About this mod
Just removes world placed shards which you have already read.
- Requirements
- Permissions and credits
- Changelogs
- Donations
- Hides world placed shards which you have already read
- Does not affect shards which have quest flag (don't know if such shards exist but just in case)
How to install
- Download the latest redscript release and unpack it into the game folder
- Unpack the mod archive into the game folder
How to uninstall
- Delete the Cyberpunk 2077\r6\scripts\hideReadShards.reds file
Credits
- jekky for the redscript compiler
- Kudryavyi Lis for the mod idea
- CP77 modding discord
My mods
- Always First Equip
- Custom Map Markers
- Enhanced Craft
- Faster Iguana Hatch
- Game Time Tweaks
- Hide Read Shards
- Holster By Hotkey
- HUD Painter
- HUDitor
- Immersive Timeskip
- Improved Minimap Zoom
- Limited Fast Travel
- Limited HUD
- Mark To Sell
- Metro Pocket Guide
- Mizutani Shion Targa MZT
- Muted Markers
- Named Saves
- No Camera Auto Centering
- No Intro Videos
- No Scanner Time Dilation
- Quickhack Hotkeys
- Real Vendor Names
- Reduced Loot
- Revised Backpack
- Sleeves
- Smarter Scrapper
- Stand Still Please
- Stash Filters
- Stash and Backpack Search
- Toggle Quest Tags
- Vehicle Summon Tweaks
- Virtual Atelier
- Virtual Car Dealer
- Wannabe Edgerunner
- Yet Another UI Recolor
For redscript mod developers
// Added methods
@addMethod(ShardCaseContainer)
protected cb func OnItemAddedEvent(evt: ref<ItemAddedEvent>)
@addMethod(ShardCaseContainer)
private func IsShardRead(record: wref<JournalOnscreen>) -> Bool
@addMethod(ShardCaseContainer)
private final func GetShardData(itemTDBID: TweakDBID) -> wref<JournalOnscreen>