Cyberpunk 2077

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About this mod

Allows to tweak some interaction and loot markers visibility behavior.

Permissions and credits

  • Tweak loot markers visibility behavior for each item rarity type.
  • Possibility to disable some kind of interaction markers like explosives, distractions, devices etc.
  • Available visibility options: visible through walls, visible for line of sight (default), visible when scanner is active, hidden.
  • Additional options to show/hide loot and enemy markers for minimap
  • Compatible with my Limited HUD mod, just disable Loot markers control in LHUD and adjust behavior with this mod

How to install

  • Download all required mods and unpack everything into the game folder
  • Unpack the mod archive into the game folder

Minimum required redscript version: 0.5.x

Loot markers default settings:
  • Iconic: visible through walls
  • Legendary: visible through walls
  • Epic: default in-game behavior
  • Rare: default in-game behavior
  • Uncommon:  visible only when scanner is active
  • Common: hidden
  • Shards: default game behavior

Additional markers you can hide:
  • Access points
  • Body containers
  • Cameras
  • Distractions
  • Doors
  • Explosives
  • Misc network devices (computers, smart screens etc.)
  • Enemies (for minimap)

How to uninstall

  • Delete r6\scripts\MutedMarkers folder
  • Delete MutedMarkers.archive and MutedMarkers.archive.xl from archive\pc\mod\folder


If you want to translate the mod to your own language, then download Translation sources archive, open muted-markers.json with any text editor (I would recommend Notepad++) and translate only lines with "femaleVariant" key (sample screenshot from other mod, text which you should change marked with yellow). After that check the code for your language here at the table below and send translated file back to me.

Currently supported languages:
  • English
  • Russian
  • French (credits to Unseen Unit)
  • Simplified Chinese (credits to Zo7lin)
  • Czech (credits to Starfis)
  • Spanish (credits to SirPrepu)
  • Turkish (credits to KawLL)


My mods

For redscript mod developers

// replaced

protected cb func OnUpdate() -> Bool 

protected func Update() -> Void