Cyberpunk 2077
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RMK

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rmk1234

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About this mod

Makes any/all of two-handed clubs, hammers, and quick-melee attacks non-lethal. Configurable. CDPR FIXED THIS ISSUE IN PATCH 1.61. THIS MOD IS ONLY NEEDED IF YOU'RE PLAYING ON AN OLD VERSION.

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NOTE: This mod is no longer needed as of patch 1.61. CDPR fixed the issue with non-lethal weapons. I'm leaving it up for now because Nexus doesn't have a suitable Hide option for this case.

The descriptions for two-handed clubs and hammers say they are non-lethal, but they're actually not. This mod makes them non-lethal, and I threw in quick-melee attacks because I think that makes sense. Not that you're very likely to kill anyone with a quick-melee. Additionally, since 1.1.0, the mod adds the non-lethal property to any cyberfist or one-handed club attack, since some of those weapons are sometimes not non-lethal.

You can turn any of the three attack types lethal/non-lethal using some options at the top of the file (r6/scripts/non_lethal_blunt_weapons.reds). By default all three are non-lethal. Personally I think hammers are more fun as lethal weapons.

Note that only the final hit counts for lethality, and once someone is incapacitated you can still kill them with an additional hit from a non-lethal weapon.

Check out my other mods:


Installation:
  • IMPORTANT: This mod depends on redscript. Download and install that first!
  • To install this mod, extract the zip file into the Cyberpunk 2077 installation folder (the mod files go to "Cyberpunk 2077/r6/scripts").

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