Cyberpunk 2077
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Halvkyrie

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Halvkyrie

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About this mod

A set of standalone Arch Nemesis (Nazare) variants customized for the Mox.

Requirements
Permissions and credits
ArchNemesis Mox Variants





Changelog

  • 1.0-B - Small bugfix for CET Plugin
  • 1.0-A - Added optional CET plugin to enable/disable the bikes with a small GUI
  • 1.0 - Initial Release




Hey Halvkyrie, what is this?

This is a custom variant of the ArchNemesis for the Mox, based on their theme.
It features new models, new materials and mox-inspired decals, improved performance and handling, and is standalone.
To go with the improved performance/handling, it also has an additional 7th gear, whereas the default ArchNemesis has just 6 (and reverse). allowing for greater top speeds.
More information about the changes in handling and the engine data can be found on the Halvkyrie's Vehicles Core mod page.

There's this sticker on the tank? What is CMS??

If you want to further improve your vehicle tuning experience, you should definitely check out Car Modification Shop by Erok

Some personal thoughts:

Some of you might think "I recognize this", and you're not wrong. The idea of this is based on the same as Night City Customs - Arch Nazare Mox Bike
This was made a little over a year ago, and was the first mod I made where I started doing Mesh editing.
The idea/inspiration is still the only thing left over. Everything in this mod has been (re)made and edited from scratch.
Unlike the former version though, neither the fairing nor the rear wheel/axle has been made wider, as last time this causes some visual issues with how the axle/suspension part moved, and the fairing just kind of looked weird.
Might make the axle/fairing anew in the future?
This time, I personally feel everything has been made much more proper, as my skills with 3d things have improved, cp77 modding itself has evolved, vehicle/item additions are now possible.
In addition, this also uses many of the things I've learned in the last year, such as making and tuning materials to my liking, TweakDB Editing (for performance, handling, info) and more.


To obtain the bikes:

Currently there's no native way to obtain the bikes, so you will have to enable (aka add) the vehicles to your vehicle call list by using something like CET (hence the requirement)
A CET plugin has now been made too, which you can use to enable/disable the bikes, if you want.

There are 4 different variants each with a "Tuned" Subvariant
  • 01 - Supernova
  • 02 - Joyride
  • 03 - Archangel
  • 04 - Snow White


Spoiler:  
Show

You can enable or disable these at will, and enable as many/few as you want. Enabling/Disabling vehicle records in CET is done like this:
Game.GetVehicleSystem():EnablePlayerVehicle("<Vehicle_Record_Here>", true, false)
This will enable the vehicle in your vehicle call list. To remove it, simply change the 2nd argument to false instead of true
The vehicle records and which variant they represent should be self-explainatory. If you copy and paste everything in the code block into your CET console you can enable them all in one go


Game.GetVehicleSystem():EnablePlayerVehicle("Vehicle.v_sportbike_arch_nemesis_Halvkyrie_Mox__01_Supernova_Regular", true, false)
Game.GetVehicleSystem():EnablePlayerVehicle("Vehicle.v_sportbike_arch_nemesis_Halvkyrie_Mox__01_Supernova_Tuned", true, false)
Game.GetVehicleSystem():EnablePlayerVehicle("Vehicle.v_sportbike_arch_nemesis_Halvkyrie_Mox__02_Joyride_Regular", true, false)
Game.GetVehicleSystem():EnablePlayerVehicle("Vehicle.v_sportbike_arch_nemesis_Halvkyrie_Mox__02_Joyride_Tuned", true, false)
Game.GetVehicleSystem():EnablePlayerVehicle("Vehicle.v_sportbike_arch_nemesis_Halvkyrie_Mox__03_Archangel_Regular", true, false)
Game.GetVehicleSystem():EnablePlayerVehicle("Vehicle.v_sportbike_arch_nemesis_Halvkyrie_Mox__03_Archangel_Tuned", true, false)
Game.GetVehicleSystem():EnablePlayerVehicle("Vehicle.v_sportbike_arch_nemesis_Halvkyrie_Mox__04_Snow_White_Regular", true, false)
Game.GetVehicleSystem():EnablePlayerVehicle("Vehicle.v_sportbike_arch_nemesis_Halvkyrie_Mox__04_Snow_White_Tuned", true, false)



Some Questions and Answers
Spoiler:  
Show

Archnemesis? why?
Internally, the "arch" bikes are called the arch_nemesis which I think is a much more cool/interesting name, so that's what i've stuck to.
Sidenote:
It is standalone, and all the visible meshes it uses are unique, but certain things such as the shadow meshes are still using the vanilla game files
This is because making copies of those would be pointless, since there is no editing of them involved. As long as these files are allowed to remain intact by other mods (and they should, going forward) the shadows etc will work as they should.


To Install:

Open the 7z file you downloaded. If you don't have software for this, I would recommend 7Zip File Manager which is free of charge
Be sure to check what .archive files and other requirements the mod has in the description/readme
Locate your Cyberpunk 2077 install folder, and extract the files in the appropriate folders as shown below. Default game location for steam is: C:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077\

.archive files:
.\archive\pc\mod\

.archive.xl files for ArchiveXL:
.\archive\pc\mod\

.yaml TweakDB files for TweakXL:
.\r6\tweaks\

CET Plugin Folders with init.lua inside for Cyber Engine Tweaks:
.\bin\x64\plugins\cyber_engine_tweaks\mods\


And at last, Thank you

  • The WolvenKit Team
    for WolvenKit, an incredible piece of software, that has rapidly expanded in utility, and has enabled lots of new/better modding.
  • Jack Humbert
    for helping me understand certain things about appearance resource files such as chunkMasks.
  • Rfuzzo
    for helping me better understand TweakDB.
  • Psiberx
    for ArchiveXL and TweakXL, as well as lots of help regarding tweakdb, various other issues I had, as well as mod testing.
  • AlphaZomega
    for the various cp77 scripts, plugins and template we all know and love.
  • Erok (E3RoKK)
    for being of great help regarding tuning vehicle stats and data in TweakDB providing research, notes and explainations.
  • Scissors (Scissors123454321)
    for helping me better understand TweakDB, and help with coding in Lua for CET
  • Nim (NimRain)
    for helping me get into app editing with wkit.
  • Neurolinked
    for making MLSetupBuilder and helping with some appearance issues.
  • KeanuWheeze (NexusGuy999)
    for helping with coding in Lua for CET and making the base plugin





I would like to encourage you! to pick this apart to understand how it was made!
You may use the files from this mod for your own works, as long as you give credit for it.
While I won't, and can't stop you, I would like to request that you do *not* edit the files used here in their original archive locations.
This is because if you are making a mod based on this, you should instead make copies of them, to avoid file conflicts between mods.
As vehicle additions etc are posisble now, this is what you should be doing.
While this mod doesn't have many text entries, you are free to make translation files using ArchiveXL



With <3 from Halkyrie