Cyberpunk 2077

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DeS3InY

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DeS3InY

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About this mod

Changes the upgrade cost of items so upgrading items costs are scaled by item level instead of the number of times upgraded

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Does not work on the new 2.0+ patch
Mod is probably no longer necessary

Insipired by Melonface and their Constand Upgrade Cost mod.

It always bugged me that the early Legendaries I found cost a zillion to be upgraded to max level where you can create a new levelled item for a fraction of that cost. So I made this to be a bit more realistic, it now uses the current item level for the calculation instead of the number of times upgraded.
You should be able to spend much less fully upgrading that low level Legendary item you like, all the while spending more on upgrading your higher level gear.

You need only one of the files (Linear, Exponential or Combination), choose one that fits your needs.

Linear: Current cost progression is linear with step increase approximately every 5 item levels (game has a weird calculation of item level so I
found a simple calculation that works for this purpose).

Exponential: Cost progression is exponential where early levels are really cheap to upgrade and later ones jump... exponentially :D

Combination: The cost progression is exponential up until level 35 where it switches to a linear progression where every level will be more expensive than the last one.

WARNING: Incompatible with mods that modify GetItemFinalUpgradeCost function in CraftingSystem

Tested, works on v1.61 of the game
Mod requires redscript 0.3.4 to work (mod version 0.3 works with redscript 0.5.8).