About this mod
A pack of weapons featuring REAL explosive bullets of various types : frag, emp, napalm, etc
- Requirements
- Permissions and credits
-
Translations
- Korean
Some've been ready for a while, until I decided it was too long to publish'em one by one and easier to make a pack...

You might not get the same exact colors I'm showing here, as I've installed RealColorr III.
It gives a much wider range of colors visible in-game and I highly recommend it.
It's only one archive file so no external app or extra ressource consumption.

# 1 - Blast Malorian (Recolor and rework)
Slick simple design and great effectiveness.

- aim shots pierce through walls
- aim+charge shoots a deadly explosive round (and doesn't pierce walls)
- 16 rounds instead of 10
- sound rework as I got bored of the default sound (I left indications in the .yaml file if you prefer the default sound)
If you want to use scopes on it you should install Malorian Attachment Fix as it won't work otherwise.
Game.AddToInventory("Items.ZMod_BlastMalorian", 1)
# 2 - Achilles Ultimate Assault (Recolor and rework)
No more a precision rifle, this one is a deadly assault machine !

- hip fire is fullauto (still 5 projectiles per shot !)
- aim fire is a burst of projectiles that pierce through walls
- aim+charge is one shot of 5 explosive projectiles (damage has been balanced regarding it)
- increased magazine capacity and firing speed
- lowered spread, reload and recoil
- more scopes available to put on it - comes with an iconic removable yellow Add-Vantage (can get to Tier 5)
Game.AddToInventory("Items.ZMod_Achilles", 1)
# 3 - Zhuo Fire Blaster (Recolor and rework)
Heavy power rework : Half shotgun, half assault rifle, half napalm thrower, all with knockdown effect.

- hip fire is 8 projectiles shotgun blast
- hip+charge shoots a spectacular explosive napalm round with burning status effect
- aim fire is a fullauto fast assault riffle attack, each shot pushing 6 projectiles for balanced damage
- increased knockdown effect : put your ennemies to the ground !
The napalm attack is an exclusive tweak you won't see anywhere else.
Game.AddToInventory("Items.ZMod_Zhuo", 1)
# 4 - Big Bad Burya (Recolor and rework)
Heavy power rework with slick design.

This one I published separatly before deciding it's too much work and pack the rest in one go.
# 5 - Electric Ambition (Recolor and rework)
I like the Ambition's design but it was a very deceptive weapon. This one shines and makes lightnings !

- charge is available on both hip and aim fire, and shoots an explosive EMP round with knockdown and shock status effect
- aim fire pierces through walls
- hip is a 2 shots burst, aim is a 3 shots burst
- comes with an iconic blue Add-Vantage scope (can go to Tier 5)
- comes with a removable custom silencer
Game.AddToInventory("Items.ZMod_AmbitionElec", 1)
# 6 - Kenshin Krash (Recolor and rework)
Works like the Ambition above, with frag explosive rounds on charge.
It takes the skin of the Chaos gun without the Maelstrom decal (or its strange specifications), and I really like it.

Game.AddToInventory("Items.ZMod_Kenshin", 1)
# 7 - Doom Doom Doom (Recolor and rework)
Enhanced Doom Doom with a Blade Runner inspired look and this time : real explosive rounds !
(The promised explosive rounds on the original where such a disapointment...)

- faster fire rate
- aim fires a rapid burst of 3 shots ("doom doom doom" !) that pierce walls
- 12 rounds magazine capacity instead of 6 (as it consumes more ammo)
- real explosive rounds
- increased impact, knockdown effect, armor piercing and damage against elite ennemies
- keeps the original Doom Doom iconic modifier (x3 increased dismemberment chance)
- (indications in the yaml file to get back the default Doom Doom skin if you prefer it)
Game.AddToInventory("Items.ZMod_DoomDoomDoom", 1)
# 8 - Super Defender (Rework)
Super bold rework, with an exclusive quick melee attack. Blast'em all !
No recolor as I liked it that way and it seems to be a pain to modify (lots of components).

- shoots explosive rounds
- aim fire will pierce through walls
- lowered reload duration, spread and recoil
- enhanced fire rate, mag capacity, range, armor piercing, knockdown impulse, and damage against elite ennemies.
- special quick melee attack with increased damage and knockdown effect
Game.AddToInventory("Items.ZMod_Defender", 1)
# 9 - Napalam Palica (Rework)
Simple yet effective power rework with napalm rounds. Burn the city !

- 4 rounds instead of 2
- hip fire shoots multiple power projectiles
- aim fire shoots multiple napalm rounds
Game.AddToInventory("Items.ZMod_Palica", 1)
If you like it you may


Unzip in your game's main folder. That's it.
You may remove the weapons you don't want :
just delete the corresponding .yaml file in r6/tweaks/ZMod_VanillaReworksExplosive_pack/
The deleted weapon won't appear in game no more.
(There's only one archive file, don't touch it, it's lightweight and won't make any trouble)

You may tweak these weapons to your taste, I left indications in the yaml files to help you do it.
I recommend using a code editor like Sublime Text or Notepad++ to get a better readability and avoid errors.

You can buy it from these vendors (see the maps in Images section) - assuming you are level 17 or more :
- Black Market, DogTown Stadium
- Marty, Badlands (south, at the gas station)
- Iron & Lead, Cargo Bay, Northside, Watson (north west)
Or use these CET codes in the CET console :
Game.AddToInventory("Items.ZMod_Achilles", 1)
Game.AddToInventory("Items.ZMod_Zhuo", 1)
Game.AddToInventory("Items.ZMod_AmbitionElec", 1)
Game.AddToInventory("Items.ZMod_Kenshin", 1)
Game.AddToInventory("Items.ZMod_Defender", 1)
Game.AddToInventory("Items.ZMod_Palica", 1)
Game.AddToInventory("Items.ZMod_DoomDoomDoom", 1)
- Weapons spawn at the same level as you are (ore a little above), no overkill tier
- You may upgrade it to upper tiers as you go, and keep using it during your journey in the city of dreams...
If you want more of the embedded scopes and muzzles, here are there CET codes :
Game.AddToInventory("Items.ZMod_Ambition_blue_AddVantage_scope", 1)
Game.AddToInventory("Items.ZMod_Achilles_yellow_AddVantage_scope", 1)
Game.AddToInventory("Items.ZMod_Ambition_Rectangle_Neutral_Silencer", 1)
Game.AddToInventory("Items.ZMod_Kenshin_silencer", 1)

- RealColorr III to get better colors displayed (see the disclaimer above)
- Unlock Me A Slot 2.1 to get all the weapon mod slots you derserve
- These weapons are fully compatible with my electric/thermal/chemical weapon mods, if you fancy to give it even more special effects :)

Thanks a lot to manavortex and seijax for there inspirating works, the great wiki, and there help and availability on the community Discord.
Some of these weapons use a piece of code seijax made for me and it's a great addition, thanks again !


