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MisterChedda

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MisterChedda

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About this mod

Adds nitrous to all vehicles with custom visual + sound effects and HUD support.

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Adds nitrous to all vehicles with custom VFX, SFX, and HUD UI.

Use Mod Settings to configure activation key (by default L-Shift for cars and L-control for bikes) and toggle more settings








Are modded cars supported?

Yes.

No adjustments or updates needed from mod authors. As long as the modded vehicle uses an exhaust already - you will see the nitrous exhaust VFX and the core boosting mechanism will work on any car.


Are controllers supported?

Yes.


I dont like how the HUD bar looks or I want to tweak something

You can change the HUI UI bar width and height and apply a vertical offset via Mod Settings.
You can customize the Nitrous activation key (or use separate keys for controller/keyboard)
You can also switch to a different layout where it is near the speedometer.
You can also hide it so it only appears on use.
You can also change nitrous exhaust colors, change the FOV pullback intensity, and much more. 
You can also turn off the SFX / control its volume.

Check Nitrous's Mod Settings for more.


Tuning


I've tried to test as many vehicles as possible and tried to offer a sane default for each. But if you feel the balance is off or you need more boost power, you can either:

  • Adjust the Global Multipliers in Mod Settings. This will adjust settings by X% for ALL vehicles.

Or for more advanced users:
  • Define your own tweak record for your vehicle. This is similar to defining other custom vehicle handling parameters. You can find an example in r6/tweaks/NitrousBoost/

Vehicle.v_sport1_rayfield_caliburn_player.nitrousFuelCapacity: 7.5 # (Float) Seconds of boost fuel
Vehicle.v_sport1_rayfield_caliburn_player.nitrousBaseForce: 160000.0 # (Float) Base force before mass scaling (> 0.0)
Vehicle.v_sport1_rayfield_caliburn_player.nitrousGlobalMultiplier: 550.0 # (Float) Multiplier after mass scaling (> 0.0)
Vehicle.v_sport1_rayfield_caliburn_player.nitrousConsumptionRate: 1.1# (Float) Fuel consumed per second (>= 0.0)
Vehicle.v_sport1_rayfield_caliburn_player.nitrousRegenRate: 0.35  # (Float) Fuel regenerated per second passively (>= 0.0)
Vehicle.v_sport1_rayfield_caliburn_player.nitrousRegenPause: 1.8  # (Float) Duration passive regen pauses after boost (>= 0.0)
Vehicle.v_sport1_rayfield_caliburn_player.nitrousCooldown: 3.5 # (Float) Duration of cooldown when tank is completely empty (>= 0.0)
Vehicle.v_sport1_rayfield_caliburn_player.nitrousBurnoutEnabled: true # (Boolean) Enable burnout - an instant nitro fuel refill when player goes from near-full nitro tank to empty
Vehicle.v_sport1_rayfield_caliburn_player.nitrousBurnoutThreshold: 0.9  # (Float, 0.0-1.0) Min fuel % at activation for burnout
Vehicle.v_sport1_rayfield_caliburn_player.nitrousBurnoutRegenPercent: 0.4# (Float, 0.0-1.0) Base fuel % regained on burnout
Vehicle.v_sport1_rayfield_caliburn_player.nitrousBurnoutRegenCooldown: 0.5  # (Float, >=0.0) Cooldown (seconds) for burnout regen trigger

Replace `v_sport1_rayfield_caliburn_player` with the vehicle TweakDB ID you want to change.

Vehicle Mod Authors may also use these values to define their own custom nitrous settings for their vehicles!

Otherwise, a default is automatically calculated based on vehicle mass and other values such as wheel friction. Note RWD vs AWD vs FWD (also set in tweak) also influences the "feel" of the nitro (RWD = more pushy/drifty, FWD = more pull-y/control, AWD=neutral)

Note: avoid increasing boost too much. Game has a default (soft) limit of around 450mph after which the car resets.

Bikes should work too. Although the support is not great (mainly because it's hard to find a good activation key), and the defaults are a bit conservative.




Ermm this isn't in the lore and is not immersive

WRONG!


Cyberpunk Red rulebook


On installation, you will receive a message from Muamar and he will debit money from your account as payment for installing NOS.



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Thanks to DBK, SDH, DigitalVixen, victorkatilis, thischord, ctrlsec for helping test this mod! And shoutouts to mana and Zhin as well :D
And as always: psiberx for Codeware (which enables the custom HUD) and Roms1383 for Audioware!