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Changelogs
Version 3.0.1
Fixed a possible crash on enemy kills
[Money] Added a separate option to disable world placed cash bundles
Version 3.0.0
Complete mod refactoring to work with the loot tables directly what should prevent any issues related to missed quest items, Currently supported loot types: Ammo, Crafting materials, Money
Added mod settings menu for each supported loot category
Version 2.0.0
Added very basic support for patch 2.0 (but some new loot sources still might be missing)
Removed shards support as it caused too many issues
Version 1.8.0
Added containers exclusion system to prevent specific containers being cleared by the mod
Target container from "Extremely Loud And Incredibly Close" reported crime quest added to exclusions
Version 1.7.0
All keycard items added to exclusion list to prevent any quests or gigs progression blocking
Version 1.5.0
More items added to exclusion lists (config file wasn't updated so you can keep the previous one)
Version 1.4.0
Experimental patch 1.5 support
Version 1.2.2
More changes for patch 1.3 compatibility
Version 1.2.1
Fixed a bug with inaccessible world placed items
Version 1.2.0
Mod now handles additional items spawn logic for NPCs and containers which was added with patch 1.3
Version 1.1.1
Temporarily disabled logging because of redscript RC1 bug which causes crashes
Version 1.1.0
Scripts updated for patch 1.3 compatibility
Version 1.0.1
Breakfast edibles from Talking Bout A Revolution quest added to exclusions list (you can update only exclusions.reds file and do not overwrite the rest)
Version 1.0.0-RC
Added cleanup for saved item spawns when V goes to sleep
Ozob's Nose added to removal exclusion list
Version 1.0.0-BETA3
Fixed config file typo which made junk category use healings probability numbers
Version 1.0.0-BETA2
Added experimental kept and removed items tracker to prevent the case when you move from location further enough to trigger new items respawn and when you come back spawed items differ from the ones which were spawned initially
Sasquatch Hammer added to removal exclusions list
Version 1.0.0-BETA1
New enhanced config section with separate loot sources and categories
The mod splitted to separate files and config file now has its own version so you could check was it changed or not when new updates come
reducedLoot.reds become outdated so you must delete it
More optimizations to unhandled NPCs ammo drops
Fixed quest item removal for Space Oddity mission
Fixed quest item removal for Stadium Love mission
The mod description page now has a brief overview about how the mod logic works
Version 1.0.0
Compatibility update for upcoming redscript release
Version 1.0-RC2
Fixed a bug with vendors ammo removal
Items spawned by weapon vending machines added to removal exclusion list
Version 0.6
Fixed (hopefully) NPC weapons drop for cases when AllowHeldWeaponDrop setting is enabled
Version 0.5
All quests related keycards added to exclusion list to prevent removal if reduced drop for Junk category enabled (which was possible because that keycards base items do not have quest tag)
Version 0.4
Default schematics drop chance increased to 100
Fixed broken probability checks for common and uncommon weapons and clothes
Version 0.3
Toggle options for loot categories config replaced with probability based, now you can set drop chance for each category
Clothing and weapons drop now controlled by quality settings, you can set drop chance for each tier separately
Loot removal logic now uses IsQuest checks not only for items but also for containers and NPC themselves
Version 0.2
Disabled world objects removal for Practice Makes Perfect quest (tutorial with T-Bug)