About this mod
This mod adds the possibility of being pursued by different police vehicles
- Requirements
- Permissions and credits
It'll take effect automatically when you commit crimes and gain heat.
Also reworks the spawns of the cops making them further away depending on the threat level that you've.
Please do not use with any of these mods, this could cause incompatibilities
Annoy Me No More (Reasonable Police)
Police Motorcycle Chases
How to install automatically (Recommended)
- Install Redscript using Vortex
- Install this mod using the Vortex link
- If you didn't already, install (or update) Redscript
- Download this mod archive and extract it using 7-zip into your Cyberpunk 2077 game folder (the resulting file should be in 'Cyberpunk
2077\r6\scripts\enhancePolice\*.reds').
New features
V4.0.0Beta
- Update to version 1.5
- Add crowd behaviour so they don’t magically disappear when the persecution starts
- After a persecution police cars should join traffic
- Disable "Backup Police system" for the moment
V3.3.2
- Create independent variable for random police vehicle spawn point
- Point correct target for police vehicles to track
- Restored all the previous functionality tested on cp2077 1.3 and https://github.com/jac3km4/redscript/releases/tag/v0.3.0-RC3
V3.3.0 Beta
- Fixes the main crashes but version 1.3.0 does some mayor drawbacks in my mod need futher investiogation
V3.2.5
- Fix logic of appearance of the police after you've fled the crime scene
- Solved some crash situations
V3.2.4
- Fix some problems with the appearance of the police after you've fled the crime scene
V3.2.3
- Refine the appearance of the police after you've fled the crime scene
V3.2.2
- Fix regresion that caused granades not to explode cars as easy as before
V3.2.1
- Readd missing SpawnPoliceVehicle spawn randomicer
V3.2.0
- Now the police turrets won't single shoot you when you're in a vehicle
- Reorganice the structure of the files
V3.1.0 Beta
- Added some messages to notify the backup of the police or that the police has found you thanks to @WolvenBot
V3.0.1 Beta
- Remove the possibilitie that a police spawns in your car
V3.0.0 Beta
- Police rounds are unlimited, this means that police won't stop comming if you stay near your last crime
- Changed model for police cars now with sirens incorporated with lights and sound
- Due to the police AI persecution It's really bad I've implemented that if you get rid of the police there's a 40% of chances that they'll find you if you have less than 4 stars and if you've more than 4 starts there's a 60% changes of finding you
V2.8.0
- Check compatibilitie with latest redscript version
- Check compatibilitie with latest Cyberpunkversion
- Make the code more similar to the source one
- Make the behaviour of the police more similar to the 1.2.X+ versions with SpawnPoliceWithDelay
V2.7.1
- Hotfix a crash caused by multiple spawns
V2.7.0
- Add compatibilitie with Patch 1.2
V2.6.0
- Fix stars aren't disappearing after a long time or a large distance
V2.5.0
- Fix multiple policemen merging into one cop when riding a motorbike
V2.4.0
- Revert change that undo the fix for the vehicles spawned near you
V2.3.0
- Fix bandits appear on police vehicles
V2.2.0
- Fix a problem rerlated to the spawn of the vehicles of the police near you
- Workaround to fix that police stop to track you with in 200 meters
V2.0.0
Makes more dynamic the use of the police of different vehicles depending on the heat level
⭐The police only appears on foot
⭐⭐ The police appears using motorbikes using (Brennan Apollo) model due to there's no specific police motorbikes model
⭐⭐⭐The police appears using police cars
⭐⭐⭐⭐ The police appears using a police 4x4 (Chevalier Emperor) model
I was hopping to use for the last heat level a Militech Basilisk Tank to give more a GTA V kind of experience but trying to spawn results in a crash of the Cyberpunk 2077 process
V1.0.0
Initial implementation of police pursuing you at any "heat" level in cars