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RMK

Uploaded by

rmk1234

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About this mod

Stops combat from auto-triggering when you use a silenced gun or throwing knife. Lets you use those weapons from stealth even when you don't one-shot kill enemies.

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What does it do?

This mod stops the combat state from triggering when you shoot enemies with silenced weapons or throw knives at them. In the unmodded game enemies will all know where you are (combat state is triggered) when you shoot someone from stealth but don't one-shot kill them, event with a silenced weapon. With this mod, the enemies may still become alerted and look around for you, but you stay hidden and can continue to harass them from stealth.

By default, if you are within 2 meters of them them when you attack the combat state will be triggered.

As a way to balance Your cover protection is removed and your visibility to enemies increases if you don't kill the target in one shot. This is configurable in the mod's options menu.



Why?

I know that silencers do not actually make guns silent in real life (or so I've heard, it doesn't matter), but in video game logic that is usually how they work. I think this is more fun, and makes them more useful. It's hard to one-shot someone on Very Hard. I find this makes silenced weapons very powerful, but I also often get found by enemies looking around for me.

Configuration:

This mod is configured from the "Mods" menu in the Settings menu, under "Silent Silencers". This can be done any time, including in the middle of gameplay.



Core Functionality
The minimum ranges are the range you have to be from the enemy to stay in stealth. Decrease these values to stay hidden even when right next to the enemies (though they can still turn and see you of course). Increase the values to make it so you have to be far away in order not to be heard.

Cover/Visibility Debuff
Adds a short status effect that cancels the benefits of peeking out from behind cover anytime you make a stealth attack.

Detection Chance
  • Hits until auto-detection: NPC will detect you after this number of silent hits.
  • Base detection chance: percentage change of being detected on every hit.
  • Per hit detection chance: percentage change to be detected per previous hit. So if you set this to 10%, your first hit has 0% chance to be detected, second hit has 10%, third hit has 20%, and so on. This chance is added to the base chance (which can be 0%).
  • Seconds to detection: If the NPC is still conscious after this number of seconds from your first attack, you are detected.

Installation:
  • IMPORTANT: This mod depends on several other required mods. Download and install them first!
  • To install this mod, extract the zip file into the Cyberpunk 2077 installation folder.

Credits:
  • Thanks to the maintainers of, and all contributors to, Wolvenkit
  • Thanks to the authors of all required mods

Check out my other mods: