Cyberpunk 2077

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About this mod

Allows to tweak some interaction and loot markers visibility behavior.

Permissions and credits

  • Tweak loot markers visibility behavior for each item rarity type.
  • Possibility to disable some kind of interaction markers like explosives, distractions, devices etc.
  • Available visibility options: visible through walls, visible for line of sight (default), visible when scanner is active, hidden.
  • Additional options to show/hide loot and enemy markers for minimap
  • Compatible with my Limited HUD mod

How to install

  • Download the latest redscript release and unpack it into the game folder
  • Unpack the mod archive into the game folder

Minimum required redscript version: 0.5.x

How to configure

  • Open r6\scripts\MutedMarkers\config.reds with notepad or notepad++ and change configuration section variables as you like.

Loot markers default settings:
  • Iconic: visible through walls
  • Legendary: visible through walls
  • Epic: default in-game behavior
  • Rare: default in-game behavior
  • Uncommon:  visible only when scanner is active
  • Common: hidden
  • Shards: default game behavior

Additional markers you can hide:
  • Access points
  • Body containers
  • Cameras
  • Distractions
  • Doors
  • Explosives
  • Misc network devices (computers, smart screens etc.)
  • Enemies (for minimap)

How to uninstall

  • Delete the mod scripts from Cyberpunk 2077\r6\scripts\MutedMarkers folder.


My mods

For redscript mod developers

// Replaced methods
private func UpdateVisibility() -> Void

private final func CreateRoleMappinData(data: SDeviceMappinData) -> ref<GameplayRoleMappinData>