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Oranje3

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Oranje3

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About this mod

2.3 Updated The widebody Thornton Galena GT concept that didn't make it into the game. - Handling Fixed! - Air ride suspension - 15 variants - V8 twin turbo

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Putting the fun back into Cyberpunk 2077.
--EDIT-- V1.0.4 - New handling overhaul
Update for game 2.3 Fixed handling and various other tweaks.
(No Crystal Coat or Twintone support)
Fixed exhaust burn mark texture flicker on all wrapped variants
Fixed rear windows opening if rear doors were opened using 3rd party vehicle mods
Fixed in-vehicle weapon use to stop shooting the car interior
Improved handling - No more Disney On Ice (Keep the old version if you loved it. ;)

Keyboard driving control improvements.
New air ride animation and system which fixes the floaty car feel.
Air ride system also now works during vehicle summon.
Additional optional file for use with the Vehicle Speed Unlimiter mod - 1222mph top speed!


Original concept by Paweł Breshke-Czyżewski which wasn't included in the Vanilla game.

Reference widebody model supplied  by "Marcus da MV Design", created for Automation Engine & Beam.

Fully remodelled widebody kit and heavily improved base Galena Vanilla model by myself. 

Sporting automated custom "Air ride" suspension system which raises when the player enters the vehicle, and lowers on vehicle exit.

Heavily reworked Mackinaw "BMF" V8 twin turbo engine transplant with custom effects, pushing huge power to all four wheels.

15 variants including lush metallic & matte car paints, custom full body wraps including two illuminated holographic style effects and Edge Runner Netflix character inspired wraps.

Extensive suspension, handling and engine tuning.

All variants can be purchased through the Virtual Car Dealer system, but only one variant can be owned at a time. Single VCD in-game browser page, use "Colours" to cycle through the variants. 

If you have the eddies to purchase more than one variant, you can set up Virtual Car Dealer so that you can buy multiple variants of the vehicle (done through the Config.reds file) Thanks to those of you who suggested this.
module CarDealer.Config

public class CarDealerConfig {
  public static func HandleColorVariantsAsSingleLot() -> Bool = false
}


You can own all variants though, if added as individual vehicles using the CET codes. (Each is named as per it's appearance in the summon list, with respective icons etc.)

This has been my most complicated and intensive mod yet, which really pushed me to learn new skills, including redscript for the custom Air Ride system.

Huge thanks to all the team at DocWorks Automotive for their continuing support, extensive feedback and testing.

:: SPAWN CODES ::
• CET codes to add to your summon list - Save the game after to keep it in your list. Appears as "Galena GT Widebody (- variant name)" in the summon list. 
• Using the CET codes you can add all or some of the variants to your summon list.

Default yellow version:

Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.oranje3_galena_widebody',true,false)

Variants:

Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.oranje3_galena_widebody_metal_red',true,false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.oranje3_galena_widebody_metal_green',true,false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.oranje3_galena_widebody_metal_black',true,false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.oranje3_galena_widebody_matte_green',true,false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.oranje3_galena_widebody_matte_black',true,false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.oranje3_galena_widebody_edge_runners1',true,false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.oranje3_galena_widebody_silver_angel',true,false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.oranje3_galena_widebody_valentino1',true,false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.oranje3_galena_widebody_white_sport',true,false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.oranje3_galena_widebody_black_skulls',true,false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.oranje3_galena_widebody_edge_runners2',true,false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.oranje3_galena_widebody_edge_runners_reb',true,false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.oranje3_galena_widebody_holo1',true,false)
Game.GetVehicleSystem():EnablePlayerVehicle('Vehicle.oranje3_galena_widebody_holo2',true,false)



:: RECOMMENDED MODS ::
• Virtual Car Dealer Only if you want to purchase the vehicle and not use the CET codes.
• Not tested without Phantom Liberty DLC
• Not tested with Mister Chedda's Nitrous mod, but will shift like a bat out of hell.
• Vehicle Speed Unlimiter - use the optional special handling file for ludicrous speed - 1222mph!! 

:: KNOWN ISSUES ::
• New handling upsets the "auto-drive" on summoning and the car will not arrive lowered. Enter and exit the car to trigger the air ride system.
• Also occurs when hacking and remote driving, as the air ride is not triggered.
• Handling & tuning all based on a pure Vanilla game - no driving mods enabled during development.
• Zip file is large due to the many variants and custom wrap images, including the Virtual Car Dealer images for each vehicle.

:: INSTALLING ::
• Unpack the zip to the Cyberpunk game folder like a normal mod.

:: UPDATING ::
• Unpack the zip to the Cyberpunk game folder like a normal mod and confirm overwriting the files when prompted.

:: ALTERNATE/OPTIONAL FILE INSTALL ::
Unpack the zip and confirm overwrite. (It's not possible to use both files at the same time - to revert to the bundled file, unpack the main mod zip.)

:: UNINSTALLING ::
• Delete the archive files, & the oranje3_galena_widebody r6\scripts and tweaks folders:
Cyberpunk 2077\archive\pc\mod\galena_widebody.archiveCyberpunk 2077\archive\pc\mod\oranje3_galena_widebody.xlCyberpunk 2077\r6\tweaks\oranje3_galena_widebody\oranje3_galena_widebody.yamlCyberpunk 2077\r6\scripts\oranje3_galena_widebody\oranje3_galena_widebody.reds
.
:: CREDITS ::
♦ Paweł Breshke-Czyżewski for the original concept vehicle design
♦ Marcus da MV Design for the reference widebody models
♦ DocWorks Automotive
♦ Loomy
♦ Mister Chedda
♦ manavortex
♦ psiberx
♦ boe6
♦ DennisReactive for his advice and suggestions in fixing up the front wide arch air vents and upper bumper
♦ Si13n7 for kindly refactoring and refining the air ride redscript
♦ Trash Metal Barbie fortesting & additions to the handling file