About this mod
Hack jukeboxes for eddies, give them starting malfunctions, or gain the option to break them. You can give them the glitching malfunction, the static malfunction, or turn them off.
- Requirements
- Permissions and credits
- Changelogs
- Donations

Give jukeboxes the "static" starting malfunction through the Mod Settings menu or hack them twice. They can also start with the "glitch" malfunction. Machines will reset once you leave and reenter the area.


You can give jukeboxes the "broken" starting malfunction through the Mod Settings menu and also set their chance of turning off ("breaking") on a per-hit basis. If you want to disable "breaking", simply set the on-hit break chance to 0%. This setting can be used for immersion where machines turn off when caught in a firefight's crossfire.

For jukeboxes, downloading either the Hacking add on or the Malfunctions add on will limit the number of times that you can hack each jukebox, but this limit resets when you leave and reenter the area. Non-malfunctioning jukeboxes can be hacked twice, glitching jukeboxes can be hacked once, and static or broken jukeboxes cannot be hacked at all.

Default Settings - in Enhanced VM$ settings. Will be changed to Enhanced Devices later.
Eddies Hack Settings
Eddies drop probability: 50% - the likeliness you'll gain eddies when you hack a jukebox, randomly determined by min/max eddies.
Max eddies: 25 eddies
Min eddies: 1 eddie
Settings from other "EnhancedDevices" mods
Transfer hack jukeboxes: ON
On-Hit Vandal Settings
Break probability: 5% - the likeliness a machine will break per hit.
Settings from other "EnhancedDevices" mods
Vandalize jukeboxes: ON
Starting Malfunctions
- Jukeboxes
Glitch relative odds: 11/11 - They can be hacked once and also turned off by hitting them.
Static relative odds: 6/11 - They cannot be hacked, but can be turned off by hitting them.
Broken relative odds: 1/11 - They are off and cannot be hacked.