Cyberpunk 2077
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Created by

jack

Uploaded by

paktojack

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About this mod

Ripperdoc now can actually make money. Originally planned on releasing as a part of the Weapon Conditioning

Requirements
Permissions and credits
Translations
  • Turkish
  • Russian
Changelogs
Donations
Donation
Since I originally didn't plan to add this amount of things into these mods and I did them anyway, I may as well set up my page on Buy me a coffee. This page is free for me anyway :)



Ever wonder why Ripperdocs install Cyberwares for you for free? Cause you look cool? Nah! It's you! You avoided every payments!! But not anymore, cuz now they won't forget it!


Under capitalism, man exploits man. Under communism, it's just the opposite.
— John Kenneth Galbraith

Default Charging Scheme:
  • Installation fee
    A fee to cover installing a Cyberware
  • Bio-Replacement fee
    A fee to cover replacing a Cyberware with organic material (e.g. a pair of legs)
  • Upgrade fee
    A fee to upgrade Cyberware with material provided by YOU

Service charge in general scales with Cyberware type, item standard buy price, and its quality.
**Ripperdoc still loves customers with a great reputation and may send you a cheaper bill**


Unique Ripperdocs:
Ripperdoc service price, material cost, upgradable Tier, and Tier of the sell items are all set based on the Ripperdoc's story, and player's actions if there are related quests.

Viktor's debt was also set to a larger value by default.

When used with RipperDeck, cost would be calculated based on the last Ripperdoc you visited and you are paying him/her for every operation until you visit another one.
**Max sellable tier was set to Tier 4 to encourage players to upgrade instead of making purchases, and you'll need to access the UniqueRipperdoc.reds if you wish to adjust them**


Built-in localization (Mod Settings menu not included):
  • English
  • 日本語
  • 繁體中文
  • 简体中文
  • Polski (przetłumaczone przez gojowenus)


My mods:
  • Autosave Disabler Plus - Disable autosave during various in-game events
  • Weapon Conditioning - It introduces condition stats to all weapons and penalty mechanisms due to poor conditions
  • Ripperdoc Service Charge - Ripperdoc always gets paid
  • Skillful - It tweaks the pacing of character progression system on skill proficiency, character leveling, perk (point) development, and cyberware capacity
  • Skillful Attributes -  It tweaks the attribute leveling system such that attribute level is only granted through skill proficiency development, on top of all features from Skillful
  • NCPD and MaxTac Spawn Tweak - It tweaks NCPD spawning parameters with district base settings (compatible with all mods that tweak only the NCPD record)