About this mod
The widebody Thornton Galena GT concept that didn't make it into the game. - Updated! - Air ride suspension - 15 variants - V8 twin turbo
- Requirements
- Permissions and credits
- Changelogs
- Donations
Engine materials now local - should fix the clay engine & turbo visual bug.
Shadow mesh fixes and corrections.
Handling overhaul as standard & slight tweak to original handling as an optional file.
New handling includes reduced power, so top speed in town will be around 140mph. (5th gear)
For freeway driving / long straight roads, 6th gear will push 210mph
Refactored air ride script thanks to Si13n7
Additional handling file added which is a much improved version of the v1.0.1 original, so higher power and top speed.
Kindly tweaked by Trash Metal Barbie
(Add like a normal update, unzip to game folder and confirm ovberwrite.)
Original concept by Paweł Breshke-Czyżewski which wasn't included in the Vanilla game.
Reference widebody model supplied by "Marcus da MV Design", created for Automation Engine & Beam.
Fully remodelled widebody kit and heavily improved base Galena Vanilla model by myself.
Sporting automated custom "Air ride" suspension system which raises when the player enters the vehicle, and lowers on vehicle exit.
Heavily reworked Mackinaw "BMF" V8 twin turbo engine transplant with custom effects, pushing huge power to all four wheels.
15 variants including lush metallic & matte car paints, custom full body wraps including two illuminated holographic style effects and Edge Runner Netflix character inspired wraps.
Extensive suspension, handling and engine tuning.
All variants can be purchased through the Virtual Car Dealer system, but only one variant can be owned at a time. Single VCD in-game browser page, use "Colours" to cycle through the variants.
If you have the eddies to purchase more than one variant, you can set up Virtual Car Dealer so that you can buy multiple variants of the vehicle (done through the Config.reds file) Thanks to those of you who suggested this.
module CarDealer.Config
public class CarDealerConfig {
public static func HandleColorVariantsAsSingleLot() -> Bool = false
}
You can own all variants though, if added as individual vehicles using the CET codes. (Each is named as per it's appearance in the summon list, with respective icons etc.)
This has been my most complicated and intensive mod yet, which really pushed me to learn new skills, including redscript for the custom Air Ride system.
Huge thanks to all the team at DocWorks Automotive for their continuing support, extensive feedback and testing.
:: SPAWN CODES ::
• CET codes to add to your summon list - Save the game after to keep it in your list. Appears as "Galena GT Widebody (- variant name)" in the summon list.
• Using the CET codes you can add all or some of the variants to your summon list.
Default yellow version:
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.oranje3_galena_widebody',true,false)
Variants:
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.oranje3_galena_widebody_metal_red',true,false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.oranje3_galena_widebody_metal_green',true,false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.oranje3_galena_widebody_metal_black',true,false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.oranje3_galena_widebody_matte_green',true,false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.oranje3_galena_widebody_matte_black',true,false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.oranje3_galena_widebody_edge_runners1',true,false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.oranje3_galena_widebody_silver_angel',true,false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.oranje3_galena_widebody_valentino1',true,false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.oranje3_galena_widebody_white_sport',true,false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.oranje3_galena_widebody_black_skulls',true,false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.oranje3_galena_widebody_edge_runners2',true,false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.oranje3_galena_widebody_edge_runners_reb',true,false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.oranje3_galena_widebody_holo1',true,false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.oranje3_galena_widebody_holo2',true,false)
:: RECOMMENDED MODS ::
• Virtual Car Dealer Only if you want to purchase the vehicle and not use the CET codes.
• Not tested without Phantom Liberty DLC
• Not tested with Mister Chedda's Nitrous mod, but will shift like a bat out of hell.
:: KNOWN ISSUES ::
• New handling upsets the "auto-drive" on summoning and some visual tyre intersection through the wide arch kit will occur when the car is lowered.
• Also occurs when hacking and remote driving, as the air ride is not triggered.
• Handling & tuning all based on a pure Vanilla game - no driving mods enabled during development.
• Zip file is large due to the many variants and custom wrap images, including the Virtual Car Dealer images for each vehicle.
:: INSTALLING ::
• Unpack the zip to the Cyberpunk game folder like a normal mod.
:: UPDATING ::
• Unpack the zip to the Cyberpunk game folder like a normal mod and confirm overwriting the files when prompted.
:: ALTERNATE/OPTIONAL FILE INSTALL ::
Unpack the zip and confirm overwrite. (It's not possible to use both files at the same time - to revert to the bundled file, unpack the main mod zip.)
:: UNINSTALLING ::
• Delete the archive files, & the oranje3_galena_widebody r6\scripts and tweaks folders:
Cyberpunk 2077\archive\pc\mod\galena_widebody.archive
Cyberpunk 2077\archive\pc\mod\oranje3_galena_widebody.xl
Cyberpunk 2077\r6\tweaks\oranje3_galena_widebody\oranje3_galena_widebody.yaml
Cyberpunk 2077\r6\scripts\oranje3_galena_widebody\oranje3_galena_widebody.reds
:: CREDITS ::
♦ Paweł Breshke-Czyżewski for the original concept vehicle design
♦ Marcus da MV Design for the reference widebody models
♦ DocWorks Automotive
♦ Loomy
♦ Mister Chedda
♦ manavortex
♦ psiberx
♦ boe6
♦ DennisReactive for his advice and suggestions in fixing up the front wide arch air vents and upper bumper
♦ Si13n7 for kindly refactoring and refining the air ride redscript
♦ Trash Metal Barbie for the new hanndling file