HighNoon: No slow mo. Reloads 95% faster
-Juggler: vanilla has hidden delay of 0.5 sec for knife return. Delay removal.

Other;
-Crouch sprint costs less stamina, moves faster.
-Savage Sling (Body) No longer flings enemies like paperweight. Weighty throws. Aim higher

-------------------- Weapon changes: ---------------------
--______________________________________________--
-Swap melee faster
-Holster/Unholster faster
-No sway when aiming weapons

-Throwing knife animates/throws faster & consumes no stamina, dmg nerf, reference internal dps stat: (2.4 > 2.0) 

-Projectile Launcher regens slightly faster, ready/stow faster and no self damage
-Silverhand HC quickmelee staggers


-------------------- Stamina Overhaul: -------------------
--______________________________________________--
-QuickMelee (gun melee) costs less
-Airleap/Leap costs more

-- Guns adjusted according to type / strength and perks as follows:

¬ Shotgun, Assault, SMG and Pistol use significantly less ¬
¬ LMG / HMG use less ¬
¬ Precision weapons use more as they are stronger and have perks to easily manage ¬

-------------------- Enemy Changes: -------------------
--____________________________________________--
-All named Minibosses in certain encounters were classed as elites, are now bosses, DLC included
Also immune to grabs and certain OP quickhacks.

# Todo - Entire Enemy Hardcore Overhaul (progress: Not started yet.. I hope Enemies of night city is updated so I wont have to do this, he has more experience here)

--------------------- Misc changes: ----------------------
--___________________________________________--

-SlowMo rework for parry & staggered finisher. Now more impactful (slower but extremely brief)
-No auto unequip Melee (..look cooler sprinting with katana)
-Less vehicle and barbed wire knockdown delay (Get up choom!)
-All Cloak effects hide you (Hopefully)

-No Enemies on Minimap
-Dissasemble / Upgrade attribute & perks Faster
-Finisher adjustments

-Airstrike (melee mod) has been causing crashes in vanilla. I made some changes to try fix this (Untested) 
-Berserk No slow mo effects (Untested)
-When in low stamina, screen has non intrusive feedback (Later Update)

---------------------- Optionals DisabledByDefault: ------------------------
--_________________________________________--

-Air dash changed to AirPull downwards, Dodge > Jump still sends forward (Disabled by default)
-Dodge has adjustable cooldown with UI timer (Disabled by default)
-No Enemy icons apart from health bar when aimed at (Disabled by default)




-----Incompatibility:
Any mods altering katana/monowire stats or functions
--Possible clashes:
Anything altering dash/movement. May cause conflict
Any movement mods other than recommended that alter speeds, may cause unintended effects.

--My mod replaces your inputcontexts file in r6 config. Feel free to make a back up of that file if you wish. (edits are related to input and action timings)


---------------------- Credits: ------------------------
-2000Arsen for the gamechanger Fast Finisher mod and support in sharing findings on katana finisher durations.
-PuddingZebra for experienced suggestions and feedback
-Unclonable for valuable insight
-Xies for his hype and to all other playtesters


If you enjoy my mod and would like to support/encourage my work. Here is my ko-fi link:
https://ko-fi.com/hashashin
(Thank you. I'll also try reach out to you and gather ideas we can work on)
Keep those heads rolling. Choom!
-Ashin