Cyberpunk 2077
0 of 0

File information

Last updated

Original upload

Created by

RMK

Uploaded by

rmk1234

Virus scan

Safe to use

Tags for this mod

About this mod

Makes any/all of two-handed clubs, hammers, and quick-melee attacks non-lethal. Configurable.

Requirements
Permissions and credits
Changelogs
Donations
The descriptions for two-handed clubs and hammers say they are non-lethal, but they're actually not. This mod makes them non-lethal, and I threw in quick-melee attacks because I think that makes sense. Not that you're very likely to kill anyone with a quick-melee. Additionally, since 1.1.0, the mod adds the non-lethal property to any cyberfist or one-handed club attack, since some of those weapons are sometimes not non-lethal.

You can turn any of the three attack types lethal/non-lethal using some options at the top of the file (r6/scripts/non_lethal_blunt_weapons.reds). By default all three are non-lethal. Personally I think hammers are more fun as lethal weapons.

Note that only the final hit counts for lethality, and once someone is incapacitated you can still kill them with an additional hit from a non-lethal weapon.

Check out my other mods:


Installation:
  • IMPORTANT: This mod depends on redscript. Download and install that first!
  • To install this mod, extract the zip file into the Cyberpunk 2077 installation folder (the mod files go to "Cyberpunk 2077/r6/scripts").

Credits