Cyberpunk 2077
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RMK

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rmk1234

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About this mod

NOTE: CDPR Fixed this bug in 2.0, no need for the mod after 2.0.

Some proximity mines don't emit a sound when you approach them, so they just explode without warning. This is not intentional, it's a bug. This mod fixes the bug.

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This mod will stay on the Nexus for anyone playing on older versions of the game. Otherwise, no need for this after 2.0!

This is a simple bug fix mod. Typically either all the mines in a location/gig work correctly with a sound, or none of them do. Looking at the code it's very clearly a bug and not some intentional difficulty difference.

Here's how mines are supposed to work: when you enter a certain radius around (non-disarmed) proximity mines they emit a sound (if not bugged) and start a timer to explode. The timer works regardless of the sound bug. If you leave the radius before the timer ends then a different sound plays (if not bugged) indicating the mine is chilling out, and you're safe. All (non-disarmed) mines will explode immediately if you walk directly over them.

Some locations where I've noticed the bug that you can test are the Cyberpsycho Sighting: House On a Hill and Dancing on a Mine Field gigs in the Badlands.

Installation:

  • IMPORTANT: This mod depends on redscript. Download and install that first!
  • To install this mod, extract the zip file into the Cyberpunk 2077 installation folder.

Credits
  • Makers of all the tools required by this mod.

Check out my other mods: