About this mod
All gun type restriction perks become available for all ranged weapons (all guns and throwable weapons).
- Requirements
- Permissions and credits
- Changelogs
WHAT DOES IT DO:
- All perks available for all ranged weapons.
- Modified some perks' descriptions to match the changes.
- Run 'N' Gun reworked (as the vannila negate Body Guns characteristic and some Reflexes perks' usefulness):
- All perks available for all ranged weapons.
- Modified some perks' descriptions to match the changes.
- Enhanced Air Kerenzikov (seperated mod): works with all weapon and no longer need Gundancer as a requirement.
- Submachine Fun tweaked (the fire rate bonus is limited 4s after swap).
- Modified some perks' descriptions to match the changes.
3. Body Gun Perks:
- All perks available for all ranged weapons.
- Modified some perks' descriptions to match the changes.
- Enhanced Bloodlust (seperated mod): works with all weapon and no longer need Rush Of Blood as a requirement.
- Onslaught reworked (as vanilla effect overlap with Submachine Fun):
- Modified some perks' descriptions to match the changes.
- "I wish they had considered balancing all the new perks based on it being available on use for every weapon so we can get some nutty combos." - BlossomsVariance.
- "Can you do focus?", "Yes, could use that 10% for any weapon :)" - BanicaSPraz.
- "I really don't like being limited to literally one weapon type for a build." - Flambingo.
- Simply download then extract this mod to your Cyberpunk's root folder (...\Cyberpunk 2077).
- Conflict with All Guns Are Cool (this mod already covered and expanded that feature).
- Conflict with No Distinct Perks - Assault Rifle and Submachine Gun (this mod already covered and expanded that feature).
- Conflict with No Distinct Perks - Shotguns and LMGs and HMGs (this mod already covered and expanded that feature).
- Edit values inside with any text editor, I tried my best to keep them easy to understand and edit with comments.
Note(s):
- You're welcome to make your own adjustment.
- I'm open for discussing about how much those values should be.
- Thank you guys for suggestions.
- Thank authors of the requirement mods, without them the mod scene couldn't reach this stage.
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