Cyberpunk 2077
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quibblerone

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quibblerone

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About this mod

Single primary key E - use (all cases, both in-game and UI), MMB and RMB advanced use, no overlaps. Configurable

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Version 1.3.2 should be compatible with patch 1.31 since no controls were changed this time (if you find any incompatibility issues, please, report).

--

For everyone who is upset by how limited key mappings' menu is in the game.

The mod is requirement-free and only remaps vanilla controls:
  1) unifies primary interaction key for UI panels and in-game (as E by default),
  2) X as secondary interaction key + RMB as additional "back" key (to dismiss popups or exit menus),
  3) preview rotation with A / D,
  4) maps some actions to "intuitively obvious" keys:

tip: E = Enter, Q = RMB = Escape (almost always)

╭---------------┬-----------------------------------------╮
| key           | action                                  |
├---------------┼-----------------------------------------┤
| Backspace     | call vehicle                            |
| Tab           | weapon wheel                            |
| Q             | cycle quest obj. / open notification    |
| Q / RMB       | quit or cancel anything                 |
| E             | primary action                          |
| E*            | fast travel                             |
| CapsLock      | alternative walk speed                  |
| F             | quick melee attack                      |
| F* / G*       | prev/next filter by waypoint type       |
| G             | grenade                                 |
| L*            | legend                                  |
| H             | hub menu                                |
| J*            | open related quest                      |
| LShift        | run hold                                |
| Z             | medkit                                  |
| X             | secondary action                        |
| C             | cyberware                               |
| V             | vision hold                             |
| V*            | center at V                             |
| Alt           | dodge key (+ direction, simultaneously) |
| Space* / MMB* | set waypoint                            |
| Space**       | sell/craft/disassemble all items        |
| MMB**         | sell/craft/disassemble 1/2 items        |
| MMB           | vision toggle                           |
| Mouse wheel** | increase/decrease quantity              |
╰---------------┴-----------------------------------------╯
 * only at the map view
 ** only with the item quantity picker widget
 You must enable "Dodging on Movement Input Keys"
 toggle in CONTROLS sections / reset to defaults
 in order for dodging to work. Double-tapping the
 keys is fully disabled.
...........................................................
:      Special cases (R6 restrictions, side-effects)      :
...........................................................
╭---[ 1. Trying to walk while sprinting (hold) ]----------╮
|                                                         |
| Activating alternative walk while sprinting will result |
| in a weird "jog" mode which consumes as much stamina as |
| sprinting (+ has same weapon sway animation) but still: |
| walk speed.                                             |
|                                                         |
╰---------------------------------------------------------╯
╭---[ 2. Diagonal Movement ]------------------------------╮
|                                                         |
| By default diagonal slow walking is disabled because it |
| breaks diagonal sprint. Although, if you want, it still |
| can be enabled with ease:                               |
|                                                         |
|   1) open this file: r6/config/inputUserMappings.xml    |
|                                                         |
|   2) uncomment these lines: 10-11 and 20-21             |
|                                                         |
╰---------------------------------------------------------╯


Suggestions and feedback are welcome.

I highly recommend to install awesome Holster by Tap mod if you have nothing against redscript.

Installation

Unzip main files into game directory with override.
I also recommend resetting to default keys just in case.
By default your keys are preserved (except of the F key, obviously).

Last version additions [v1.3.2]:
- more misclick events fixed
  - unintended fast travel / dragging map
  - unintended action / opening notification
  - unintended quit vendor / fast forward vendor's dialogue
- sprint cancellation on walk key disabled
- open/upgrade attribute's perks (select key reverted to E)
  - hold E - upgrade
  - LMB - open
- actions within phone can now be fully done with mouse
  - LMB - call
  - MMB - open messages
  - RMB - close
- item quantity picker enhancements
  - also accepts A/D - "decrease/increase" (same as wheel)
  - also accepts W - "all" (same as Space)
  - also accepts S - "half" (same as MMB)



My "TODO maybe" list

0) fix label text in character creation menu (ROTATE _ / _) with mapped values,
1) proper movement mode "modifier" key (diagonal sprint and slow-walk),
2) holster by pressing same weapon key again,
3) holster by holding reload key (like in Fallout games)
– if I succeed in adding those, there will be an alternative version in Downloads section. The drop-in simple version (without requirements) will remain as well.

Also I may
4) add Dockerfile / docker-compose with instructions to automate config file creation from command line.