Cyberpunk 2077
0 of 0

File information

Last updated

Original upload

Created by

Ralph

Uploaded by

RalphModding

Virus scan

Safe to use

About this mod

This mod is deprecated and will only work on the game version 1.63.

Requirements
Permissions and credits
Changelogs
v1.63.1.0

DEPRECATED/OBSOLETE
    The update 2.0 changed the whole crafting mechanism so the logic behind this mod won't work anymore. I'll not disable it because if someone still feels like running a 1.63 they can come here and download it. That's all. The mod "replacing" this one is the Soft Crafting, fyi. :)

Info
    This mod alters the rewards and costs for crafting/upgrading weapons and clothes rebalancing the whole of it. Now, both crafting, disassembling and upgrading will take in consideration the LEVEL of the item and not how many times it have been upgraded. Things will cost more, but you will also get better rewards for disassembling higher level items. :)

    And now with Native Settings UI optional support! If you just need the redscript files you are good to go with them alone, if you want to set the changes on the fly and check what works better for you then using the Native Settings UI is the best way to do that without having to close and open the game multiple times!

Vanilla vs Mod
    In the vanilla version of the game, once you upgrade an item this will cause the costs of upgrading it increase again. Which means that if you have a low level icon you will spend a lot of components to get it to a good level. Every upgrade raises it to one more level.     That also would allow a tiny weakness... you didn't actually need to spend a lot to upgrade iconic. You could just craft a new tier of said item and it would already skip dozens of levels and the cost was quite small.

Collision advised
    This mod was solely designed to change the current crafting mechanism. Therefore, I do recommend testing if the mod you want to use works together just in case, there is not a list of compatible mods for this one (yet)

Equipment affected
    - Clothes
    - Weapons

How to install
    Unpack the mod archive into your game folder

How to uninstall
    Delete r6\scripts\CraftingRebalanced folder
    Delete bin\x64\plugins\cyber_engine_tweaks\mods\CraftingRebalanced folder

Future changes
    Change the amount of available components on sellers across the map to balance the need/demand.
    Change the amount of required components for ammo, meds, grenades and weapon/clothes mods

Credits
    jekky for the redscript compiler
    psiberx for the CET mod
    keanuwheeze for the Native Settings UI mod
    djkovrik, rmk, scissors and other people from CP77 modding discord for helping with questions and answers in general

My other mod(s):
    Bosses Rebalanced - Step up the challenge with the main bosses, adding new healthbars and buffs into different bars. Ammo up and good luck!
    Soft Crafting - Added multipliers and dividers to make the crafting less demanding
    Saving Areas Restricted - Change the mechanism of saving and quicksaving while inside hostile areas. Save it before, face the challenge!
    Never Lock Outfits - Bypass the restriction of having to use specific clothes or outfits and allow you to unequip and replace them even on the prologue
    Never Lock Saves - Bypass the saving restrictions of saving games and creates an autosave when trying to save the game when you wouldn't be allowed to.

Deprecated mod(s) - Working only up to the release 1.63:
    Crafting Rebalanced - Change the mechanism of crafting, upgrading and scraping items to make it level-based rather than quality alone

If you like my mods, please consider supporting me by buying a coffee and/or others so we can continue delivering and maintaining them :)