About this mod
Scales up conversation skill checks so that you'll see options requiring higher attribute levels in general and as you level up. For those who want their attribute choices to both limit and reward. Configurable with in-game menu!
- Requirements
- Permissions and credits
- Changelogs
- Donations
I recently made a mod (Clear Skill Checks) that makes conversation skill/attribute checks show the required value when you pass the check, instead of just showing you the value you have. Then I realized that all the checks I tested were of really low values. The highest I've seen is 7, though it's a pain to go through the game finding these. This mod scales up those values so you'll see them go all the way to 20 for particularly hard checks, and/or when you're very high level.
Unmodded behaviour
In the unmodded game every conversation with a skill check has a difficulty level (None/Easy/Medium/Hard/Impossible - not related to the game difficulty) and a numerical power level associated with it. The power level is like an enemy or quest's level. The power level is fed into a curve (different one for each difficulty), which outputs a check value. None difficulty is a constant 3 difficulty (so always pass), and Impossible is a constant 20 value. The other three scale from 3-10, 5-15, and 6-20, respectively. The maximum of each curve is reached when the power level is 40 or higher. This is the same mechanism that doors and other device skill checks use, but it seems that devices actually use all the power levels and difficulties, because those can get quite high.
What I found so far in testing is that most conversations are Easy difficulty (max 10), and the power levels tend to be on the low side (hence me never seeing anything over 7). I found one skill check that was Hard, but it had a power level of 0 (actually undefined), giving a check level of only 6.
What this mod does
What this mod does is (optionally) bump up anything in the None/Easy/Medium range to the next highest level, and it partially scales the power level up to the player's level. By default the amount of scaling is at 0.75 (meaning it will scale up 0.75 of the difference between your level and the conversation's level).
Configuration
There are 4 options available in the "Mods" menu (under "RMK MODS" tab):
- Scaling Factor: Sets the scaling amount of the INPUT to the difficulty function. There are 4 functions/curves: easy, medium, hard, and impossible (all checks are 20). The input is determined by the quest. Set to 1.0 to scale the input all the way up to your level, 0.0 for no scaling.
- Easy to Medium Level Threshold: When you are at or above this level, easy checks (final value between 3 and 10) will become hard checks (final value between 5 and 15).
- Medium to Hard Level Threshold: When you are at or above this level, medium checks (final value between 5 and 15) will become hard checks (final value between 6 and 20).
- Log scaling info to CET console: Turn on to see the changes this mod is making when you see a conversation skill check.'

Installation:
- IMPORTANT: This mod has 3 dependencies (see requirements section above!)
- To install this mod, extract the zip file into the Cyberpunk 2077 installation folder.
Credits:
- Thanks to the maintainers of, and all contributors to, Wolvenkit
- Thanks to the authors of all required mods
Check out my other mods:
- Stealthrunner - Stealth Gameplay Expansion
- Custom Quickslots for Consumables and Cyberware Abilities
- Weathermancer - Weather Select Menu
- Lifepath Bonuses and Gang/Corp Traits
- AI Netrunners Enhanced (probably won't be updated for 2.0)
- Lynx Paws Reimagined (not sure yet if I will update for 2.0)
- Damage Scaling and Balance (Formerly Level Scaling)
- Simple XP Multiplier
- Silent Silencers and Throwing Knives
- Challenging Breach Minigame
- Convo Skill Check Scaling
- Status Bar Bug Fixes
- Slow Firing Rate on Longer Saves Bug Fix
- Don't Hide Stamina Bar on Holster
- Optical Camo Bug Fixes (not updated for 2.0, may not be needed anymore)
- Hacking Bug Fixes (not updated for 2.0 yet)
New Features/Systems
